Killing Floor

Killing Floor

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Weapon Stats Configurator - [v2.6]
   
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68.715 KB
Aug 20, 2020 @ 2:29pm
Aug 26, 2021 @ 2:16pm
8 Change Notes ( view )

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Weapon Stats Configurator - [v2.6]

In 1 collection by Vel
QoL Mods [Greylisted]
30 items
Description
This mutator allows you to configure:

- Max Dmg
- Max AltFire Dmg (Works for Medic Guns too)
- InventoryGroup
- Max Ammo
- Magazine Size
- Ammo Cost
- Cost
- Weight
- Impact Dmg ( For Rocket Launchers / Demo Weapons )
- ProjPerFire
- HeadShot multiplier
- Spread
- Reload Speed
- Reload Animation Speed
- Fire Rate
- Fire Rate Animation speed

Of all weapons. Custom or Official!

- Track My Progress Here[github.com]


Number Of Files

- 3

File Names

- \System\WeaponStatConfig.u
- \System\WeaponStatConfig.ucl
- \System\WeaponStat_Config.ini

Usage

1- Subscribe or download manually (recommended)
2- Launch the game and wait to see 'Completed'
3- Restart the game and you can see the mutators in your list
4- Before you start your server, navigate to your directory and edit the configuration file. Add/Remove whatever weapon you want. Follow instructions in the config file to understand what each value does.

Sample config can be as the following:

- Config File[github.com]

All KF Weapon Classes (Some might be not found or removed by TWI) https://pastebin.com/StRzZntT

Class Names

- WeaponStatConfig.WeaponStatConfig

Manual Download Links (Recommended)

- Github: https://github.com/Bleeding-Action-Man/WeaponStatConfig/releases/tag/v2.6

Credits

- Players who motivated me here

- Credits to dkanus for helping me immensly with understanding various concepts about replications

- Credits to NikC for helping me with code cleanup, Config file optimization & variable replications

- Credits to VitalVomits for thoroughly testing and suggesting features

- Credits to everyone who requested features :)
Popular Discussions View All (3)
13
Sep 20, 2021 @ 8:42am
PINNED: FEATURE REQUESTS
Vel
9
Dec 2, 2022 @ 1:51pm
PINNED: HELP & QUESTIONS
Vel
7
Jun 16, 2022 @ 12:33am
PINNED: BUG REPORTS
Vel
51 Comments
Rocks D. Curtis Apo Apr 20, 2023 @ 6:37pm 
Wow, never played... I'm impressed. and sadly no, I would love your mod in Kf2 but I understand.
Vel  [author] Apr 17, 2023 @ 1:30pm 
Hey there.

Sorry I've never played KF2 and won't be playing it :( The game and modding scene has been there for so long tho.. nobody did a similar mod yet?
Rocks D. Curtis Apo Apr 17, 2023 @ 12:44pm 
Hello, was hoping and wondering if you'd be wiling to do the same for Killing Floor 2?
Vel  [author] Dec 16, 2022 @ 9:11am 
Recoil can be remove from almost (if not all) weapons by simply adding this value in your killingfloor.ini to your server:

Look for this section and add the variable under it:

[Engine.GameInfo]
bWeaponShouldViewShake=False
eco Dec 16, 2022 @ 9:03am 
Any way to modify recoil?
PhilippinesBall Sep 20, 2021 @ 3:30pm 
Aww snap :-/

I feel sad though, I have fun playing the game with your mod, though :-)
Vel  [author] Sep 20, 2021 @ 9:30am 
There will be no way to whitelist this mutator, sorry.

Any mutator that requires client-side changes is "impossible" to get whitelisted.
PhilippinesBall Sep 20, 2021 @ 8:32am 
Awww! :-(

I thought there's a way, though :/

Nevertheless, I'll be waiting for you to have it a way to be whitelisted again :-)
Vel  [author] Sep 20, 2021 @ 12:09am 
Great ^^

And Like I said, this mutator is greylisted. The moment you add it to your server you will lose perk progression.
PhilippinesBall Sep 19, 2021 @ 7:51am 
Ahh finally I figure it out right now. Although, which part should I only edit again to keep the perks and achievements still on?