Warhammer: Vermintide 2

Warhammer: Vermintide 2

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OnslaughtPlus & OnslaughtSquared
   
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Jul 27, 2020 @ 5:10am
May 17 @ 12:22pm
162 Change Notes ( view )

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OnslaughtPlus & OnslaughtSquared

Description
This is a modification of Grimalackts Onslaught mod with the goal to create the next difficulty step, mainly aimed for Dwonc3. Big thanks to Grim for helping me to get into it and making Onslaught in the first place, this wouldnt be possible without his work.
Original Onslaught: https://steamcommunity.com/sharedfiles/filedetails/?id=1619024877

OnslaughtPlus:

Changes:
- Modified most horde compositions to make Skaven a bigger threat and added some more variety to beastmen (mixed hordes with Chaos/Skaven)

- Added more ambients to each area (slight increase to Chaos/Beastmen, medium increase for Skaven)

- Removed the restriction for bosses to spawn in their specific area to create a bit more variety and buff skaven areas (boss pool in a skaven area before: 50% ogre, 50% storm fiend)

- Buffed default patrols and added new custom patrols for every fraction (also mixed ones)

- Added Onslaught events for A Quiet Drink (Beastmen Loader removes the whole drinking mechanic + effects)

- Increased max threat level (cata 1-3: 80->100, Legend 60->80)

- Skittergate: Enabled pacing on the WHOLE map except for events + completely reworked the whole end event

- Dont try to escape on Screaming Bell when you didnt kill the two bosses in the end event (or do it on your own risk)

- Added possible double boss events (triggers) with 50% hp each (on top of the existing possible single boss outcomes)

- Added a temporary chat echo to show when OnslaughtPlus is enabled/disabled until VMF´s network module is working again (just the host can see that)

- A lot of event changes

Everyone needs the following mod active while playing OnslaughtPlus: Beastmen Loader
https://steamcommunity.com/sharedfiles/filedetails/?id=2170475262
(clients dont have to activate it anymore, just the host has to activate it)

toggle Beastmen Loader with /beastmenloader
toggle OnslaughtPlus with /onslaughtplus

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OnslaughtSquared

The map pacing, hordes, specials, basically every enemy outcome outside of events is the same as on OnslaughtPlus.

Differences:
- Combination of the Chaos Wastes System and the old one, specifically the ability to have multiple possible terror event variations for the same event which guarantees infinite expandability and more replayability
- Terror events are still scripted and adjusted to every event individually. Sometimes just parts of events are randomized, sometimes the whole event
- A system that can dynamically adjust boss stagger to prevent ledging on specific maps/single events (Grain barn event, Fort, Bell end event so far) - Bosses are still stunned for the same duration, they will just not move anymore
- New Elite Enemy: Skaven Champion
- No more double bosses on triggers, therfore every trigger boss now has two grudge marks. All grudge marks are adjusted, some are completely reworked to make them all fair and compatible with each other
- Some events have special bosses - basically they have their own terror event while they are alive which is often based on current hp and or time (basically very advanced grudge marks)


Beastmen Loader is still required.

toggle Beastmen Loader with /beastmenloader
toggle OnslaughtSquared with /onslaughtsquared

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If you dont like the way Beastmen were integrated into the game I have another mutator for you. This changes Beastmen areas to a mixed skaven/chaos area, mixed hordes, mixed ambients and adjusted specials. Beastmen are not gone completely, they can still appear in every area with a small percentage, the same also applies for patrols and ambients in every area.
This can be added on top of either OnslaughtPlus or OnslaughtSquared. The Beastmen Rebalance mutator has to be enabled last (the mod wont let you enable it in the wrong order anyway).

toggle Beastmen Rebalance with /BeastmenRebalance

and finally enjoy playing Dark Omens

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If either Plus or Squared is too easy or too hard for you you can also adjust the difficulty yourself in either direction. Therfore there are two separate mods that let you adjust basically every meaningful setting yourself and craft your own difficulty:

Horde Ambient Addon: Adjust all relevant horde and ambbient values per faction:
https://steamcommunity.com/sharedfiles/filedetails/?id=2953396508

Special Addon: Adjust all relevant special values:
https://steamcommunity.com/sharedfiles/filedetails/?id=2950333891
20 Comments
SKAAAAAAAAAAAAAAAAAAAAAAAAAA Dec 9, 2024 @ 9:03am 
is this supposed to drop 3 named bosses on you at once on veteran difficulty?
Ic∑Ωlator  [author] Jun 5, 2023 @ 12:28pm 
the "warning" "attemting to rehook active hook" is not a problem, i will fix that at some point but it rly doesnt do anytihing bad except giving you a message
瑶楼舞雪 Jun 4, 2023 @ 7:44pm 
I can't use, can't load in mod group, it's in the chat box at a warning that "attemting to rehook active hook", could you tell me how to solve this problem?
Poroh May 19, 2023 @ 4:40pm 
Please add some Dutch Spice bestigors (alternative with horns and weapons) in Beastmen patrol, replaced model Creature Spawner/Misc/beastmen_bestigor_dummy
Poroh May 17, 2023 @ 6:14pm 
Sometimes for a very long time, waves of mobs will not spawn in the arenas in chaos wastes
- - - -
Crashed after start map in chaos wastes:
scripts/settings/mutators/mutator_no_roamers.lua:6: bad argument #1 to 'pairs' (table expected, got nil)
- - - -
If there are identical characters in the team after taking a weapon upgrade (using BTMP or Ubersreik Five):
<Lua Error>>..._extensions/default_player_unit/inventory/gear_utils.lua:223: attempt to index local 'node_linking_settings' (a nil value)<</Lua Error>
Ic∑Ωlator  [author] Nov 24, 2022 @ 6:35am 
i cant do much with just the crash message, i would need the console log. The crash might not even be related to this mod. If you want you can post it here in the console log channel: https://discord.gg/eUtYqpa
토끼바바 Jun 26, 2022 @ 1:03am 
GUID: 4d96c978-7a52-4407-831e-11c07af2046b
Log File:
Info Type:
-----------------------------------------------
[Script Error]: ...ensions/ai_supplementary/beastmen_standard_extension.lua:255: attempt to index field 'side' (a nil value)
-----------------------------------------------
[Crash Link]:
crashify://4d96c978-7a52-4407-831e-11c07af2046b
Chelo Jun 5, 2022 @ 11:47am 
It says that there are missing dependencies
토끼바바 Mar 3, 2022 @ 4:02am 
GUID: f3a373bf-f343-41ae-a13f-bdd71d72ce8e
Log File:
Info Type:
-----------------------------------------------
[Script Error]: foundation/scripts/util/error.lua:26: Spawn state transition from spawned to spawned is not allowed
-----------------------------------------------
[Crash Link]:
crashify://f3a373bf-f343-41ae-a13f-bdd71d72ce8e
토끼바바 Mar 2, 2022 @ 7:20am 
GUID: 0e0b7af4-1f5b-41de-a42f-915f674934ed
Log File:
Info Type:
-----------------------------------------------
[Script Error]: scripts/network/network_transmit.lua:283: Invalid float in get_float.
-----------------------------------------------
[Crash Link]:
crashify://0e0b7af4-1f5b-41de-a42f-915f674934ed