SCP: Secret Laboratory

SCP: Secret Laboratory

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[Outdated] Attachments guide, damage guide, dps guide, and best attachment combinations for MTF and CI (Scopophobia)
By [ZEMA] Tešanjski Kiseljak
This is a guide i decided to make because i could not find a simular guide that goes indept for the best use for each gun attachment. This is my first guide so corrections would be much appreciated. The guide is mostly made for new players or some older veterans who want to maximize their effectiveness and maybe find more ways to have fun in the game. I hope you enjoy reading something i have gathered over a year of gameplay.
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Epsilon-11 SR Sight Attachments
Default:
-not many reasons to use
-other attachments are pretty much straight upgrades
It is ok if you feel like downgrading yourself. Every other sight is a straight upgrade because the lower half of your gun gets in the way of precise aiming.

Halo Sight:
-straight upgrade from Default
-it is a bit worse than the Blue Dot Sight because of the outline that may cause problems while trying to aim precisely
-only usable as a scope with Muzzle Break and Silencer because the flashing from shooting makes it almost impossible to know what you are shooting at
An ok option better than the Default but the worse version of laser sights because the outer outline gets in the way of seeing your enemies from mid range.

Blue Dot Sight:
-pretty ok for medium range
-much better option than the Halo Sight
-only usable as a scope with Muzzle Break and Silencer because the flashing from shooting makes it almost impossible to know what you are shooting at
A better option if you dont use the Heavy Barrel or Muzzle Booster. Pretty ok stealth option if you ambush.

Night Vision Sight:
-pretty good at long to medium range
-straight upgrade from the Default, Halo Sight and Blue Dot Sight
-night fision sight and a bit better zoom than the first 3 options
-night vision makes it easier to see trough the red light on surface because the red is one of the darkest colors on the spectrum
Pretty much a go to option if you dont plan on playing a sniper. I would suggest using this one in every situation where you fight a medium range. And if you are thinking the recoil management is easier on the first 3 options you are not wrong, its only a slight difference that isn't even noticable.

Sniper Scope:
-requires some skill in aiming to properly control the recoil unless you are pairing it with the Muzzle Break
-pretty overpowered at long range when paired with Silencer or Heavy Barrel
-good zoom
There is not much to say except sniper. It has the longest zoom which means it can see people that are in the "distance black fog". Pretty much the best weapon if you can aim for the head. Pairs really well with the Silencer for stealth sniping, and with Heavy Barrel for straight combat and headshot sniping.
Epsilon-11 SR Barrel Attachments
Default:
-480rpm, 18.2dmg, 73dmg headshot, 145.6dps
-clip efficiency: 728 damage per clip
-average at every range
-average aiming skill required
-average at everything
Ok option for open combat.

Silencer:
-480rpm, 14.5dmg, 58dmg headshot, 116dps
-clip efficiency: 580 damage per clip
-best for long range for sniping
-good for ambushes
-very silent and easy detection avoiding
-awesome for silent sniping with 20% decreased recoil
-lowers the chance of SCPs and people tracking you by the sound of your gun
Only stealth option, a bit risky for open combat because of 20% lower damage, but pretty good and fun to use while stealthily killing the whole enemy team without being detected

Muzzle break:
-480rpm, 16.3dmg, 65dmg headshot, 130.4dps
-clip efficiency: 652 damage per clip
-good at all ranges
-good sniper options for people that struggle with recoil and aiming
Good option for open combat at medium range and long range if you struggle with recoil and aiming. Best sniper choise for people that struggle with recoil.

Heavy barrel:
-384rpm, 22.7dmg, 91dmg headshot, 145.28dps
-clip efficiency: 908 damage per clip (best of all Epsilon-11 SR attachments)
-a tiny bit higher aiming skill required than without attachment
-good for short range if you dont struggle with lower fire rate headshot aiming
-awesome for medium range, less risky for headshots than close
-awesome for long range
-best headshot tool
-one of the best sniper options because of the high headshot damage. Lethal for 100hp classes which it can kill with one headshot and one body shot, and only attachment that can 2 shot an MTF comander(who have 150hp) with 2 headshots at long range
-lower fire rate with dps staying the same as the default makes it a straight upgrade from the Default because fewer shots mean less recoil.
-lower fire rate may be tricky for people that struggle with aiming because it requires them to land more shots with a slower gun.
Pretty much the best option if you want to stay at a safe distance in combat, it has the best clip efficiency and best headshot damage out of all Epsilon-11 SR attachments, only rivaled by the silencer for sniping. It is also a straight upgrade from the Default if you don't struggle with landing shots with lower fire rate.

Muzzle booster:
-624rpm, 20dmg, 80dmg headshot, 208dps
-clip efficiency: 800damage per clip
-SCP annihilator from close range(best against the SCP-939) standing only in shadows of the grenades and the MicroHID
-strong in close range duels if you have higher aiming skill
-pretty bad at long range and can easily be countered by snipers
If you spawn as MTF commander or leutenant and you know there are some SCPs left this is your best option for shredding their hp. If you feel a bit more lucky and skillful you can also use it against Chaos Insurgency because their guns are less accurate than your Epsilon-11 SR with the muzzle booster. This attachment is easily countered by someone with a sniper just like Logicier. Imagine if more people started switching their attachments specifically for fighting the SCPs. Imagine a whole MTF squad with Heavy barrel P90s and Epsilon-11 SRs with Muzzle booster. The SCPs would not have a chance against this squad.

Epsilon-11 SR Other Attachments
Default:
-dont be silly
-playing with default is like eating a cone without icecream on it
Pretty much useless, dont be silly and equip the laser.

Gyroscopic Stabilizer:
-a good option for scoping with 25% less recoil
-best attachment if you are going full sniper
-go to when you have problems with recoil and aiming
-not really recomendable for upclose fights without aiming, Laser is a much better option for that
Go to sniper option because of the 25% lower recoil. If you are a bit new to the game you can combine it with Muzzle Break for better recoil control at all ranges.

Ammo Counter:
-only good for knowing how much ammo you have
-if you are safe you can switch to this attachment on the nearest weapon manager table to see how much ammo you have, after seeing how much ammo you have i would suggest just switching to other options that actualy reduce recoil and bullet spread
Knowing how many bullets you have may be useful, but its a bit better to just switch to it on nearest weapon manager table and then switch back to better options for combat.

Laser:
-best mid to short range combat option
-best option for fighting without scoping(note that scoping doesnt let you jump around and run at the same time)
-more bullets hit your target with 80% less bullet spread while not scoping
-recoil difference between it and Gyroscopic Stabilazer is easily managable without scoping
This is your best choise if you want to go blast some people while jumping and running at the same time. You dont need to scope because your bullets dont spread as much. One point of crosshair makes it easier to aim without the 4 lines of the default getting in your way of aiming.

Flashlight
-same problem as the ammo counter only a bit worse
-not much use because the light is too sharp and doesnt spread in the room so not much visibility with this thing, 173 can easily juke you in a dark room
I dont see much reason to use this other than for some atmospheric purposes at low brightness.
Epsilon-11 SR Best attachment combinations and best use for them

1. Short range against SCPs and humans
-Night Vision Scope (because its a straight upgrade from other 2 medium range scopes, plus night vision)
-Muzzle Booster (for maximum dps of all MTF guns)
-Laser (you dont have to use the Gyroscopic stabilizer because recoil management is not a problem when not scoping)
This loadout is recommended for all skill levels against the SCPs, but for fighting humans you would need to be a bit more familiar with the aiming in this game. With this loadout you can just rush, sprint and jump all around and just spam people and SCPs with bullets. There is a saying as an SCP that goes: "Never underestemate the MTF with a Muzzle Booster" because it will shred SCP's hp with ease if they chase you.

2. Meta for those who struggle with recoil
-Night Vision Scope (night vision, straight upgrade)
-Muzzle Break (because you get decreased recoil that helps you with aiming
-Gyroscopic stabilizer (if you are scoping for less recoil), Laser (if you plan to charge the enemy without scoping. If you dont struggle with recoil that much and you have the Muzzle Break you have a really low recoil so decreased bullet spread is a good option too)
This loadout focuses mainly on decreasing the recoil which is an issue for newer players. If you can manage the recoil a bit better you should go for the Laser if you dont want to scope the enemies out. Bullet spread reduced by 80% at a loss of only 10% recoil reduction is a good option for rushing the enemies but you have to be careful because you deal less damage to the enemy.

3. Sniper for those who can manage recoil well
-Sniper Scope
-Heavy Barrel (straight upgrade from the default because you have the same dps but more damage for headshots and bodyshots, which mean you can 2 shot a comander with 2 headshots and kill a 100hp class with 1 headshot and 1 bodyshot)
-Gyroscopic Stabilizer (since you are a sniper you would want to stay at longer ranges from the combat and since you have to scope recoil may be a bit harder to manage so 25% reduction is a welcome help)
This is one of the most if not the most powerful loadout against the humans. A few MTFs with this thing can kill almost the whole CI team if they try to rush them on surface. Only downside is that you need a bit of skill with aiming to manage the recoil and land the super strong headshots, and since less shots are fired by the gun and the dps stays the same your recoil may be a bit more managable.

4. Sniper for those who struggle with recoil
-Sniper Scope
-Muzzle Break (you may have to do more headshots with this scope but the recoil reduction is so great you can easily spray and deal 3 lethal headshots to the enemies from afar)
-Gyroscopic Stabilizer (since you are a sniper you would want to stay at longer ranges from the combat and since you have to scope recoil may be a bit harder to manage so 25% reduction is a welcome help)
This loadout is fairly strong if you have problems with recoil management. It is a great option for mid and long ranges, it can also preform well in short range but there are better options for it. Go for this loadout if you are new to the game and dont know how to manage recoil while sniping.

5. Hybrid sniper
-Sniper Scope
-Heavy Barrel (for maximum headshot damage), Muzzle Booster (if you can manage recoil really well you could swap out the heavy barrel for Muzzle Booster to fit both short and long ranges but you would not be able to spray at longer ranges, instead you will need to tap heads from afar because of the recoil)
-Laser (since you are not only fighting the enemies from afar you can get up close to them and if you have good aim you can pop their heads without scoping), Gyroscopic Stabilizer (optional choice that can be paired with the Muzzle Booster to decrease the recoil for sniping for the cost of close range accuracy because your crosshair isnt a straight point)
Probably one of the most powerful loadouts in the game because you can 2 shot any human class in the game with 2 headshots. It is very strong against 049-2 because of the Heavy Barrel for headshots. You would probably need to get more familiar with the aiming in order to hit as many bullets as possible with the Heavy Barrel's slower fire rate which may be a bit distracting for newer players. If you are fighting chaos swapping Heavy Barrel with Muzzle Booster will make your close range really strong but at the cost of 11 headshot damage and inability to spray precisely at range because of recoil you would also need to realign your shots more often than with Heavy Barrel. Hybrid is a loadout that has 2 variations, one focuses more on sniping and other one focuses more on close combat, but both of them are a combination of sniper and assault rifle that I would recommend for more advanced players.

6. Stealth sniper
-Sniper Scope
-Silencer (although it may have lower damage and requires you to do more headshots it reduces your recoil by 20% so if you don't struggle with recoil you wont have many issues)
-Gyroscopic Stabilizer (if you want to just snipe enemies from afar), Laser (if you want to play hybrid stealth sniper which can pop heads in ambushing)
My favourite loadout in the game because enemies can hardly even hear or notice you while you pop their heads like crazy. I would suggest this loadout for people that can aim for the heads and still spray. When there is an enemy wave spawn you can use this killing machine to easily kill many of them without them even knowing where you are shooting them from. SCPs and humans cant track you by your gun sound. A bit slacking in straight combat because you have 20% less damage output. Good for sniping even with lower damage because you have 20% less recoil.

7. The Meta for those who are familiar with the aiming (headpopper)
-Night Vision Scope (straight upgrade, night vision)
-Heavy Barrel (for headpopping and highest damage against humans if you can aim for the head)
-Laser (since this is a bit of a hybrid you can use this on medium range with the NV Scope or you can just rush in and jump around while you hit your oponent's head)
This is a loadout for people that are not bothered by the lower fire rate from the Heavy Barrel and can aim for the head while running or jumping around or just straight scoping from medium range. I once killed half of the CI squad while running from a SCP-939 just by jumping and shooting their heads with this loadout. This is the meta for fighting human classes and 049-2 because the Heavy Barrel is really strong for headshots (which deal 91 damage) which makes it easier to finish someone off if you shot him once in the head. This loadout is only outshined by the sniper.
Project 90 / P90 Sight Attachments
Default:
-there is not many reasons to use any P90 scopes in close combat because P90 paired with the Laser without scoping is the best use of P90 since P90 isn't built for long range
-not many reasons to use
-other attachments are pretty much straight upgrades
It is ok if you feel like downgrading yourself. Every other sight is a straight upgrade because the lower half of your gun gets in the way of precise aiming.

Red Dot Sight:
-only use when at longer ranges
-pretty ok for medium range
-much better option than the Halo Sight
Only good use for this sight is if you oponent is really far away just because you get a slight zoom increase, otherwise you should just use Laser. Pretty ok stealth option if you ambush.

Halo Sight:
-straight upgrade from Default
-it is a bit worse than the Blue Dot Sight because of the outline that may cause problems while trying to aim at long range
An ok option better than the Default but the worse version of Laser sights because the outer outline gets in the way of seeing your enemies from long range.
Project 90 / P90 Barrel Attachments
Default:
-660rpm, 14dmg, 66dmg headshot, 154dps
-clip efficiency: 700 damage per clip
-average at short range
-average at medium range
-slacking a bit on long range because P90 doesnt have a scope
-average at everything
Ok option for open combat.

Suppressor:
-660rpm, 12.6dmg, 50dmg headshot, 138.6dps
-clip efficiency: 630 damage per clip
-"silent"
-other attachments are a better choise than this one because of the 10% lower damage for nothing
Noise reduction on this thing is the equivalent of whispering into a megaphone. Pretty much the worst choise of all attachments. Even if it has more damage than the silencer it sucks because it isn't silent at all. Every person in 30 meter radius can hear it's "silent" shots.

Silencer:
-660rpm, 11.2dmg, 45dmg headshot, 123.2dps
-clip efficiency: 560 damage per clip
-pretty ok for stealth but only good for ambushing because on medium range you could get easily detected if you miss a couple of shots to the head
Good option for when you want to feel like a spy sneaking out of the facility. Although it takes 4 shots to the head to kill a 150hp person the P90 is known for high fire rate. When using this you have less chances to get detected by the enemy team or the SCP-s when trying to sneak out of the facility.

Heavy Barrel:
-528rpm, 17.5dmg, 70dmg headshot, 154dps
-clip efficiency: 875 danage per clip (best of all Epsilon-11 SR attachments)
-pretty much average at mid and close ranges
-slacking a bit at longer ranges for the same reason mentioned in the Default section.
-straight upgrade from the Default because of a bit of higher clip efficiency
-lower fire rate isnt a big issue here because P90 having a smaller fire rate is barely noticable and is easy to use even if your aim is bad
-of course a bit lower fire rate and higher damage per shot mean you have to struggle with recoil much less than the Default option
Good option for face to face combat with enemy team. Straight upgrade from the Default because of less recoil struggling from lower fire rate and dps staying the same.
Project 90 / P90 Other Attachments
Default:
Once again useless, equip the laser.

Flashlight
-same problem as the ammo counter only a bit worse
-not much use because the light is too sharp and doesnt spread in the room so not much visibility with this thing, 173 can easily juke you in a dark room
I dont see much reason to use this other than for some atmospheric purposes at low brightness. But otherwise you are better off with the Laser

Laser:
-best and only attachment you should use on P90
-best option for fighting without scoping(note that scoping doesnt let you jump around and run at the same time)
-more bullets hit your target with 80% less bullet spread while not scoping
This is your best choise if you want to go blast some people while jumping and running at the same time. You dont need to scope because your bullets dont spread as much. One point of crosshair makes it easier to aim without the 4 lines of the default getting in your way of aiming. This attachment makes your P90 a really good and precise weapon for medium to short ranges, it can also help if you can aim at a distance without scoping.

Ammo Counter:
-with P90 you dont have to worry about ammo that much, you can always find it on bodies of dead cadets because they spawn in large numbers
-if you are safe you can switch to this attachment on the nearest weapon manager table to see how much ammo you have, after seeing how much ammo you have i would suggest just switching to the Laser
Knowing how many bullets you have may be useful, but its a bit better to just switch to it on nearest weapon manager table and then switch back to the Laser for combat.
Project 90 / P90 Best attachment combinations and best use for them

1. Straight open combat
-Any sight (prefferably Red Dot Sight)
-Heavy Barrel (good even for newer players because P90 still has fast firing speed, and is just a straight upgrade from the Default)
-Laser (the best and only good attachment on P90)
This is the default loadout every player should go for when using P90. The sight doesn't matter that much because the P90 is really good with the Laser. P90 is really precise with laser and can dish out a huge amounts of damage without missing many shots and still being very mobile.

2. Stealth
-Any sight (prefferably Red Dot Sight)
-Silencer (although it has more of a damage reduction than the Suppressor it is very silent while the suppressor is really audible)
-Laser (the best and only good attachment on P90)
This loadout is ok for all players be it new or old. Only downside is that you have very weak damage output so your only option is to lay low and ambush people with 4 shots to the head which are easy to do since P90 has high rate of fire.
Logicer

No attachments:
-660rpm 19.8dmg for humans, 9.9dmg for SCPs / 79dmg headshot, 217.8 dps for humans / 108.9 dps for SCPs
-clip efficiency: 1485 for humans / 742.5 for SCPs
-awesome short range against humans only rivaled by the Epsilon-11 SR with muzzle booster
-average medium range
-weak against snipers
-only good for human targets
-the weapon with the third worst dps against SCPs in the game
Chaos insurgency was always a bit of risk for the SCPs because they never knew if they were going to be friendly or not. If they were against the SCPs they could easily wipe the SCPs out with the Logicers better than 2 or maybe 3 MTF squads could. Now its only a shell of what it used to be and is only good against humans at short range. I have seen many squads of Chaos insurgency getting almost wiped out by a few MTF snipers. We will have to wait until the next update for a better chaos weapon, hopefully with attachments available.
13 Comments
cep Dec 31, 2023 @ 4:15pm 
MY short E11 attachment for running accurency and aiming from short-mid using None, 30AP or 40mag , laser sight , leightweight stock , iron sight and if u are iron sight hater i would say Fuck you god fuck ur self , Carbine reciver , i normally dont use flashlight

Sniper attachments: Telescopic sight , Recoil-reducing stock , 30 ap fore grip , rifle receiver and suppressor

Scp attachments is basically iron sight , laser , 60Mag and probly recoil reducing stock and reciver carbine
[ZEMA] Tešanjski Kiseljak  [author] Jul 31, 2020 @ 5:26am 
Halo sight is the worst sight attachment. Night vision scope outshines it in any way at mid range because with any other sight other than with NV and sniper you cant aim properly because of the flashes. So this loadout may be weak against sniper. Hybrid sniper is way to go if you can aim really well. If your aim is decent go for the headpopper.
Solstice Initiative Jul 30, 2020 @ 9:58pm 
The best attachment combo (MTF-E11-SR) for all around combat (just incase you don't carry a workstation with you) is:
Holo Sight
Gyro Stabilizer
Muzzle Booster
Last Jul 29, 2020 @ 10:45am 
I've used sniper scope, muzzle booster, and gyroscopic stabilizer and its just amazing for any situation I'm ever in.
[ZEMA] Tešanjski Kiseljak  [author] Jul 28, 2020 @ 6:10am 
That loadout is actually ok for hybrid. I have tried it in game it is a hybrid more on the close range side but sacrificing spraying and lower recoil for some extra close combat dps.
Sunny Du Bois Jul 27, 2020 @ 4:52pm 
I'd like to suggest sniper scope, muzzle booster, and gyroscopic stabilizer to anyone reading.
It's not the most efficient, but it's a pretty good set up that effectively makes the epsilon an LMG. It works wonders in the hallways of entrance zone.
Shibainu25 Jul 27, 2020 @ 12:16pm 
I once used the iron sights for the Epsilon-11 gun because apparently I liked the "Glow in the dark" spots on the sight... but then I upgraded to the dot sight because it is basically just the crosshair you see when "Hipfiring" but more accurate
(Also I kind of hate it when I pick up a dead person's gun and they have the Holo Sight on it)
[ZEMA] Tešanjski Kiseljak  [author] Jul 26, 2020 @ 12:25pm 
Hahaha I agree. Night vision is the best for medium range because you can actually see while shooting.
Disinterred Jul 26, 2020 @ 11:40am 
if you use iron sight get out
[ZEMA] Tešanjski Kiseljak  [author] Jul 26, 2020 @ 8:54am 
Thanks, one good job from an expirienced player means really much to me since this is my first guide ever.