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Sorry I've never played KF2 and won't be playing it :( The game and modding scene has been there for so long tho.. nobody did a similar mod yet?
Look for this section and add the variable under it:
[Engine.GameInfo]
bWeaponShouldViewShake=False
I feel sad though, I have fun playing the game with your mod, though :-)
Any mutator that requires client-side changes is "impossible" to get whitelisted.
I thought there's a way, though :/
Nevertheless, I'll be waiting for you to have it a way to be whitelisted again :-)
And Like I said, this mutator is greylisted. The moment you add it to your server you will lose perk progression.