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Rapporter et oversættelsesproblem
"To see the full list of unit identifiers, you can export a unitTypes.xml file."
How can we do exporting? Ingame somewhere, etc?
anything to update on this excellent thread?
(thanks again for this great service, by the way!)
(addendum to previous reply) I'll see if I can improve mod logging as well to catch more potential problems with the mechanics file.
There is a mod in the workshop which modifies customization points and nothing else. You could try compare your mod with that one. I will test if something is broken as well.
I have created this file in root mod folder with a single entry
WizardCustomizationPoints:12
and nothing happened :)
No info in the log. Could this be to invalid guid? I don't think so, but.
Power of two. They will be automatically scaled to where they are used in the UI. It will affect memory usage if they are large, but it can provide some additional quality on high-resolution displays. I would suggest 256x256 or 512x512 as a general rule of thumb.
Not yet, I am afraid. I have in-progress translation support, but as I'm always struggling for development bandwidth (ie time), there is still a fair bit of work left on it. It is probably possible to use some of the code-injection Unity modding libraries to create a translation, but maintaining that would be a massive pain, so I won't recommend that. Hopefully I'll find a way to get the game-support translation support to a level where it can be enabled even though not all text pieces are exposed to it yet. But when I'll be able to spend time on it again, I'm not quite sure.