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Patches: Distribute Surplus food consumption to 275% from 250%. This provides a more fair balance for Agrarian/Agrarian Idyll starts.
Patches: Distribute Surplus carrying capacity calculation now uses 1.1 for each bio pop and 2.4 for each point of free housing rather than 1.5 in both categories. This means that free housing provides significantly more weight towards calculating a planet's logistic growth when Distribute Surplus is enacted. This is especially useful for colonies, since districts can boost pop growth by both increasing free housing and open jobs (both increase immigration pull and immigration growth is also logistic when Distribute Surplus is enacted). It also means that planets with a large number of pops need to maintain free housing rates to maximize logistic growth.
As for not replacing it, this mod is not intended as a game overhaul. It's intended to provide new strategies for empires that primarily benefit from food production. stararchitec's Carrying Capacity already provides a pop growth overhaul for those that just want to ditch the default growth model.
We have been considering ideas on how to "overclock" assembly rates. Robot assembly is just already so strong that most approaches become oppressively dominant.
Specializing planets towards growth is a very interesting idea. Other mods and origins do currently provide planetary modifiers that increase growth rate and assembly rates.
In terms of robots, i´d say sort of the same logic applies only the production capacity (buildings) limit the growth. So if you build more robot construction buildings your pop growth increases but you sacrifice slots. You could however focus your growth on one planet possibly adding bonusses to the constructing and then resettle / emigrate surplus robots?
Patches: Distribute Surplus food consumption moved to 250% from 300%.
Patches: Distribute Surplus so that it can be enacted on habitats.
Revises: Distribute Surplus so that it is tied to Population Control and Purge policies. Population Control Allowed and Purge Allowed now disables Distribute Surplus and removes all existing Distribute Surplus modifiers from all planets.
Adds: Icon support for Distribute Surplus. The icons are from the megacorp update. I've disabled DLC and they still work. If anyone has issues seeing the new icons because they don't have the DLC, then let me know.
As far as I can tell, it runs well with Void Dwellers. The low starting pop size does mean a smaller growth modifier compared to a single world start with 30 pops. However, the advantage is that food consumption isn't as high when applied to only a single station.
A working strategy is to designate one station for pop growth. Get free housing to around 2x pop size (build 2 habitation districts) and then apply Distribute Surplus to that habitat. The resulting modifier will be around 25% growth per month but the food consumption can be sustained without negative food income. Once food surplus has reached around 400-500, apply the decision to a second habitat for another 22.5% growth, which can be maintained for about a year.
Note: The growth modifiers on both stations will only increase as you develop new pops.
Removes: STOP Distributing Surplus edict. Was able to get the toggle on a single edict to work.
Patches: Distribute Surplus edict to be a toggle. When toggled on, this edict applies the Distribute Surplus modifier to all planets and to new colonies. When toggled off, the Distribute Surplus modifier is removed from all planets and is not applied to new colonies. A low-cost check is performed each day to determine if the edict has been toggled off.
Patches: Distribute Surplus modifier to be updated monthly instead of yearly.
Patches: Distribute Surplus edict and decision to be disabled if there is a food or mineral shortage. The Distribute Surplus modifier is also removed from all planets and is not applied to new colonies. Checked monthly.