Legend of Grimrock

Legend of Grimrock

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Cursed Goromorg Temple (unfinished)
   
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76.021 MB
Jan 9, 2014 @ 4:04pm
Feb 16, 2015 @ 9:01pm
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Cursed Goromorg Temple (unfinished)

Description
Your party is trapped by a cave in after entering a towering forbidden temple which they were investigating on rumors that it had recently been cursed. Made with low level characters in mind (roughly 3rd-5th level), and starting equipment is quickly available if you're wise.

Currently, only four of the five towers are playable. Yes, this is a work in progress, but I will only do small changes because Grimrock II is out now and after I play through that I'll have to finish this mod within Grimrock II's editor. Anyway, this mod is left unfinished, but is complete up to the last part, which I will call part 2 and make as a separate mod. I'm sorry about the anti-climax at the end. I'll probably add a final boss fight if I have time, but just know going in, that it's missing because the fifth tower is not done.

Credits: (still have to be more thorough in checking what I've already used so that I don't miss given anyone credit)
Neikun - for creatures and some special effects stolen from those creatures.
Alois and Komag - for several lines of code in the scripts of various puzzles.
wallasaurus - for a certain surprise undead creature (to which I added some generic sounds to fit it better)
Skuggasveinn - for the water effects and some other surprises.
Akroma and Grimwold- for spells and puzzles.
Daniv - for monsters and wallsets.
And many more from the Grimrock forums who have helped me directly and indirectly with making the scripts great (and working).
9 Comments
IRWorm  [author] Mar 17, 2014 @ 5:24pm 
added some small story elements to the west tower and improved some particle effects in the south tower. Also, secrets are now triggered when found.
IRWorm  [author] Mar 11, 2014 @ 4:43am 
Big update tonight. Added the fourth of the exterior towers and made some adjustements on some of the previously finished towers as well. Now for the central spire!
IRWorm  [author] Feb 25, 2014 @ 6:22pm 
Finished the beta of the first three towers now. Working on the west tower. Two Spires to go!
IRWorm  [author] Feb 17, 2014 @ 6:03am 
The third tower is technically possible to complete now, but the top level is totally raw.
IRWorm  [author] Feb 14, 2014 @ 8:43pm 
I think the East Spire is complete and working now.
IRWorm  [author] Feb 13, 2014 @ 5:38pm 
Fixed some terminal error problems (I think) in the East Spire now. The final level still isn't completable, but almost there. Been working on the third tower (of Flames), but I'll get back on the eastern one if anyone has been curious to try.
IRWorm  [author] Feb 13, 2014 @ 6:19am 
Errors in the second tower (East Spire) that didn't appear when playing in the editor have actually crashed the game when played normally through the Grimrock main menu. Sorry folks. It is currently impossible to finish much of the second tower.

But was able to fix another major bug that crashed the game within the first tower (North Spire). Thanks, JohnWordsWorth at grimrock forums! Also thanks to Antti at Almost Human for his quick answer to email.
IRWorm  [author] Jan 28, 2014 @ 5:11pm 
North Spire is finished except for perhaps a few future finishing touches I may or may not add. Working on the Eastern Spire now. (5 spires in all and a catacombs to finish, so it's in a very beta-like stage).
IRWorm  [author] Jan 17, 2014 @ 5:20am 
Three levels complete and counting. The next 3 levels will take some time longer I think, and I'm still experimenting a lot.