Tabletop Simulator

Tabletop Simulator

67 ratings
Saught's Ruin Assets/Models/Objects/Props
   
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Number of Players: 10+
Tags: RPG
File Size
Posted
482.898 KB
Aug 21, 2020 @ 10:44am
1 Change Note ( view )

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Saught's Ruin Assets/Models/Objects/Props

Description
Some modular ruin building assets.

Only like 273 models this time. As usual, I've manually set colliders for some objects so that they would stand up properly. Everything's been adapted for TTS myself.

Plaza circle has a bit of z-fighting or whatever it's called.

If there are any errors, let me know.

Inside you can find:
  • Arches, Balconies, Pillars, Railings, Roads, & Stairs
  • Debris & broken Walls.
  • A small bridge!
  • A bridge that leads to something that was labelled as a Bone Pit!
  • 3 Pits! Good luck actually using them.
  • Spider Nests & Webs! We can always use more webs.
  • Rocks...
  • A small amount of decor stuff. Altars, Graves, Lanterns, Statues, yeah.

Anyway, I'm sure you guys can find uses for this stuff in various types games.

Feel free to use this stuff for other mods. You don't need to credit me or link anything, but it'd be nice.

If you'd like to support me you can do so through PayPal[www.paypal.com]

I yoinked models & ideas from this for the example build:
https://steamcommunity.com/sharedfiles/filedetails/?id=1901277220

but it uses grass & trees from Searanger & st0m's "The Nursery":
https://steamcommunity.com/sharedfiles/filedetails/?id=1766712568

And as always, check out Demorid's miniature table full of mz4250's models (and others!):
https://steamcommunity.com/sharedfiles/filedetails/?id=901492833
17 Comments
Saught  [author] Jul 2, 2022 @ 2:09am 
@LordofRoses I've checked on my end and it seems fine. If you've been loading too many models in a single "play-session" (instance of the game running) then you just need to relaunch Tabletop Simulator. Let me know if you still have problems loading anything.
LordofRoses Jul 1, 2022 @ 5:15pm 
Hey Saught, some of your models seem to be breaking as they're no longer loading.
Corvo Oct 7, 2021 @ 6:33am 
No... BUT, if i dislock and lock the obeject again, it fixed...
Kind of weird, but it works
Saught  [author] Oct 5, 2021 @ 5:01am 
@Corvo Sorry, not really sure how to fix anything like that. I've heard thumbnails can break when using a "custom" object (or assetbundle) as a bag rather than the default TTS bag. Any chance that's it?
Corvo Oct 4, 2021 @ 6:44am 
hey man, recently i have been having a problem. After I pack the map and bring it back, the thumbnails are floating on top of the objects in your (amazing) pack. Do you know why this is?
VonDerBrelje May 30, 2021 @ 2:29am 
Absolutely incredible work!!. With this collection I am sure that the quality of my maps will be at another level. Thank you very much friend!
Vexton Apr 13, 2021 @ 1:07am 
This asset pack is not working for me. I have unsubscribed and re-subscribed and restarted my application numerous times. The game keeps telling me that 90% of the files are missing. Is there something i am missing or not doing properly?
DonnieLove Nov 14, 2020 @ 7:12pm 
the spiderwebs are one thing I gave up on ever being added. Bravo!
LuxZF Oct 25, 2020 @ 11:21am 
What's that fog/lighting that is in the photos?
Saught  [author] Sep 7, 2020 @ 2:16am 
Thanks guys. :)

@Ðrim I've noticed the grid issue as well, but I'm not really sure what causes this or even how to fix it unfortunately.

@farvat The collision on the cobwebs is something I specifically adjusted, I'm glad you noticed!

@Chro I'm not sure what's next. I try to focus on a single game or a theme of assets from a game but I've kind of finished the latest one (Goblin Camp) I was working on. Currently eyeing ways to extract DA:I assets or some of the DS3 stuff, but I might go back and see what else I can salvage from the game I extracted stuff for the Savannah/Desert workshop mods. I'll keep the ambience in mind!