Tabletop Simulator

Tabletop Simulator

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Red Dust Rebellion
   
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Type: Game
Complexity: High Complexity
Number of Players: 1, 2, 3, 4
Language: English
Tags: Mars, GMT Games
File Size
Posted
Updated
430.047 KB
Aug 14, 2020 @ 11:21am
Mar 17 @ 6:34pm
120 Change Notes ( view )

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Red Dust Rebellion

Description
Official TTS mod for Red Dust Rebellion: https://www.gmtgames.com/p-893-red-dust-rebellion.aspx

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"200 years of Earth rule. 200 years of being told what to do by people on some distant blue orb in the sky. A pampered planet populated by soft people. Earth politicians playing golf on a sunny day while sipping French champagne and eating grapes dare to tell us how to live? They don’t know us because they are not us! We are the sons and daughters of Mars! The children of the red planet! We were born in the red dust, and we say no more to Earther rule!" -Aroha Thompson, Red Dust spokesperson and Mining Union organizer.

It is 2250, and the bicentennial celebrations of the first human colony on Mars are about to begin. 200 years of human achievement, but also 200 years of hardship. Mars is an unforgiving world, a barren wasteland on the surface; therefore the people live in vast underground cities known as labyrinths.

Over the years, the people of Mars have formed their own culture and identity and want more say in their own rule. To many, Earth is a remote world with too much control over Martian affairs. Furthermore, Earth’s corporations have too much power over life and death. Some long for a green Mars, covered in oceans and life, while others recoil at the idea that humanity will destroy the climate of another planet.
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Red Dust Rebellion tells the story of the Martian revolts of the 2250’s and the rise of Martian nationalism. Up to 4 players will take part in this game and control the following factions:

The Martian Provisional Government (MG) believes it has the best interests of Mars at heart. Made up of bureaucrats appointed from Earth and locally-elected officials, they are walking a political tightrope of representing Earth interests while keeping the local population happy. They need the support of Martian locals to effectively administer the planet. The MG has the backing of Earth and access to their resources, but Earth is far away, and shipping is a time-consuming process, so they will need to manage their flow of resources carefully. They will rely on their sometimes-allies the Corporations to help stabilize Mars and protect against raids from the Church of the Reclaimer.

Mars is the future for humanity, and with rampant climate change events on Earth, the push to further colonize and terraform Mars is growing. The Corporations (CORP) are Earth-controlled companies with vested interests in Mars. And while they have a bottomless amount of resources to commit to the conflict, they ultimately have to answer to their shareholders. This means that profits are their primary motivation. Replacing units costs money, so they want the Mars Government to fight their battles for them. The Corporations also wish to extend their infrastructure to ready the planet for eventual terraforming.

Native-born Martian workers form the backbone of the Red Dust (RD) movement. The so-called "Dusters" demand a government for Martians, by Martians, without Earth interference, and they are willing to take it by force. Nominally a worker's movement, the Dusters are an organized and determined force within the labyrinths of Mars and must rally the unions, guilds, and various popular assemblies to their cause to force the Earthers out and secure a free Mars for Martians.

And finally, many look at the mistakes of old Earth and do not wish to repeat them. We have poisoned our home world and are planning on poisoning another. Human history is a process of making the same mistakes over and over again. These ideas have created The Church of the Reclaimer (CR). A post-humanist faith, they seek to adapt humanity to Mars, not the other way around. And they are opposed to all terraforming and further colonization on Mars. While the moderates of the faith seek to block this progress using peaceful protest and political action, the more extreme elements are not above using violence to achieve their goals—a Mars returned to its natural state with human impact kept to an absolute minimum.

Unique features of Red Dust Rebellion

A hostile world – Dust storms will appear and block access to different regions for extended periods of time. Fighting in the densely-populated labyrinths can end up damaging life-giving infrastructure. And the vast surface of the planet means forces can just disappear in the dust.

The unpredictable raiders – The CR does not use Resources or appear on the standard order of activation. Instead, they use a new system to the COIN series that allows them to interject and decide when they wish to act, allowing for less frequent but sudden moves.

The Aldrin Cycler – Earth is a long way from Mars. Many COIN supplies and replacements will take a long time to get from Earth to Mars, forcing those factions to plan for the long term.

Multiple battlefields – Red Dust Rebellion takes place across 3 major theaters on Mars: The Noctis Labyrinthus, The Hellas Basin, and Arabia Terra. Between these areas is the vast wilderness of Mars, largely unpopulated with barren wastes as vast as the total landmass of Earth.

Satellite warfare – The COIN forces control a network of surveillance satellites, but there are rumors that some are equipped with mass drivers and orbital assault pods as well.

Everything is connected – All of the major cities on Mars are connected by spaceports. If you control both locations, you can freely move forces back and forth, allowing for sudden changes in the complexion of each theatre.

The Earth Governments (EG) form a 5th faction that maintains elite forces and an extensive satellite network. Control of the EG forces changes between the MG and CORP based on how much Earth trusts the Martian government to manage the rebellion.

Game Designer: J. Carmichael
Game Developer: Adam Blinkinsop
Series Designer: Volko Ruhnke
Series Developer: Jason Carr
13 Comments
Maltian Mar 16 @ 4:54am 
Previously mentioned cissues with the Corp bases aside, they also appear as white squares for me. which means I cant tell whether they are ordinary or terraforming bases
Spartacus Nov 15, 2024 @ 11:09am 
Yep, there's an issue with the corp bases. They are locked. And on unlocking, they immediately start falling through the table and reappear hovering in mid air slightly above the board.
WFLars Nov 12, 2024 @ 7:09am 
Hi @all,
is it just me or is there an issue with the Corp-Bases?
echdarees Oct 24, 2024 @ 12:17pm 
@Boyceunplugged : sent you a friend request as you've disabled the direct messages...
Boyceunplugged Oct 20, 2024 @ 10:35am 
I get my copy tomorrow. Feel free to message me if you need help getting the rest of the components built for this module.
Jeff Oct 19, 2024 @ 8:29pm 
@zeromus
solo cards, AI flashpoint sheet, AI bubble chart, AI priority chart, Effective event chart. A heck of a lot more than just cards missing.

There are also Bases counters, Asset counters, etc. that the AI uses.
echdarees Oct 15, 2024 @ 1:58am 
@Jeff : if you can scan them, I'll be happy to upload them in a separate mod. I've just sent you a friend request...
Zeromus Oct 14, 2024 @ 6:27pm 
I think it is just the solo cards that are missing, as long as you have the rules.
Jeff Oct 14, 2024 @ 5:52pm 
Seconding solo components...or point me to how I can upload my solo components to it. I wouldn't know where to begin.
Zeromus Oct 6, 2024 @ 7:04am 
Any plans for the solo components? Thanks for the mod!