Transport Fever 2

Transport Fever 2

42 ratings
Conveyor belt asset
   
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Misc: Misc
Tags: Asset, Quarry
File Size
Posted
Updated
131.106 MB
Jun 27, 2020 @ 7:59am
Sep 20, 2020 @ 10:27am
3 Change Notes ( view )

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Conveyor belt asset

Description
This mod currently just contains this ->

Conveyor belt asset

This mod has conveyor for stone and a conveyor for grain.

Its in the madhatter category

I created this because I was asked to.
It's for detailing.
I have no special plans for it.
If some else asks me for something similar then I'll probably add it to this mod.
23 Comments
Elje0ett Apr 25, 2023 @ 8:03am 
does that make the game load in 125MB of things more?
Mad Hatter  [author] Apr 23, 2023 @ 7:11am 
shouldn't think so its just surfacing the conveyor from the game as an asset
Elje0ett Apr 22, 2023 @ 7:45am 
Does this mod affect preformance, its 125MB for a conveyor?
Mad Hatter  [author] Sep 4, 2020 @ 2:19pm 
Hi vitalii201 - That issue should be fixed now.
Mad Hatter  [author] Sep 2, 2020 @ 6:29am 
HI vitalii201 - let me have a look at that.
theSeb Jul 26, 2020 @ 12:05pm 
Thanks. Great job as always.
Mad Hatter  [author] Jul 26, 2020 @ 10:46am 
Hi sebastian.me - issue was with the 'doors' mod. I new it wasn't right but I hadn't seen it actually break. Its fixed now. ;)
theSeb Jul 26, 2020 @ 4:07am 
There is a crash that I can replicate if I click on your doors mod for example and then click back on this mod... the crash does not happen when you first go into the madhatter category

c:\build\tpf2_steam\src\lib\ui\combobox.cpp:174: void __cdecl UI::ComboBox::SetSelected(int,bool): Assertion `index < (int)m_createItemFns.size()' failed.
Exception type: Fatal error

Details:

Error message: Assertion `index < (int)m_createItemFns.size()' failed.

Minidump: C:/Program Files (x86)/Steam/userdata/xxxx/1066780/local/crash_dump/b617a2ea-021b-405f-9016-e32153f95a80.dmp

In file: c:\build\tpf2_steam\src\lib\ui\combobox.cpp:174

In function: void __cdecl UI::ComboBox::SetSelected(int,bool)
NoNejm Jul 4, 2020 @ 2:31am 
I were going to trigger a crash just now. But it worked in my new game, just my luck ;) But if it happens again I know where to send the std.out!
Mad Hatter  [author] Jun 30, 2020 @ 5:40am 
hi NoNejm<3 - you can email it to me if you like :-usersupport@madhatterservices.co.uk