Kerbal Space Program

Kerbal Space Program

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All New Stuff Added In the 1.10 Update Guide!
By Ethyriel
All New Stuff Added In the 1.10 Update Guide!
If you want to support me give an award :p
All.this.is.from.the.blog!
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Kerbal Space Program 1.10: “Shared Horizons”
The European Space Agency (ESA) and Kerbal Space Program have come together to bring you brand new content, including the ESA space-suit texture, new parts and variants, and two of their most iconic and groundbreaking missions into the game. Gear up, fuel up and prepare to share horizons with ESA and KSP!
Kerbal Space Program 1.10: Shared Horizons is the game’s latest major update aimed to continue with our efforts to enrich the KSP experience. Build a kerbalized version of the renowned and powerful Ariane 5 heavy launch vehicle, visit comets and push the limits of space exploration with a host of new additions to the game that not only will give you more things to do, but also make the game look and perform better with a bunch of bug fixes and quality of life improvements.

Let’s go through some of the update’s highlights below:
ESA Missions
Drop a lander module on the surface of a comet and visit the innermost planet of the solar system to study its magnetosphere and surface characteristics, all in the name of science. Best of all, the Making History and Breaking Ground expansions are not required to play these missions!
Comets
In order to make the Rosetta mission possible, comets now roam the Kerbal Solar System. With beautiful tails and larger dimensions than regular asteroids, comets appear in all game modes and you can take on new career mode contracts to detect and visit them. Be vigilant, because you might even see one that is passing through from interstellar space!
New Parts and Variants
Kerbal Space Program 1.10: Shared Horizons includes several new parts and variants to match ESA’s style! Decorate your vehicles with a variety of flag parts that can be attached to your liking, take the brand new Magnetometer Boom along with the MTO and MPO to carry out scientific experiments on Moho or beyond, or capture asteroids and comets with the Advanced Grabbing Unit Jr., a smaller and versatile version of the “Klaw”. Additionally, there are also new variants of some tanks, SRBs, the “Poodle” Liquid Fuel Engine, and decouplers; plus, fairings have not only new variants, but some updated functionality as well.
Suit picker
When clicking on the hanger icon of the crew tab, you’ll not only be able to choose any of the different EVA suits available across the base game and the expansions, but also decide whether you want your kerbals to wear the veteran, IVA or EVA color combinations of any of the suits - including a new ESA suit texture option! This feature will also make it easier for modders to add their own suit textures to the game.
Jool and Laythe Visual Improvements
The legendary green gas giant and it’s innermost satellite have new high-quality texture maps & graphic shaders, and now look sharper and more realistic than ever! Find a nice beach on Laythe and enjoy the view of Jool’s newly animated clouds. Beautiful!


To learn more you can read the full Changelog here:


======================= v1.10===========================

1.10.0 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog)

+++ Improvements

* Added the ability to fine tune fairings or use the existing, snap mode. This behavior reacts to the editor’s angle snap.
* Added ESA missions tutorial.
* Adjusted the Remove Row button in KAL to only delete the row when clicking on the red cross, not the whole segment.
* Fuel cells can be set started in the VAB or SPH for launch.
* Drag cube debug information now available in VAB/SPH when show aero data in PAW debug option is on.
* Improve drag cube system to handle Part Variants and Shrouds on the same part.
* Add additional drag cube information to Debug Aero info in PAWs.
* Persist Aero GUI UI debug window setting and Debug Aero info in PAWs setting between game sessions.
* Performance improvements for engine module.
* Performance and memory improvements for launching a vessel from the space centre.
* Performance and memory improvements for part action windows by caching them.
* Performance and memory improvements for reading and writing config nodes, so better performance for loading and saving.
* Performance and memory improvements for undo and redo in VAB/SPH by caching stage manager icons.
* Intended duplicated group-actions have a marker to distinguish the part side.
* Converter actions now indicate resource type to differentiate them.
* Performance and memory improvements for loading vessels.
* Preview and select suits for Kerbals via the suit selector icon (coat hanger).
* Performance and Memory improvements for game, craft and mission load dialogues.
* Performance and Memory improvements for vessel loading.
* Performance and Memory improvements for ModuleJettison in VAB/SPH.
* The KSC’s grass now changes according to the currently set terrain shader quality.
* Revamped Jool, giving it a new animated shader and high resolution textures.
* Laythe planet textures revamp. Low, medium and high quality terrain shaders.
* ESA Collaboration missions implemented for base game.
* Added EVA button to the crew transfer dialog. Functions the same as the crew hatch dialog EVA button.
* Added the ability to have open-ended/uncapped fairings.
* Sliders now display units in the Part Action Window where appropriate.
* Optimized fairing mesh construction and exploded view heuristic by caching mouse position.
* Reduced GC and unnecessary calculations performed for variants on fairings.
* Reduced number of meshes and colliders for fairings to improve draw calls and standarize at 24-32 sides.
* Added Marquee scrolling to a few PAW items for when the text is super long. Text is ellipsis in this case and on mouse over will move left then right.
* Performance improvements in flight mode by caching variables in ThermalIntegrationPass and PartBuoyancy.
* Hide UI elements that aren’t being used and avoid unnecessary updates in flight mode.
* Performance and memory improvements for DeltaV simulations.
* Speed up craft loading and use less memory in VAB/SPH.
* The PAW starts towards the outside of the screen instead of over the center of the rocket/screen.
* The camera will not position itself at an appropriate distance when switching vessels to prevent the camera starting inside vessels.
* KSP now has Comets!
* Added two new contracts for comets.
* Added surface sample science experiment for comets.
* Comets can explode into smaller fragments while entering a CB’s atmosphere.
* Fairings can now be set to not auto-expand in SPH/VAB via a new PAW option.
* Improve performance of splash FX in water by using combination aof close splashes and limiting how many occur in close proximity
* Adjusted the “dark” them color to be more visible in the variant selector.

+++ Localization

* Changed Japanese translation of “Polar Crater” based on community feedback.
* Stock vessel name and description translations.
* Fix science done at Dessert not showing localized name.
* Fix Service Module parts displaying unlocalized text for Shroud.
* Fix Command parts displaying unlocalized text for Cutaway.
* Fixed a localization issue on the Strategies occurring on FR, IT and PT
* Fix unlocalized label for facility level during missions.
* Fix grammar issue in From the Moon tutorial.
* Updated SC-9001 Science Jr. perform science button so it now matches the new part name.
* Fixes translation error in FTE-1 part in Japanese.
* Fix missing character in KSP Merchandise link in main menu in simplified Chinese.
* Improved phrasing for landing label in Russian.
* Fix localized string when debugging aero details.
* Fix localization issues with tab headings in Tracking Station.
* Fix KSPedia - Numbers on Resources/Conversion Management page alignment in Russian and Chinese.
* Fix KSPedia ‘app launcher’ text box on the Manual/Flight Interface page alignment in Portuguese.
* Fix KSPedia text on Rocketry/Basics/Centered page spacing in Japanese.
* Fix KSPedia text on Manual/Management page spacing in Portuguese.
* Fix KSPedia unlocalized text for measurements is displayed in the 'Effective Range Table’.
* Fix KSPedia Japanese Incorrect break line in Control.
* Fix numerous part description texts.
* Fix a couple of messages in tutorials.
* Fix action sets override explanation tooltip text.
* Fix Localization of Vessel Naming Group and vessel name in PAWs.
* Removed line breaks in the Orbit’s Ejection field tooltip in English.

+++ Parts

* Add fuel line ESA variant.
* Add Thoroughbred ESA variant.
* Added Rockomax X200-32 ESA variant.
* Revamped R-11 'Baguette’ External Tank and added silver variant.
* Revamped R-4 'Dumpling’ External Tank and added silver variant.
* Revamped R-12 'Doughnut’ External Tank and added silver variant.
* Added new variants to the fairings size 1, 2 and 3. Now we have them in white, black and white, orange, silver and gold.
* Revamped Struts and added white variant.
* New Moho Planetary Observer (MPO) Probe.
* New Moho Transfer Module (MTM).
* Fix Mainsail’s Center Of Thrust.
* Fix LV-N engine FX particle offset.
* Added the ESA variant to the Rockomax X200-16 Fuel Tank.
* New Flag parts, these new parts can be placed on fairings by holding the Mod key or by setting the Fairing Expansion = Off setting in the fairings PAW.
* Parts with Flag Decals on them can now have their decal set to mirrored.
* New Magnetometer Boom science experiment.* Advanced Grabbing Unit textures revamped and added a Dark variant.
* New Advanced Grabbing Unit Jr. With 2 variants
* Fix for LV-N engine not stacking correctly at the bottom.
* Added a white and yellow variant to all TD decouplers and TS separators.

+++ Bugfixes

* Fix Action Groups app position.
* Fix mesh scale on short compoundparts causing reentry FX issues.
* Fixed Interstage fairings holding onto the payload in certain use cases.
* Fix dV calcs for stages drawing resources across decouplers with crossfeed enabled.
* Fix unable to timewarp after using Set Position and then Set Orbit cheat.
* Fix autostrut being incorrectly reset on parts attached to dynamic nodes if the part is the parent.
* Fix drag cubes on J-90 Goliath, 48-7S Spark, LV-909 Terrier, RE-M3 Mainsail, RE-L10 Poodle RE-I5 Skipper, and numerous other parts.
* Fix craft browser selecting wrong tab when player switches between VAB/SPH.
* Fix the highlight and navigation colors not being set on game start when the settings file did not exist.
* Fixed a bug that stopped the player from progressing in the Basic Science Tutorial.
* Fix Action Groups app header in flight.
* Fix Lights togg
I hope this guide helped you!
If you want to support me give an award :P
11 Comments
Ethyriel  [author] Jul 4, 2020 @ 4:39am 
you can't I think.
Maybe you can add own suit with mods.
Kapitán Petržálka Jul 4, 2020 @ 4:32am 
How I can add own suit to suit picker?

Ethyriel  [author] Jul 2, 2020 @ 1:55am 
I will make the guide and the rocket today dont worry
Krater Jul 1, 2020 @ 3:56pm 
and make another guide to landing
Krater Jul 1, 2020 @ 3:56pm 
i dont know how to do orbits any easy way to get to minimus maybe build an easy rocket and put on workshop
Ethyriel  [author] Jul 1, 2020 @ 2:29pm 
yes
LucSon Jul 1, 2020 @ 2:28pm 
Now we need a guide on how to make custom suits
Ethyriel  [author] Jul 1, 2020 @ 9:34am 
:winter2019happybulb: