Arma 3
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Seven Samurai 1.02
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
Tamanho
Publicado em
Atualizado em
2.076 MB
24/jul./2020 às 6:24
7/ago./2020 às 2:07
4 notas de atualização (ver)

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Seven Samurai 1.02

Descrição
Introduction

In these war torn lands no one cares for common people. The locals fall victim to unpunished bandits who plunder the peasants without mercy and murder the resisting. Inhabitants of this village became so desperate, they decided rather to die in defence than to endure suffering any longer. Still, they are simple folk, not familiar with combat. Therefore they decided to seek help of the ronins, masterless samurai. Namely those of them hungry enough to work for food, because villagers have no any valuables to offer. They found seven volunteers. These dangerous people were feared in the village, but ready to die in defence of the helpless. Without a payment, not expecting any gratitude, without hesitation...


Details

This scenario is simple, quick-to-play MP mode, where players job is to save village from brutal bandits attack. Although it can be played solo, SP even, it is meant for COOP. This is my very first project of such nature, I never made anything MP-focused before and that's exactly why I wanted to create just once something of that kind.

The village is picked each play at random from any proper locations found on the map (Altis, although porting to other maps should be very easy). Randomized is also available gear (the content from owned DLCs and loaded mods should be potentially included) and hostiles.

Scenario includes several mission parameters, that allow to customize the tactical and enviromental factors from the lobby.

Melee mode requires KA Weapons Pack NEW (melee mode will autodisable if mod not present). It should be considered experimental, fun mode, work best in solo gameplay, there may be glitches for non-server players.


Rules

1. Players start inside the safe zone. As long any player is out of the safe zone, the countdown is going to zero.
2. When the countdown is ended, the safe zone is removed and the attacks will begin soon.
3. Players can arm themselves from the boxes located in the center of the safe zone, at the flagpole.
4. Bandits will attack from random directions in random waves.
5. If too many villagers die - the mission is lost.
6. If all samurai are dead - the mission is lost.
7. If all bandits are dead - the mission is won.
8. Civilians will 'shout' about known hostiles near using 3D exclamation mark icon over their heads. Color of the mark indicates how close the enemy is (green - far, yellow - close, red - very close).
9. Player names change colors depending on player's status: dead - dark red; generating noise/speaking - white; incapacitated - purple-red; no ammo - yellow; critical wounds - reddish; serious wounds - purpleish; moderate wounds - blueish; all OK - blue.
10. There's no respawn, only spectating mode after death, but revival is often possible.


Notes

The basic premise is based on Seven Samurai movie by Akira Kurosawa. This project is my humble homage to this movie in fact. I highly recommend to watch this classic, it is great, highly inspiring piece of art and also knowing it helps you feel and tune in better during the gameplay.

It may be easy to die in this battle, so remember - do not feel bad about your death. It is anticipated and welcomed. You're a samurai, and this is a good, honorable death, such is your way. Savor such a noble end of life!

BI Forums thread[forums.bohemia.net] - alternative non-steam downloads (non-Steam version is highly recommended due to Workshop bug that prevents resumption of saved games in Arma 3)

Non-Steam installation: download pbo file and put it into "MPmissions" folder inside Arma 3 directory.


Credits & licenses

Scenario utilizes slightly customized A3 Wounding System - AIS Revive[forums.bohemia.net] by Psychobastard.

My thanks to:
Gunter Severloh for testing, video overview and some good advices.


Katana for melee mode from KA Weapons Pack NEW by KICKASS.


Additional sound effects (edited: stereo to mono, normalized, most shortened/cut fragments) from:

1. http://soundbible.com/ By:

Mike Koenig, Sound Explorer: Attribution 3.0 license[creativecommons.org],
Vladimir: Public Domain license[creativecommons.org],
man: Sampling Plus 1.0 license[creativecommons.org];


2. https://www.zapsplat.com By:

ZapSplat, Audio Hero, PMSFX: ZapSplat's standard license[www.zapsplat.com],
Still North Media: CC0 1.0 Universal license[creativecommons.org].
17 comentário(s)
Rumbero ☸ 22/abr./2023 às 9:01 
Wow, Great Idea, thank you so much for sharing this, coming soon I'll test it and will come to give you feedback.:steamhappy::steamthumbsup:
Rydygier  [autor(a)] 11/ago./2020 às 8:36 
For interested:

The Magnificent Seven western spin-off is released.
Rydygier  [autor(a)] 7/ago./2020 às 2:23 
Note: mission loading may take longer now.
Rydygier  [autor(a)] 7/ago./2020 às 2:09 
Seven Samurai updated to 1.02. Changes:



- picked village is marked with blue circle on the map;
- a parameter to choose, if samurai should be armed directly (active by default);
- melee mode parameter, that also requires KA weapons Pack NEW (for katanas) - experimental;
- various technical improvements.
Gunter Severloh 29/jul./2020 às 4:27 
Happy that people are rating this up, Rydygier deserves it with his work on this!
Dr. Death 27/jul./2020 às 22:28 
where's red machine?
Rydygier  [autor(a)] 25/jul./2020 às 23:49 
Great, thanks a lot!
Gunter Severloh 25/jul./2020 às 21:19 
Video i recorded of the mission, its a review and demonstration
check it out: https://www.youtube.com/watch?v=XKSTHZoIc6Y&
Rydygier  [autor(a)] 25/jul./2020 às 5:59 
Update 1.01:

- Improved displaying of splashscreen and flag texture;
- in-game story display at flagpole changed to textured board at the pole;
- daytime parameter expanded - any full hour can be picked;
- villagers shouldn't respawn anymore.
Rydygier  [autor(a)] 24/jul./2020 às 13:33 
:)