Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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No Emperor Escape! | 皇帝无法逃脱“
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Tags: mod, campaign
File Size
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181.532 KB
Jun 28, 2020 @ 2:50am
1 Change Note ( view )

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No Emperor Escape! | 皇帝无法逃脱“

Description
-- NOT TESTED WITH FATES DIVIDED --
With the updated emperor mechanic introduced with 1.7 / Fates Divided, I don't think this is needed anymore, so I will not test or update it further. Leaving up for anyone playing older versions.

谷歌翻译. 皇帝再也无法逃脱。当他应该逃脱时,游戏会给你总理困境。

Are you also getting real tired of Liu Xie's antics messing up all attempts at historical Cao Cao campaigns by constantly escaping?

After consulting the seven scholars of Jian'an (and experimenting with various vices, shackles and locking mechanisms) I now bring you the solution!

The No Emperor Escape! Mod
This mod completely eliminates the possibility of the Emperor escaping naturally, while maintaining the Prime Minister dilemma and scripted events such as the Emperor escape from Li Jue at the beginning of the A World Betrayed campaign.
And of course you can still capture/lose the emperor by capturing the Prime MInister's capital.

Method
The game periodically makes a check to evaluate if the current holder of the "Emperor Token" is the most desired emperor faction, based on a number of factors.

This check has two outcomes, either:
  1. Current faction is best = The Emperor stays - present Prime Minister dilemma
    or
  2. Other faction is best = The Emperor escapes! - trigger escape to new faction
This mod works by replacing the second outcome with the same code as the first, meaning, regardless of the outcome of the check, the result will always be to present the Prime Minister dilemma to the current Prime Minister faction.
With this mod, the possible outcomes of the check instead become this:
  1. Current faction is best = The Emperor stays - present Prime Minister dilemma
    or
  2. Other faction is best = The Emperor stays - present Prime Minister dilemma

Compatibility
This mod modifies the "3k_campaign_emperor_manager.lua" script in data.pack and is incompatible with any other mod that modifies this script.

Credit
Big thanks to Phantomgurke whose mod The Emperor keeps escaping gave me the initial idea, and whose guidance put me on the right path to build this.

Link to his mod here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2053283253
19 Comments
优昙华铃仙 Aug 23, 2021 @ 4:42am 
大佬求更新
Helenss Jun 11, 2021 @ 7:38am 
最新更新,曹操遇到困境的时候,皇帝还是会跑,导致AI曹操无助
Helenss Jun 11, 2021 @ 7:38am 
非常棒
trueservantx Mar 22, 2021 @ 4:10am 
That little fool still running around, someone please stop him!
DarthBaylen Mar 11, 2021 @ 11:30am 
Update for fates Divided Plz :D
Grey  [author] Dec 21, 2020 @ 11:18am 
@Cornelius Crispus, this mod doesn't stop the A World Betrayed scripted event, unless CA has changed something since I last played.

Could you disable all other mods and play those ~15 turns to trigger the event with this active to confirm?
Cornelius Crispus Dec 17, 2020 @ 12:29pm 
Just wondering: does this mod still work? Is there also a way to make the emperor escape to Luoyang in a World betrayed events keep on working because they seem to be disabled too?
RubyRose(RWBY) Sep 3, 2020 @ 11:15pm 
@Kross

thanks for clearing it up now i can subscribe! woot! i will hog tie the emperor now! >:)
Grey  [author] Jun 29, 2020 @ 3:07pm 
@Cecil XIX
Sun Quan isn't currently a standalone faction. You've probably seen him take over Sun Jian or Sun Ce's factions after they died.
Cecil XIX Jun 29, 2020 @ 3:04pm 
@Kross
Thanks. I think it applies to Sun Quan as well, the Emperor fled to him twice in my Liu Biao campaign.