XCOM: Chimera Squad

XCOM: Chimera Squad

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Environmental Damage Rebalance
   
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Jul 9, 2020 @ 10:03pm
Oct 25, 2020 @ 9:12pm
17 Change Notes ( view )

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Environmental Damage Rebalance

Description
Another quick INI edit which makes firearms and melee weapons less lethal to your surroundings.

HEALTH DAMAGE IS NOT CHANGED. AT ALL.

For reference, a Frag grenade in XC2 causes 10 points of Env. damage and will destroy most hard cover that isnt reinforced like a UFO wall. 5 points of env. damage will destroy most low cover which is why in Chimera Squad you keep seeing gunfire destroying handrails on the first hit from pistols.

Quick Changelog:

Swords no longer cause Environmental Damage at all.
XCOM Assault Rifle causes 3 point of Env damage down from 7.
SMG 2 down from 6
Shotgun 4 down from 8
Pistol 1 down from 5
Gauntlet 0 down from 5
Shield 0 down from 1
Plasma Grenade down to 12 from 20
Frag Grenade down to 8 from 10
Fire Grenade up to 4 from 1
Acid Grenade up to 2 from 1
Shrapnel up to 4 from 1

Enemy guns and grenades follow the same rules as above.

Epic Weapons are severely nerfed, they now cause the same as their normal counterparts instead of 20 damage. FYI 20 environmental damage is about the same as an Alien Grenade in XC2 which is HUGE.

Cars should stop exploding for no reason now (but grenades still work). Unless you shotgun them 2-3 times.

-= MISC CHANGES =-
- Blazing Pinions damage up from 0 to 5 damage.
- Quake Environmental damage down to 4 from 10.
- Andromedon Punch down to 5 from 10.
- Sectopod WrathCannon up to 20 from 1.
- Sectopod LightingField up to 5 from 1.
- Archon Staff down from 10 to 5 in Melee mode.
- Zombie Fist now down to 1 environmental damage.

V2.0
- Subdue and RiotBash no longer cause Environmental Damage (it was hardcoded, now its 0).

V2.1 Updated more enemies special abilities.

V2.2 Added Zombie Fist and Archon Staff who were hardcoded.

V2.3 Added Torque's Poison Spit ability reduction

If you're wondering about the mod's image preview, that was all caused by Cherub's shield pre-mod. That guy's shield is something else.

-= COMPATIBILITY =-
Not compatible with Grobo's Tactical Overhaul Mod, either because
it is integrated into it or fundamentally conflicts with it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2488900861
18 Comments
SPRÆY Aug 16, 2021 @ 1:04pm 
:ghsmile:
Taberone Aug 7, 2021 @ 7:12pm 
Thanks, now I can enjoy pain and suffering by having my game be Hotline XCOM
ADVENT Avenger  [author] Aug 7, 2021 @ 7:11pm 
DefaultGameData_CharacterStats
Taberone Aug 7, 2021 @ 7:10pm 
Which .ini file has everyone's health values, if there is one?
ADVENT Avenger  [author] Aug 7, 2021 @ 5:28pm 
I highly suggest instead as its easier to make your soldiers 2x less healthy it's way faster than changing all the weapons.

Otherwise here it is:

C:\Program Files (x86)\Steam\steamapps\common\XCOM-Chimera-Squad\XComGame\Config\DefaultGameData_WeaponData.ini
Taberone Aug 7, 2021 @ 4:26pm 
How would one modify health damage of all weapons, by any chance? I kinda want to make all the weapons do 2x health DMG for fun (read: pain and suffering)
Flashstriker Sep 24, 2020 @ 6:01pm 
Much appreciated! Now to diagnose the other issues I'm having, but those aren't to do with your mods... least I don't think so XD
ADVENT Avenger  [author] Sep 24, 2020 @ 6:00pm 
Update AESP by unsub/resub it should be fixed
ADVENT Avenger  [author] Sep 24, 2020 @ 5:53pm 
Ah yes it's my fault, i added notes to my mod to do something and didnt do it. Ill do it right away (sigh).
ADVENT Avenger  [author] Sep 24, 2020 @ 5:52pm 
That would make more sense. It's entirely possible i screwed up on that one, let me check.