The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Unarmed Combat (Replaces Pickpocket Skill)
   
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Jan 13, 2014 @ 1:04pm
Jan 13, 2014 @ 2:10pm
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Unarmed Combat (Replaces Pickpocket Skill)

Description
OVERVIEW:

I replaced the pickpocket skill tree with a new unarmed combat tree. The main aspect of the tree aside from the usual buffs is that you will have the choice of specializing in either fire, frost, or shock abilities that augment your unarmed fighting. Each element has 3 perks and you cannot overlap between elements. This mod requires SKSE (see "IMPORTANT" below)

THE PERKS:

Brawler (0/20/40/60/80)
Typical 20% buffs

Power Punch (20)
Power attacks cost less stamina and cause enemies to stagger more than usual

Precise Strikes (30)
Gives a 10% crit chance (crit damages is much higher than normal because the way bethesda calculates crit is really dumb)

Fast Fists (40/60)
Same as dual flurry for dual-wielding

Crouching Punch (40)
While sneaking (don't have to be hidden) your punch will knock people high in the air. This operates on a cooldown independant of your shouts

Fists of Fire/ Frost Fists/ Fists of Lightning
Your punches do extra fire/forst/shock damage on hit

Fire/Frost/Lightning Cloak
While in combat you are surrounded by a cloak of fire/frost/shock that damages nearby enemies and gives a combat bonus based on the element. Fire = 15% punch damage, Frost = 20% damage reduction, Shock = 10% more crit chance

Nova Punch (75)
Your attacks have a chance to explode and deal extra fire damage while also knocking back nearby enemies

Freeze Punch (75)
Your attacks have a chance to freeze opponents (same as ice form effect except that they will not take reduced damage for the duration)

Disintegrate Punch (75)
Your attacks have a chance to instantly disintegrate foes

Knockout Punch (100)
Your power attacks deal extra damage based on how little health your opponent has remaining when they have less than 25% health

THE DETAILS:

Whenever you remove your weapon and it results in you being unarmed, the game will add two copie of a weapon called "Fist" to your inventory and automatically equip them (when yo do this at first they will seem unequipped but they are equipped). When you remove either Fist by equipping another weapon or by just removing it the game will remove both from your inventory.

Leveling works the same as one-handed. I do not know the exact formula the game uses but it is definitely based on the base damage of your weapon, and that is what I based the experience gain on as well. I also modified the actor othe values the game uses to level pickpocketing to be equivalent to one-handed. I made it so that the fist weapons will get stronger as you level based on what quality gear as available in the game. It stops scaling at ebony quality at level 36, which is when ebony quality is first available. I also made the critical damage multiplier much higher for unarmed because as I mentioned bethesda calculates in a stupid way. If you're curious I recommend you read the formula on UESP wiki. I also made it so that the unarmed skill exp is boosted by the warrior standing stone.

IMPORTANT:

This mod requires the Skyrim Script Extender (SKSE) available at: http://skse.silverlock.org/
They tell you how to install it but basically you just unzip it and then run the .exe (application). Make sure that you launch Skyrim by opening Steam and then running the SKSE application.

COMPATABILITY:

It should work with most mods, but people can let me know if they come across any issues. If a mod says that it modified the Actor script it will almost certainly not be compatible but mods shouldn't typically do that.

NOTES:

I very much welcome feedback as I will try to make fixes to any bugs or other issues that are discovered. If for example people think the skill levels too slowly I am open to tweaking it.
47 Comments
el wiwi Jun 4, 2017 @ 3:18pm 
Unarmed isn't leveling and unequips spells when trying to use them.
Crafekster Jun 16, 2016 @ 12:54pm 
So this mod is broken and dead then? Unarmed isnt leveling! Lots of people said the same..
OrangePaint Apr 29, 2016 @ 5:07pm 
can you make one without replacing pickpocket?
raptor unit77 (turp) Apr 22, 2016 @ 5:22pm 
So I'm not sure how the skill tree works around with mods, but is it not possible to make it an extension of pickpocketing instead of replacing it? I'd really love to use this, but I wanted to use it with a sneaky thief character of mine. :/
Ardyn Amberglow Jan 1, 2016 @ 5:32pm 
SHOIUKIEDEN!!!
zzzzzzzzzzzzzzzzzzzz Oct 28, 2015 @ 10:10am 
First of all, why pickpocket and not lockpicking? (Since we all know the lockpicking skilltree is useless)
Second of all, why not make it so the perks are ADDED instead of replacing?
Rossage Sep 26, 2015 @ 1:16pm 
1. it does not require skse, i installed it without knowing that skse was required and it still worked fine in my game, and 2. This is actually pretty bad. I dont want to have to equip fists to use my fists, and then hav ethem disappear all the time. its annoying and confusing. Plus i dont like the grunting sounds when you punch.
Makahaleb Jul 29, 2015 @ 8:06am 
it seems like i don't get any experience for unarmed
i removed every mod except skyUI so it can't be a compatibility problem
BoredGamersLife Jun 22, 2015 @ 3:23am 
Wouldnt want to use this perk ingame because when you do it will cause the NPC's to ignore you because the cloak buffs.
FrogOnToast Mar 22, 2015 @ 3:45am 
the effects dont seem to work... is it for brawling only or is someone else getting this?