Europa Universalis IV

Europa Universalis IV

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Miscmod
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Jul 2, 2020 @ 11:07am
Mar 11, 2022 @ 2:54am
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Miscmod

Description
Once upon a time, there was a mod for Europe Universalis III, and while the individual changes it brought were small, many of them would later be integrated into Europa Universalis IV. Some of them were not, though.

Introducing the revived Miscmod for Europa Universalis IV, a Coronavirus project!

Since the Spring of 2020 I have spent much time in bringing to life the 3 alt-history scenarios that came with the original Miscmod, staying true to the vision while trying to expand within the game system changes that the 4th iteration of Europa Universalis brought to the series. The community has helped me immensely in this, both with suggestions and with moral support, so thank you!



Dark Continent
The black death has finally begun to retreat after claiming almost all of Europe. Muslim pioneers prepare to reclaim the empty fields and abandoned universities of the deceased Christian kings and establish their own place in the world. In the east great explorers say goodbye to their families and prepare to sail to the edge of the world. In far away lands, tribes and empires alike are entering a renaissance of their own.

Features
  • A plague-ridden Europe
  • New Muslim settler states in Europe
  • New! The old settler nation factions are now estates, and the AI will now pick a course for their country to steer towards...
  • New! Grant the various estates of your settler nation privileges, or take the reins yourself... Be warned though, this will affect your countrys future...
  • Form the megastate of Firanja!
  • The few Christian kingdoms left will try to take back the mainland
  • And failing that, may flee to other shores...
  • Faster Westernisation for tribals
  • Due to the desolation of Europe, Institutions may appear in... Unexpected places
  • North American Natives may band together in their great Totemist union, the Haudenosaunee
  • Discover the new world as the Chinese or Japanese, you may have competition when you arrive though, in unexpected shapes...
  • Muslim reformation! The Sufis have been propagating their ways for years, and with the downfall of Christendom they will be able to form their own religions



Peace of God
Beginning with Pope Gregory VII, the Papal State has preached for the violent eviction of Muslims from the holy lands. Religious zeal has taken hold of Europe and for the past 300 years many of Europe's finest have gone to fight and die in the east. Byzantium has only recently begun to lose ground as ambitious Catholic nobles look for new lands to conquer. The Papal focus on the Levant and backlash against the church's violent message means the call for the Albigensian Crusade was not answered and the Cathars of southern France have gathered a sizable following.

Features
  • Papal Africa
  • Byzantium restored
  • Kingdom of Jerusalem
  • Orthodox Kingdom of Alexandria
  • A conquest-focused (albeit basic) mission tree for Alexandria, in 2 routes (Orthodox and Coptic)
  • Cathar Occitania
  • A decade or so after the game start, the Cathars will declare their Crusade on France, which may or may not lose control over vassals with... Complicated allegiances
  • Muslims with a large non-muslim population may experiences uprisings...
  • The Mongol Empire still stands strong, but for how long?



Shattered Europe
Europe is fractured and under siege. The infighting of Christian kings has left them vulnerable to outside invaders. In the east the Mongol hordes are moving in from Siberia while Turkish missionaries have spread their faith over the Balkans. Southern Italy is in the midst of religious turmoil as Christian and Muslim Italians cross swords. To the west Moorish successors squabble over the remains of Spanish kingdoms. Meanwhile the untamed pagans to the north seek opportunities to expand.

Features
  • A highly fragmented Europe, divided between Muslims, Christians, and Pagans...
  • The Druidic High Kingdom mechanic, wherein weak druidic rulers will bend the knee to a High King
  • Fragmented England, with the possibility of reforming it
  • Celtic Britannia!
  • Norse Scandinavia!
  • The Norse head of Faith, the Fylkir
  • New Moorish states in Iberia



General Features
  • The 'New World Colony Names' mod by Cwrwi have been integrated and fixed (as much as possible, Leviathan added in new provinces in North America which haven't been touched upon)
  • New dynamic colonial cultures for: English, French, Portugese, Spanish, Scandinavian and Celtic cultures! Additionally, Muslims have their own colonial group, and any east-asian settlers will declare themselves 'Tang'
  • The Muslim colonials have access to 8 new world nations, once they gain their freedom
  • Sikhs have reformation centres, like the Protestants or Reformed faiths
163 Comments
Danarca  [author] Jun 9, 2023 @ 2:13am 
Not sure I can =/
It's quite out of date, and I'd.. Probably? Have to a compatibility patch at each patch that has arrived since I last worked on it.

Nowadays I'm working with modding Victoria 3, so unfortunately my EU4 mods have taken a back seat.
Sarsath Jun 8, 2023 @ 2:07pm 
Can you update this?
Danarca  [author] Jul 25, 2022 @ 11:04am 
Yea, my discord tag is Danarca#0001, feel free to add me :)
Nagazora Jul 25, 2022 @ 10:16am 
Do you have a Discord, or some way to send mission/event ideas?
Danarca  [author] Jul 25, 2022 @ 10:03am 
I most definitely do! Any and all constructive feedback is great :D
Nagazora Jul 25, 2022 @ 9:43am 
I'd be happy to help, if you accept suggestions ^^
Danarca  [author] Jul 25, 2022 @ 9:35am 
That sounds strange, at least some of the other settlers should have given colonisation rights...

And lorewise Faransa are Persian intellectuals, if they oppose the clergy they turn zoroastrian :)

Mechanically they function the same as Ruma (as do the other settlers).. I hope to one day give the settlers some unique content, but I'm not the most creative type..
Nagazora Jul 25, 2022 @ 9:18am 
Sounds great!

My experience with Rabble Colonization Rights was having about a third as many provinces as the other european settlers

also, I didn't expect the ones in france to become zoroastrian, I really want to try them next playthrough Do they depend on middle east provinces?
Danarca  [author] Jul 25, 2022 @ 9:02am 
Glad to hear you're having fun :D

If I did my math right, in the long term colonisation rights should give an equal amount of land as if you had done it yourself.
To make up for not being able to chose where you colonise, the autonomously expanded colonies is granted an extra 2 dev, in a category decided by who you gave the right to.

I may have to visit that math again, though...

And yeah. If you pick colonisation and expansion ideas you can create a monster in Europe.
As for colonial nations, those are harder to get in that scenario, since besides the inherent tendency towards mega-natives in vanilla 1.33, natives in the Plague Scenario as you call it are *supposed* to be big.

I've put development of the next update on the backburner until EU4 is updated to 1.34, but hopefully it'll spice up Northern Europe in the Black Death start :)
Nagazora Jul 25, 2022 @ 8:10am 
I'm having my first game as Orthodox Ruma (plague setting, and opposing the Clergy at every chance) and it's been really fun!

I don't know exactly how the new mechanics work, I found that granting colonization rights was ultra underwhelming, with no real benefit.

I think I got too powerful too early, I rose to 2000 development just in europe before anyone could get colonial nations.