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2) Making signal patterns equal for all states mean I need to modify every traffic signal 3D objects. There are about 912 objects (exclude upcoming Missouri DLC) need to be modified through Blender software and this is require more effort and time. The problem can be more complicated when SCS do some small reworks through regular patch updates at certain states, especially if these changes never mentioned in the change log.
By the way, I have updating the left turn yield mod to be working with game version 1.54. Thanks to @SlimJimTim who mentioned it. The download link is still the same as usual:
https://drive.google.com/file/d/1Tbqtu1vvef8RVAOfB8efHpCjFN9WJYf3/view
I always love constructive discussion. So far 2 biggest problems I'm facing:
1) ATS semaphores for traffic light signals were built with "shareable assets" in mind. This mean semaphores for one state may reusable for other states. To make specific left turn yield signals for a specific state, I need to redesign the whole semaphores and test them individually through map editor. So far, Arizona and Nevada have least shareable semaphores across other states, while Colorado, Oklahoma, and Wyoming need few modifications. This problem shouldn't be a problem if we create same signal patterns (i.e. flashing yellow on yield) for every states, but...
(cont.. due to 1k chars limit in comment)
Yeah I get that, the add-on doesn't work for 1.54 so hopefully @madman can figure out something moving forward. It's a good concept, just needs some tweaks and research to make it a reality.
Not dissing ProMods' work, but they basically just map new areas and reuse existing assets from the game. They don't create assets like the devs must do for every new area they add. So yes, even with less people than SCS, they just need one "traffic light modeler and researcher" to make it happen.
And seriously, I can't speak on behalf of anyone else, and I dunno madman in person, but I'm almost sure neither him nor ProMods guys mod for living, so I can't say they actually have all this time available to work on their respective projects.