Library Of Ruina

Library Of Ruina

35 ratings
A Librarian's Guide to Beating Their Guests into a Pulp, Page 3
By Dima green and 1 collaborators
Builds you can utilize across the- Wait we were here before, how about we cut the lengthy stuff and get straight into the guide? Glad to know if you’re a returning guest!
This guide does contain spoilers for some cards and potentially some combat mechanics PM wishes for you to figure it out yourself. It is not related to the main lore by any means, though it will ruin the fun of figuring out what to use against the guests (specifically the tougher opponents) so please read with this in mind
(Credits to the artist for their amazing art https://twitter.com/Jea_ue/status/1141031956097802240 )
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Preface
Because things went out of whack, please wait for Page 4 of the guide. I am seriously having a relapse trying to optimize the builds so far. It is a lot of work, please patiently wait for the update.

Well, things went out of whack. I am now fully dedicated to working on Project Afterglow, you can check out the detail of the mod at the end of this ancient guide.

Scripty Mizuki

Apologies for the unexpected delay, I have to sadly inform we have to have a few changes of author and contributor after a recent incident on my end. However that is not something urgently important for all of you, so I think this is enough of a briefing to the ones who are new, or returning guests to the Librarian's Guide series.
(Green's note: I am only author of this guide because Mizuki can't create guides/add pictures herself. She is the main author and the one behind creating and detailing information about decks.)

"When you read this guide, by now you might have yourself a super prominent team and can swipe through the floors with ease. Though for those who don’t and keep struggling against some fights in specific, you might be able to take some of these decks here a draft to make your own team. HOWEVER, this time there won’t be a Mizuki giving me a “Seal of Denial” like last time, so some of the builds are more fun-orientated than not. Still, they can pulverize people into paste, just don’t try to bring them to the Hardcore Mod (or as I like to call it, the “Star of the City” Mod) because that cursed place needs ACTUAL minmaxing."

I think for you all, the one changes here would be the fact I am Mizuki writing these, so everything would be fine-tuned to an extent, however I will keep some flexible changes and put in decks that people would play for fun, and not always something on the ranks of a Yuijn Infinite Handlock (Yes, I am proud of that creation and proud of the fact being the first person to come up with it 5' after the update is released. To get a deck like that, however, it takes a very specific card list and Passives, so I assume that is going to be extremely rare)

And to add, I am usually the person who gives out Dima challenges to play and post on YouTube. So if you see someone doing something on the ranks of a Duo Circus, I can assure you Dima did it first and that is my idea after a lot of number crunching.

If you wish to check out Page 2 of the Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2130353475
Indiviual Builds
It is sadly becoming more clear that floor builds are a lot less prominent and flexible comparing to individually building your Librarians, or simply have a repeat of a single build for the entire floor, if not the entire Library. With that in mind, I will simply put Floor Builds out of the picture for the time being. If it is needed however, I will put it back in
Shi Association-One Punch Valentin
No, I will not make that Darkest Dungeon joke here.

https://www.youtube.com/watch?v=zffyta3nqdM

Well, Valentin. Generally I recommend you using Tenma's decklist or Yujin Infinite Handlock instead of this, however this deck does perform extremely well in most situations. The deck itself can just fire off from Scene 1, so it does edge out the Yujin build I made.

And no. I will not make more Valentin deck jokes, to put that in the script it already cost me an arm and a leg.


You can adjust the pages around a bit, I do have a variant where I cut Rules of The Backstreet for a third copy of Faint Memories or a second copy of Binding Arms. I do not think you can cut Extreme Edge because it is basically an 8~12 for 2 Light right from the start, and you need two of them to consistently draw into it.

The deck is quite self-explanatory, with Valentin being the person who sneak in attacks instead of directly engage into clashes, unless you can ensure that Valentin will either stagger or book the guest with his upcoming attack, disabling the guest's only (Counter) attack Dice or you are in an emergency and in need of a pinch intercept.

Overall he is not the best, however he can give you the needed damage to book a guest. I do recommend including him to filler Floors or as the fourth Librarian
Shi Association-Temna Margin
To start things off, I will remind you of the Margin Passive on Olga
<Dima, please put it in here>
In case he forgot to do it, it is draw you an extra card and restore and extra light when your hand is empty (Green's note: you think too low of me)

Temna does almost the same, as long as you have no light.

At first I assume you would just make a deck that make sure it always uses the entire Light Reserve you have

However, when you think about it, the Passive works better when you do not design a deck that heavily relies on it, and instead think of the Passive as you always being in 2 Light all the time. Which is what I am going to base this decklist on.


This is a very defensive Temna, since most of the time you are going to intercept attacks using Faint Memories. However she does prove her uses in combat, as long as you are willing to let her engage as much as she can. You do have to take note of the fact she is an extremely fragile tank, however most of the time she will perfectly tank any attack chain coming from the guest.

Similar to Valentin, she is not the best, however she does her designated job perfectly well
Sweepers-Taking Out The Trash
Simply put, it is a build that exploits the fact Trash Disposal take multiple Strength Bonus to spiral out of control. The key basis at the moment is that you utilize a self-buff, in this case Dried Up! or more commonly Observe. This deck also works extremely well with external buffing-via Loyalty or even simply playing Red Notes en masse

Since we are clear what the key emphasis is about, I presume we can just carry on with a build that I commonly use on Malkuth's floor



Well, I can explain the pile of mess you are looking at. It is simply trying its best to exploit the buff coming from Observe-And not always you can just pitch in Trash Disposal and deal with the enemy, plus this is assuming luck is on your side and you win almost all of the 50/50 rolls coming from that page. So instead of that we also pocket Wrath of Torment to close out the game. And since Sweepers pack with them healing powers, the 7 Health tax on Wrath is going to be dealt with in the matter of a Scene or two

Oh, why am I using Lyla who is a Mind Hauler? Well, because healing Stagger means you are going to be stunned out of the Act a lot less, and then it would, in theory and in practice, "heal" you up by making sure you do not take double damage, ever. Though you are more than fine to use Valerie and her Health Hauler

As for support, since you are partly relying on a 1 Dice Librarian to dish out guest-booking damage, you should spare out Oscar to be your tank if that is possible. He does not have to intercept every attack, however he should be the one taking the clashes when you try to tunnel on a guest. And to furthermore support this kind of deck, if you are extremely committed to it, I suggest sparing out a slot for Red Notes in the remaining Librarians. I get it that this is a horrible page, however if played in a burst, as in literally every librarian plays 1 copy of it (Or two if you are really wanting to spike someone to their doom), the damage stacks up considerably
(Just as a reminder, you will see Red Notes as a single splash in a lot of my builds from here on out, however you can replace it with anything else)


A Highlander variant of the deck. Not exactly better or worse, however it is a bit more risky trying to fish your combo pieces into your hand. However it is extremely more consistent to pull out the Observe-Trash Disposal combo back-to-back
Index-Proselytes Highlander
"THERE MAY ONLY BE ONE!"-Or something... I am Japanese, apologies if I butchered your Highlander movie reference. I do recommend you checking it out, not a bad one.

Also on the script, I am supposed to make a Star Wars joke, however I think "I have the high ground" does not fit that well into the story. Anyways...

Index Proselyte

Well, with the introduction of the Index, we gained access to Highlander tools-or like the game prefer to say-Singleton pages. They are certainly powerful enough for you to consider having a Librarian or two outfitted with this, that is if you do not have a Highlander deck already



This is not exactly a refined deck by any means, it is just making the best of what the Proselyte can do, you are fine with anything in the deck, so long as the page contains damage of only one type (preferably 2 attack dice). The deck itself is not prominent, but in case you want to blow off some steam, it is a decently fun deck where you just parry out every clashes.

Highlander


This is where the real prominence of the archetype is. Will of The Prescript will make sure your hand is always loaded, and as a emergency, Flash of Sunup and Repressed Flesh can give you pinch draws. I do have to mention one tiny hiccup in terms of this deck's Light Management, since if you cannot level yourself out of Emotion 0 by Scene 2 or get out of Emotion 1 in Scene 4, you will be scrambling for Light (Which is why Loosen Up is here to combat this, however being a single copy, sadly it can only do so much)

If you are using a Shi Librarian, you can pitch a few pages in favor of the Shi cards-for example To Overcome Crisis instead of Loosen Up, Faint Memories instead of Red Notes/Flash of Sunup...


Dima's variant. It is a bit more aggressive and a lot more prominent in terms of dishing out game-ending damage. If you are willing to lose a bit of utility in exchange for superior damage, this is the better choice.

On how to operate this deck, it is already featured on Dima Tunnel Hybrid on Librarian's Guide Page 2, however to shorten things up, you parry using (In descending order) Tailoring-Sharp Nails-Faint Memories-Will of The Prescript-Wrath of Torment-To Where The Prescript Points-Art of Rapid Steps. The remainder of the deck are either for restoring Light or to deal maximum damage one-sided

(I can go one a bit more about why I put Sharp Nails in my deck, however since I presume no one wish to hear something to the lengths of Burn versus Bleed, I will just leave it as Sharp Nails being able to also reliably disable defense dices without the 9% Health life tax on Wrath)
Warp Corp-RIP Overcharge Space
That right there is just a very small portion of the deck, however I cannot pass that name for a deck.

I want to add... I just peered into the codes, apparently someone accidentally add an extra 0 into Rip Space's code, so each stack of Charge is not 9% chance of success, it is currently 90%. So I suppose you should have fun with it while it lasts
That just got fixed a moment ago. However I will keep this here because it was fun while it lasted

The deck uses Rose in this case, and basically is a Highlander deck modified for Rose's usage.


This is basically the shell fully retained, with the addition of Overcharge and Rip Space for a 5 Light pocket combo, because rolling 5~13/4~12/5~11 alongside 8~10/9~12 at a 99% chance (And the other 1% chance of you taking 20 Damage for no apparent reasons...) is kind of surreal. You do have to note that you need to play Overcharge on the Dice with higher speed

The instant payout for me justifies the loss of tempo next scene as it is extremely possible to stagger, if not book a guest in one volley of attack like that

And no one can deny the occasional 10-11 damage from Rose's passive. Dish out enough attacks and you are bound to get it at some point.

If you are not using Rose (for some reasons...) you can replace Rip Space with Ripple or anything else you wish, however if that is the case, I recommend just using a normal Highlander deck.

If you want to try a bit more of W Corp's Charge effect, this is the deck I am using at the moment


I originally have Flying Sword in the deck to make sure she is always in a position where she can use her Quantum Leap. However it is not worth the trouble comparing to running an Undertake Prescript or To Where The Prescript Points. The pocket combo is still here, however the 9~12 Dice is most of the time going to be a 11~14 and Rip Space would only have a 1% chance to blow you up for 20 damage.

You can entirely pitch Leap for something else, for example putting back in Red Notes, Gigigig for the extra Light Restoration, or To Where The Prescript Points if you are confident with your Light management. However with the patches, Leap is quite effective at what it is doing

Overall not much changes, the Charge Package and Rose herself could be better or worse than the average Highlander deck, as it is depended on how many time you triggered your two Passives
Warp Corp-Charging Capacitors
Well, with the overhaul to Warp Corp, it is suddenly extremely viable to run a dedicated Charge deck, even when you do not have a W Corp Cleaner and Rip Space to support it. And it is a deck good enough to step out of Highlander


The deck is kind of simple, and you might have a problem with card control because you will hover between 2~5 pages at the first few Scene compared to using Will of The Prescript, however it is decently effective to contest a Highlander deck

If you are using Rose, I recommend pitching a Leap for Rip Space, because that card is surreal, considering what it does (at a 1% chance of... You getting blown up). And if you are not a fan of Overcharge, you can just replace it for either a third Ripple, another Dimensional Rift or anything else that is more comfortable for you

The deck packs a few pocket combos, which is quite neat by itself. Ignoring the Rip Space Overcharge combo (Because it is something a bit exclusive to the Warp Cleanup Team), you can pinch in Energy Cycle (which is basically a flat upgrade to Loosen Up) and Leap for a small card draw and light gain value or Ripple to basically protect yourself from all non-hitconfirm attacks (Baiscally if that attack does not have a giant number, you are going to dodge it most of the time with a 4~8 Evasion) into an extremely potent hitconfirm yourself

If you are kind of done with pinch Charge acquisitions, you can just use Overcharge or Dimensional Rift to sustain some Charge for later Scenes.

And if you are on Makuth, you can cash in using Overcharge and Ripple at the same time as well. (Please remember to put Ripple on the slower dice, and if it is the same numbers then you put it on your right dice)

Overall decent, it can contest Highlander decks as well considering its capability at dishing out damage and defending via a extremely powerful Evasion Dice (Which because this decks does all kinds of damage, if you plan to optimize this deck, I recommend you taking 3 Evasion Masteries)
Warp Corp-Overcharged Brawl
Well, W Corp. I persume we will get our hands on more Charge payment when the next W Corp Arc hits, however, ironically enough, the best upgrade this fight gives is for Brawl decks

Because Brawl only copy the dice, not the effects that is not on said dices...

You will get the full effect of the Overcharge without actually taking any repercussions

And I already showed you what I came up with, so I will just put it back in here and talk about it a bit more in-depth


"But Mizuki, why are you using those?" you ask?

Or you did not ask...

I can explain this mess. I am using a 1 Dice Librarian because a Brawl deck does not exactly care how many dice do you have, plus if you are not going to use Malkuth's floor, you would never have enough Light to use two 3 Light pages anyways.

I Hate CQC is here because it is cheap and disposable, plus the fact it is a decent card for pinch defense situations. You only need one copy of Brawl because at the time you need to use Brawl, you would have already have more than enough Light to burn the 2 copy of Going For Bullseye already, which leaves exactly 4 Pages for you to use

If you are not comfortable with that, you can take out Bullseyes for Take The Shot or Return Fire (That no one uses... And in all honestly you would have enough Light to use 1 Bullseye and then forever chain CQC until you get to your next Emotion Level, if you still are not comfortable with that you can pitch in the second copy of Take The Shot)

Effective and deadly. That is all I have to say about this.
Similing Faces-Smokes And Charges
Moon, I get it that you are very devoted to your project, and as much as I supports it all the way, I only have so much time to spare for this game.

Okay, that personal appreciation-rant aside...

I am going straight to the updated version, and they are quite good if you ask me (except for when you are fighting the Aussie Smiling Faces themselves). On general the pages that inflict Smoke to the enemy is quite proficient, and if you let your Smoke Librarian handle one guest while your team kills another. By the time you are ready to move on towards the Smoked Guest, it would take only 1 Scene to book them. However the trap of the deck would be Flesh Fillet, since the Bleed hardly ever matters, by the time you racked up a reasonable bleed stack via Fillet, they would have been near death or staggered already. Anything else on that kit inflicting Smoke to the guest is a good card.

That aside, I will mention a decklist that interests me in particular. The Smiling Faces are quite good, and they have great resistances to add.

Though the main problem is that the deck is extremely slow, so there is that...

.jpg](Green's note: Apologies, didn't have time to fully upgrade it)

You can use Jin, Wang or Mi. Personally I do not think Mi's 1~Smoke Block dice is anything more than "Please stagger me". Wang or Jin are perfectly fine, however I like the Stagger boost

By adding in a Charge Package, the deck can transit reasonably smoothly into the late game without that rough ignition sequence you see on enemy Smiling faces. And being a very lightweight deck, you would be able to handle Light Upkeep a lot easier. If you want something that packs a bit more punch, I recommend using a second Hidden Blade in exchange for Smoking Pipe (Smoking Pipe is only there to delay the tick down of the stacks, so you can just cut them entirely as well, maybe for a Trace of Fumes)

Operating it is very straightforward-Open up with Inhale Smoke or use the Energy Cycle Leap combo (Please remember to put Energy on the faster dice). Alternatively you can instantly inflict 7 Smoke onto someone else using Deep Drag and Energy Cycle to quickly restore Light

Overcharge is... Overcharge. However you can entirely cut it for another Deep Drag, Trace of Fumes, Dimensional Rift... Anything that comfort you more in terms of using the deck smoothly

Decent deck. Not a bad call if you have your fourth Librarian running this kind of deck.
Crying Childern-Thourgh The Fire And Flames
Dragonforce. Good metal.

Anyways. We get to use a mini-boss version of Angel Golem Philip as a reward.

The page is a bit of an insane thing, because it starts with Ashes (the Abnormality Page on Malkuth) as one of its Passive. And everything on this thing screams Burn.

The problem is that Bleed surpass Burn.

But that does not stop me from using this godly page, AND it does not need to run Burn pages. (It is also a Mars replacement as well if you ask me)

This deck is compatible with any Highlander versions, however since I featured that thing way too much, I will just make a different deck with things I think that would work well.


Weird deck, yes. However everything has a reason why it is in here. I opt for the Charge Package because of the draw sustain is extremely potent, Overcharge to drop in multiple stacks of Burn, plus getting yourself Immobilized will not be the end of the world as people attacking you will still take Burn stacks

Blazing Strike is Blazing Strike.

However, I would still use a Highlander variant if you ask me


You can use Repressed Flesh/Sharp Nails/Overcharge instead of Wrath of Tomerry, however knowing Dima, he will just put that card in the slot.(Jokes on you, I knew in advance that I am the only one who it's somewhat barely reasonable to put it in this deck)

Also a tiny note, I use Gigigig on some floors and Rewind on others. If you are feeling it then you can run Execute as well (Dima uses Rewind at all times however)

Same goes to Blazing Strike, you can opt for something that has multiple dices (with Counter if you want to split out your Burn)

This Keypage in particular, pairs extremely well with Salvador's Stagger chip, so there is that you can pair with on a floor.

Good Keypage, considering it is a straight up upgrade from Mars, I assume it will stay with the Library for quire some time
Librarian Field Tank-My Dice Is My Shield
From my personal statics and general preferences, it is more favorable towards using Block over Evasion because of it being a safe option and the fact it basically bypass Ineffective Stagger Evasion with a good roll.

The problem is I am someone who plays Evasion.

You know... Personal preferences and the like....

However that does not mean I deny how powerful Block is, and I have to agree, in most situation Block is going to be the better way out.



Both versions are prominent, however Temna is better at this because of her Faint Memories being a 4~10 Evasion opener. And because my personal bias is also a thing.

To furthermore enhance the deck's capability, you are going to be in need of Block Mastery or Evasion Mastery (However I recommend picking up three levels of Block Mastery because Evasion can handle itself most of the time)

You would be inclined to set yourself up as the field tank, intercepting the majority of attacks that opens with attacks dices to net maximum value. Personally I do not see the need to run haste pages, however if you feel it is needed, you can pitch some of the cards for a couple copies of Flying Sword or Automated Movement
Abnomality-I Lie My Way To Victory
All credits goes to Gwyn, and performances (albeit a bit deceiving because of the fact he was diving that deck into a Circus Duo) to Dima

Green's note: I am not the one to blame for the rng reliability of that fight.

In all honesty it is better than your average deck as long as you have Lies operating, and even without Lies, you can still pilot it to victory, just that your options are a bit limited

Please understand that this deck is a bit reliant on luck, so even with Lies online, you can still be screwed over by the Chaos Lords.


Well. This version is a bit different comparing to what Dima used. However I think this is going to be what best for a type of deck like this. And personally this would be better if you have Pierce Mastery I, II and III to support Collision in specific, as the page will be engaging in a lot of clashes and a 4~8 (5~9 with Emma's Passive) rolling range is not exactly that reliable to win a clash most of the time. Hard Rehearsal is splashed in here in case engaging in clashes is not the best idea that Scene and you still want your Librarian to be useful

As for the rest of the deck, you can just replace it with something you are comfortable with (however please note that Lies only work on 1~3 Light pages). The kit I opted for here is a more aggressive one with only 1 Sharp Nails to tactically remove defensive dice (Since you can just simply brute-force though them using Wrath of Torment, plus Emma gives your dices +1)

Forceful Gesture and Repressed Flesh is here for another reason-They are to sustain your deck in case everything got turned into 0 Light constantly and you run out of cards to dish out damage. Personally I think 2 pages to sustain is going to be more than enough, however it is entirely depended on how comfortable you are with it


Highlander. This list is a lot more dangerous to run because you are basically going to be out of combat when you do not have any Light to spare, and being in Highlander is to only sustain card draw via Will of The Prescript, though this version does make it so that once you are online, you are going to absolutely destroy the guests. However with the added failsafes, you can still operate the deck if you never manage to get a hold of Lies, just that it is a lot less prominent

And also no. I am not lying at all. This is a good decklist

Or not-Well, I guess you have to find out yourself
Guest Invitation-Emma Acrobatics
All credits goes to Johnny Worm Pro Digger being the original creator, being a very effective offensive deck you can pitch in anywhere you wish, I just give him my own opinions and alternative options to add in.

Well, this decklist is planned to exploit as much as you can from Emma's Acrobatics while being able to use both Dices to their best extent

The deck does have a small priority list of playing Light Restoration pages and Will of the Prescript early into engagements to rush your emotions into the next level as fast as you can, and then beyond that it is simply a play combination of 3 Light-1 Light pages until you either run out of light to spend, pages to sustain, or guests to book.


(It is also advised to get three levels of Pierce Mastery)

The Keypage by itself supports all Blunt attacks (And 3 Cost-Pages) in general, so we would need to pivot our Minor Passives into something that covers our other damage type (Which takes almost 50% of the deck). And in all honesty, 10% on each passive helps a lot, enough to make a difference on winning a Collision roll (a 5~9 Pierce with a 31.888% to be a 6~10)

If you have horrible luck however... I suggest just pitch it for Hard Rehearsal (Being the original choice in this deck)

Obverse is a "one step back, one lunge forward" type of card where you decided to play with tempo loss (and is certain that you will not get stunned out of this or next attack) and use the Light next Scene to seize the advantage. If you wish to use something less risky, you can opt for Wrath of Torment or tech up using Binding Arms, or basically anything that is comfortable to you.

This version being shown is the original version added with my personal changes that fits by calculation, however I actually do have another change in the version that I run, which have Faith replaced for Binding Arms, I generally play a Library of Ruina where I tend to prolong fights to also net maximum rewards, so a self-reduction option later down the line is more helpful, while Faith in here serves more as a fodder value to keep your Light Management in check, plus being 2 attack dices mean it receives two +3 triggers from Observe

Being a more versatile deck type from the Lies deck, you can technically splash this anywhere you wish, and generally I recommend if you can spare the time, you can outfit your fodder floors with this in case an emergency arises and you are in need of a damage-based floor

Overall decently good, and flexible to be splashed in anywhere, plus having 2 main damage types means you are not going to be in trouble if the guests have Ineffective Blunt or Pierce ("and" is another matter if I may add, however so far no enemies have more than one extremely resistant damage types)
Floor Builds
I assume I am eating my words up.
Technological Science-To Put It Bluntly---
---It is a Blunt Floor, and I am going to be very surprised if you assumed it is something that is not a Blunt Floor.

All credits goes to Calmamar for this decklist, I only make minor adjustments towards it


Being Puppet or Emma does not exactly matter, because you are using a similar damage-focused shell, and because you can be more lax with Emma in terms of what you can run to exploit his +1 Passive, I will let your imagination runs wild. Generally I suggest running two high-damage dealer on Yesod's floor since he is moreso about damage race rather than controlling the fight towards your favor


Meow acts a hybrid between attacking and defending. You might be wondering about Marionette on Meow, I generally use it a lot less comparing to other pages (And the original version have a third copy of Red Notes instead of this), however there are situations where its presence is needed, and it is extremely helpful to have your Librarian prepared for everything. And of course no one could deny the -1 on Forceful Gesture is a lifeline sometimes

As for your fourth (and potentially fifth) slot, you are perfectly fine with either a more supportive build, a supportive damage dealer (like One Punch Valentin), a field tank (Temna). Or you can integrate a synergistic tank, which I find quite useful

This is the version Calmamar have on the floor, and I think it works perfectly with the build


I would personally cut one Sharp Nails for a third copy of To Overcome Crisis, however it is entirely up to your preferences, similar to how you can entirely put in some Object'd Art Keypages in here as replacement for some Librarians.

This build works extremely well even without the support from Abnormality Pages.

... However I think we all know a good pocket floor is called a "pocket floor" because it goes into insane levels of power when reviving support from synergistic Abno Pages.

In this case, it is from the help of Metallic Ringing, Music Addition and Chained Wrath. You can put Metallic Ringing on any Blunt Librarian, and when the main damage dealers received Music Addition or Chain Wrath, they will spiral out of control as every damage dice they have will be boosted into the clashing ranges of a 3 Light Page (Do note this is on average calculation values, it is entirely possible to clash a 4 Light Page with a 0 Light Page if the Chaos Lords said yes). And even Clean, Rhythm and Music can put in some respective values if you are forced to pick them

Though if you do get a list to pick between Repetitive Pattern-Recognition, Charge and Violence... If you think you can do it, take RPR-and I presume you are mostly putting this on a One Punch Valentin, otherwise I recommend just pick Violence and call it a day (Charge is doable, however it is not exactly that supported by this build)

And I do want to say, if you are not comfortable with using Red Notes, because I know people do think that page is a bit finicky (Well, if you use it en masse on one Scene, it is more powerful than you think), you are free to use different Blunt (or not) pages instead of those.

If you opt for a fourth hybrid, then against guests with Endured Blunt Resistances would still be doable on this floor in case of emergency. With a fourth Blunt support, then this is an extremely good build to catch your enemies with their pants down.
*Shameless Promotion*
Just saying, I am working on Project Afterglow. You can see a tiny preview on Dima's channel.

I decided to pick it up after the original creator (who is also the original author of the Librarian Guide series)... Well. He is not here with us anymore. May his soul find a better place, far away from this chaotic world

The mod will be featured as a 5th route beyond the Molar-Stray Dogs Receptions, with a slight spike in difficulty, entirely collectable set of keypages and combat pages from these newly introduced guests, old and new, secret Memory Fragment Invitations that grants you special reward to each floor, alongside new storylines following an entirely different cast of characters achieving their goal against the Library as Argalia's plan unfold itself. So far we have managed to almost complete Zwei Association Section I to be shown as a preview for the public eye (as you can see in the video).

If you are moreso interested in contributing to the guide, you can contact me at the Afterglow discord server, I am most of the time active to discuss about both lore and deck strategies.


https://discord.gg/tCqES9b9jU
16 Comments
Unit2960 Jul 25, 2024 @ 1:19am 
Damn look at that UI
Lytfel Feb 13, 2021 @ 3:21pm 
Yeah, I know what you mean about good deck building. It was part of why I decided to speak up in the first place, that stuff is very personal and labor intensive. The other part was these guides were very helpful to me and quite enjoyable to read. Then again, I was the kid who read guide books for fun for games I did not even own. As regards to the future, well, I have to keep in mind my idealistic views and lack of experience in game development. I do agree that White Night is problematic, awesome idea, but really?

Anyways, as someone who likes reading these guides I hope to see what you do in Afterglow and wish you in the best of luck. It is people like you that help polish this game beyond what the base game provide.
Mizuki-MixOre  [author] Jan 29, 2021 @ 10:25pm 
And if you understand my side of the story, then you might have a bit more sympathy. Because the people who laughed at my Tempo Decklists also said a deck that runs 3 Faith is good. And I take that insult personally. Why should I give you decklists when you refuse to learn? Hence why I stop working on these guides. As if you actually learn something from my 3 guides, you can understand how making a good deck is. You get a decent idea, try to construct it, and run it a few times, see what is the problem with the deck, patch it, rinse and repeat.

My guides beyond this would be self-promotion at this rate, so if I actually do those, it would be about how you win against Project Afterglow, not the core game of Ruina. People can be just as good, if not better than me, if they learn from what they just copy-pasted. The foundation has already been set by me, it is just the matter of testing the cards.
Mizuki-MixOre  [author] Jan 29, 2021 @ 10:15pm 
"Remember that this game is still in early access and Project Moon has been nerfing both players and enemies."-The formula Moon using works and does not work, if you understand my perspective. I have decent experience working with other games in the development stage, so I have a general idea of what works and what does not. The player getting what the guest have is interesting, however Moon needs to constantly up the ante to remotely make the game something to play and interests the player. At least that is the view of someone who finds fun in making good decks.
Mizuki-MixOre  [author] Jan 29, 2021 @ 10:15pm 
I mean, I appreciate that. Though the problem is the game is not hard. It is not hard if you read everything and realize what work, and what does not. And by definition, you do realize someone who refuses to think is more or less an idiot, am I correct. Though after what I saw yesterday regarding Paradise Lost, I honestly think making a good deck does not really matter anymore when you can just enter White Night and decimate the whole floor. It is literally a On Pick: Beat the Invitation.


Lytfel Jan 24, 2021 @ 5:30pm 
(Pt. 3/3)
I am sad to see that they have not aged too well but it is somewhat unavoidable from an early access game and I still think that they still plenty useful. I hope to see another guide from you later down the line, perhaps after the game is out of early access, but I wish you the best of luck in your endeavors whatever you choose them to be. I will definitely will have a look at Afterglow once I can make more progress in the game and get better at it too.
(Next time I will remember not to compose a 2000 character comment with a 1000 character limit.)
Lytfel Jan 24, 2021 @ 5:27pm 
(Pt. 2/3)
Seeing what a card does is simple. Actually understanding on how to use them is not so simple or easy. Understanding requires experience and gaining that experience can be a frustrating hurdle to overcome in the beginning. Not having deal with both the hurdles of deck building and using the deck helps with easing into the game proper. The real fun begins once I figured out how cards work together because that is the basics of building a deck, a group of cards that work together. Which is where the second half your guide comes in now that we understand basics of making a deck, how to start working on our own decks. The theme decks, how to use them on specific floors, the ridiculous decks, the meme decks, the "how is this working?" decks. You throw so many ideas to wall that it is hard not to be inspired by at least one of them.
Lytfel Jan 24, 2021 @ 5:27pm 
(Pt. 1/3 since there is a 1000 character limit)
Finally came back to this game after life, college, and many other games grabbing my attention and good heavens the amount of changes I come back to. I could go on and on about only the stuff I noticed but this is not the place or time.

I wanted to say thank you and everyone else that helped with this guide. I remember when there was only a guide instead of three of them and it helped a lot back then and now. The great part of this guide was that it helped me both with building a deck and using a deck. I initially used it as a training tool for combat, no worry over making a deck workable allowed to focus completely on using it instead. I could focus on the mechanics, the enemies, the dice, the light, and most importantly, the cards.
Turahk Jan 23, 2021 @ 7:36am 
Well if weteran players(people who play since day 1, have 1k hours and check every patch note I take it) say the game is so easy they're gonna mod it to be harder and call everyone who's not on their level someone who doesn't think(aka an idiot) obviously they're gonna be called toxic elitists.

Remember that this game is still in early access and Project Moon has been nerfing both players and enemies.
Mizuki-MixOre  [author] Jan 22, 2021 @ 9:00am 
I am dead aware of the fact I am decent at the game, just that I know and I work with people who are aeons better than me. The thing is that if you can think and... Well, just think. Then all fights are beaten after 1 or 2 runs.

I have a problem with the playerbase as they ward away the veteran players, calling them toxic elitists and other names, which means they do not want out help, yet they blame Moon making the game hard and demands nerfs when in fact nothing in the game can beat a simple Smoke Boris build, let alone the more intricate builds. In the end everyone who developed the mod banned Passive Transfer because of how it inflates your power level.

What Moon gives you is more than enough to beat anything they throw at this rate, just that people refuse to learn and acknowledge them.