RimWorld

RimWorld

26 ratings
Implants And Stuff
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
88.056 KB
Aug 21, 2020 @ 1:52am
Jun 12, 2024 @ 2:15am
45 Change Notes ( view )

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Implants And Stuff

Description
Adds several implants (and miscellaneous things) to Rimworld
Including:
Workaholic Implant - Removes need for Recreation
Watcher Implant - Removes need for Rest
Hermit Implant - Removes need for Food

Heat Implant - Increases Comfortable Temperature Range (Hot)
Cold Implant - Increases Comfortable Temperature Range (Cold)

Quickdraw Implant - Severely decreases aiming time. Decreases accuracy.

Ranger Implant - Increases range of ranged weapons (Requires VEF)
Loader Implant - Ranged cooldowns are lowered (Requires VEF)
Danmaku Implant - Almost removes ranged cooldowns. Decreases accuracy. (Requires VEF)
Sniper Implant - Increases range of ranged weapons tremendously. Increases aiming time. (Requires VEF)

Electric Power Arm - Power Arm with more damage.

And tons of unknown, random body-parts made on a whim for testing / debugging.

Special Thanks to: dninemfive (For helping + teaching C# code involved in "Workaholic Implant")
42 Comments
SynthUsami  [author] Jul 25 @ 3:55am 
Danmaku implant is explicitly meant to make your pawn have no cooldown, yes.
crock pot Jul 25 @ 1:23am 
The mod still works, however with implants like the danmaku causes a pawn's melee speed to be SIGNIFICANTLY faster, as if they dont have a cooldown.
SynthUsami  [author] Jul 21 @ 7:13am 
If you load it anyway, does it not work?
crock pot Jul 21 @ 5:40am 
Hermit implant seems like a very useful implant for my combat clones. Any chance this is still getting an update?
SynthUsami  [author] Jun 12, 2024 @ 2:17am 
I'm not sure why Steam didn't display any notifications, but at any rate, I've pushed out a little update to address point 1 and point 3.

Point 2 resulted in some other bugs. Let's say I'd rather not risk that.

Thank you very much for these pointers. Wouldn't have thought of that myself.
Fufulog May 25, 2024 @ 8:59pm 
1000 character limit hurts wanted to be more helpful below. I love this mod a lot.

Personally i reduced the implant market value and nerfed the danmaku implant (to half that of the reloader since both can be implanted at the same time) and it feels really satisfying with all my other mods.

The ultra expensive yokai parts are unchanged and make for really tasty end game goals. Or a really good reason to arrest or betray an allied caravan. Which i never do at all ever otherwise. Very nice mod.
Fufulog May 23, 2024 @ 11:35am 
Okay i came back to this one to try and fix it.

1) You duplicated the abstract base classes from Vanilla. You need to make an original name for your abstract base class, best practices include a mod prefix so that there are no future mod conflicts.

Eg Change Name="BodyPartProstheticBase" to Name="IAS_BodyPartProstheticBaseUnmakable" and replace all the ParentName="BodyPartProstheticBase" to the new abstract base class.

I also removed the WorkToMake stat.

As for the other two duplicate abstract base classesi just deleted them. But the above naming rule applies.


2) You were using ParentName="ImplantHediffBase" when you should be using ParentName="AddedBodyPartBase". Implants do not have part efficiency since they do not replace the part. Only the offset applies.

3) Last the self deleting caused by the comps. You are using Class="HediffCompProperties_SelfHeal". But healing is done by reducing severity which deletes the hediff. Delete this and it works.
SynthUsami  [author] Apr 23, 2024 @ 12:28am 
Worryingly, these are out of the files itself. Meaning I'm not sure what I can feasibly do to fix it on my end.
Fufulog Apr 23, 2024 @ 12:23am 
I used Rimmsqol and checked the properties using that. I didnt modify any of the files directly.

If it isnt in the files then i can only assume its a default assignment.

Here is a picture so you can see what i mean. Green dot on the right is for areas i edited (yes i made your arms even cheatier)
https://ibb.co/vv065yy
SynthUsami  [author] Apr 22, 2024 @ 10:08am 
How mysterious. There's no mention of this anywhere, in the mod files. What file have you modified?