RimWorld

RimWorld

401 ratings
Perfectly Generic Item
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Mod, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
3.482 MB
Jul 17, 2020 @ 1:00pm
Oct 28, 2022 @ 1:30am
16 Change Notes ( view )

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Perfectly Generic Item

Description
a perfectly generic item that should replace any items removed when deactivating mods, one of the few things Starbound did right, made for MercuryDoll

Mod Options contains a setting to make the Perfectly Generic Items disappear after a few seconds of gameplay

available on Github[github.com]


Problems? Questions? Comments? Got something youd like to see added to the mod?, Join us on Discord
[discord.gg]

Like the mods? want to help me meet my fix my ageing rig?
[ko-fi.com]
[www.patreon.com]
Popular Discussions View All (1)
25
Aug 4, 2022 @ 3:59am
PINNED: Bug Reports
Ogliss
175 Comments
Officer zzguy Jul 31 @ 12:25pm 
Neeed this for 1.6
Judge Dread Jun 11 @ 9:16pm 
sadness maybe one day we will find that elusive update
Ascythian Apr 30 @ 6:13pm 
I would also like to see this updated to 1.5. Thank you.
Hermann Nov 9, 2024 @ 1:35pm 
1.5?
Thranos Aug 29, 2024 @ 11:49am 
Ironic- It could save others from outdated mods, but not itself.
Tommy Gray x Land Raider May 4, 2024 @ 6:27am 
1.5 plz
baby carrot Mar 3, 2024 @ 3:27pm 
This broke some things in my game unfortunately. I couldn't haul items despite having configured storage for them, I couldn't make a storage zone etc. It was resolved upon removing the mod.
CreepWallk Jun 1, 2023 @ 10:34pm 
heads up if a workbench gets replaced with a perfectly generic item it creates a stack of 0 that if anything trys to haul you game will slow to about 3 fps
Acua3 Apr 3, 2023 @ 10:06pm 
I'm completely floored by this. I thought that generic stuff was some regular mod item in Starbound. Didn't even make the connection that this was related to that. Crazy.
iter mortuus Dec 2, 2022 @ 9:37am 
question is there a way to make pgi walls/doors/beds/other deco be a thing?