Tabletop Simulator

Tabletop Simulator

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Splendor - Scripted++
   
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Type: Game
Complexity: Low Complexity
Number of Players: 2, 3, 4
Play Time: 30 minutes
File Size
Posted
Updated
231.857 KB
Jun 27, 2020 @ 10:14am
Nov 5, 2022 @ 2:30am
8 Change Notes ( view )

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Splendor - Scripted++

Description
Splendor, by Yossarain.

Based on the splendor mod by Steve, which itself is based on a splendor mod by Kittyhat, with improved cards, nobles, and tokens by Zeekmaster.

This mod is almost identical to Steve's mod, but with the added addition of gem counters, and the payment bowl!
The counters work by showing the number of cards of that gem type, then a / symbol, then the total amount of gems you have.
So for example, if I had 2 sapphire gem cards, and 3 sapphire gem tokens, I would see "2/5".

There are also new payment bowls!
All you gotta do is plop down gems into the bowls, click "pay" and every type goes back to its area automatically.

Please let me know if you have any issues, or any other feature requests.

Have fun!
12 Comments
Yossarian  [author] Nov 5, 2022 @ 2:32am 
@vonnie thank you for the bug report!
I have fixed the issue (with help from @ZeekMaster 's updated noble tiles).
You should also definitely check their workshop mod version of the game (IMO it's better than mine)
Vonnie Nov 2, 2022 @ 9:56am 
loading images for the all the custom tiles is screwy because the image urls provided don't end in file format extensions
Yossarian  [author] Jan 29, 2022 @ 11:28am 
Hey, thanks for the new scans, I've updated the mod to use them. Great work!
I also really appreciate you putting in the card names and descriptions required for the mod to count gems and points, very kind of you.
ZeekMaster Jan 23, 2022 @ 7:59pm 
ZeekMaster Jan 23, 2022 @ 7:48pm 
Hey Yossarian! I re-scanned all of the cards - please feel free to add them to your mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2729933856
phantomness Jan 5, 2022 @ 9:14am 
Thank you so much for making this wonderful mod!
Yossarian  [author] Nov 27, 2021 @ 8:25am 
Hey @Unidentified Body thanks for the bug report, it's now fixed.
For the curious, Tabletop Simulator's support for checking if an object entered a zone, or not had a bug in the early versions, which required counting the new item separately from the items in the zone.
One of the new updates to Tabletop Simulator fixed that, which meant my code was counting it twice.
Removed that bit and now it works as intended.
Unidentified Body Nov 21, 2021 @ 12:49pm 
The score counter seems to be doubling the value of the last card added to your area. Is anyone else having this issue?
STZ0214 Aug 27, 2021 @ 12:50pm 
Very good one this!
Yossarian  [author] Jul 10, 2020 @ 5:59am 
Just added the bowl!
Let me know if you have any issues or other recommendations!