Synergy

Synergy

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Synergy console: Vehicles, Weapons, Stuff
By Tinker
Find out more about using a synergy console.
Most of the commands require sv_cheats 1
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Warning
Warning! The commands below must be used wisely. Think twice before making a wrong move.
Info Commands
Show ping info in the console: ping
View player info: status
Show fps, ping, in/out info: net_graph 1
Gain entity info: ent_show_response_criteria
Toggle console info box: developer 1
Vehicles
Each vehicle has its own spawn command.
Airboat: impulse 83
Airboat: ch_createairboat
Airboat with a gun: ent_create prop_vehicle_airboat model models/airboat.mdl vehiclescript scripts/vehicles/airboat.txt EnableGun 1


Buggy for 1 player: impulse 82
Buggy for 1 player: ch_createjeep
Buggy for 2 players: ch_createvehicle prop_vehicle_mp models/vehicles/buggy_p2.mdl scripts/vehicles/jeep_test.txt
Elite buggy for 2 players: ch_createjeep_elite


Van: ch_createvehicle prop_vehicle_mp models/vehicles/7seatvan.mdl scripts/vehicles/van.txt
Van - Orange: ent_create prop_vehicle_mp vehiclescript scripts/vehicles/van.txt model models/vehicles/7seatvan.mdl skin 0
Van - Grey: ent_create prop_vehicle_mp vehiclescript scripts/vehicles/van.txt model models/vehicles/7seatvan.mdl skin 1
Van - Yellow: ent_create prop_vehicle_mp vehiclescript scripts/vehicles/van.txt model models/vehicles/7seatvan.mdl skin 2
Van - Black: ent_create prop_vehicle_mp vehiclescript scripts/vehicles/van.txt model models/vehicles/7seatvan.mdl skin 3
Van - Blue: ent_create prop_vehicle_mp vehiclescript scripts/vehicles/van.txt model models/vehicles/7seatvan.mdl skin 4


Muscle car (Episode 2 required): ch_createjalopy
Max upgraded muscle car: ent_create prop_vehicle_jeep_episodic targetname jp vehiclescript scripts/vehicles/jalopy.txt model models/vehicle.mdl cargovisible 1; ent_fire jp enableradar; ent_fire jp enableradardetectenemies; ent_fire jp addbustertocargo
If you want to spawn more than 1 enhanced muscle car, you will need to set the other name (replace every "jp" with something else)

If you are playing ep2 map, you can even get Alyx into your muscle car: ent_create npc_alyx targetname ax additionalequipment weapon_alyxgun; ent_fire ax entervehicle jp

Truck: ch_createvehicle prop_vehicle_mp models/vehicles/8seattruck.mdl scripts/vehicles/truck.txt


Combine APC (Game updates broke it): ch_createvehicle prop_vehicle_mp models/combine_apc.mdl scripts/vehicles/apc_npc.txt
Weapons + Ammo
To get weapons and ammo you shall use give and ent_create commands.
The give command will spawn an item at the place you're standing at.
The ent_create command will spawn an item at your crosshair position.

Example: ent_create weapon_pistol

Slot 1 Weapons - Meelee


Crowbar: ent_create weapon_crowbar




Stunstick: ent_create weapon_stunstick




Lead Pipe: ent_create weapon_pipe



Slot 2 Weapons - Pistols

Usp: ent_create weapon_pistol
Ammo: ent_create item_ammo_pistol
Ammo: ent_create item_ammo_pistol_large



Magnum: ent_create weapon_357
Ammo: ent_create item_ammo_357
Ammo: ent_create item_ammo_357_large



Desert Eagle: ent_create weapon_deagle
Ammo: ent_create item_ammo_357
Ammo: ent_create item_ammo_357_large



Slot 3 Weapons

MP7: ent_create weapon_smg1
Ammo: ent_create item_ammo_smg1
Ammo: ent_create item_ammo_smg1_large
Ammo: ent_create item_ammo_smg1_grenade


AR2: ent_create weapon_ar2
Ammo: ent_create item_ammo_ar2
Ammo: ent_create item_ammo_ar2_large
Ammo: ent_create item_ammo_ar2_altfire


MP5: ent_create weapon_mp5k
Ammo: ent_create item_ammo_smg1
Ammo: ent_create item_ammo_smg1_large



Slot 4 Weapons

Shotgun: ent_create weapon_shotgun
Ammo: ent_create item_box_buckshot




Crossbow: ent_create weapon_crossbow
Ammo: ent_create item_ammo_crossbow




MG1: ent_create weapon_mg1
Ammo: ent_create item_ammo_ar2
Ammo: ent_create item_ammo_ar2_large



Slot 5 Weapons - Explosive


Grenades: ent_create weapon_frag




RPG: ent_create weapon_rpg
Ammo: ent_create item_rpg_round
Ammo: ent_create item_ml_grenade




SLAM: ent_create weapon_slam




Slot 6 Weapons - Special


Gravity Gun: ent_create weapon_physcannon





Bugbait: ent_create weapon_bugbait



Entity name table
Weapons
Ammo
weapon_crowbar
weapon_stunstick
weapon_pipe
weapon_pistol
item_ammo_pistol item_ammo_pistol_large
weapon_357
item_ammo_357 item_ammo_357_large
weapon_deagle
item_ammo_357 item_ammo_357_large
weapon_smg1
item_ammo_smg1 item_ammo_smg1_large item_ammo_smg1_grenade
weapon_ar2
item_ammo_ar2 item_ammo_ar2_large item_ammo_ar2_altfire
weapon_mp5k
item_ammo_smg1 item_ammo_smg1_large item_ammo_smg1_grenade
weapon_shotgun
item_box_buckshot
weapon_crossbow
item_ammo_crossbow
weapon_mg1
item_ammo_ar2 item_ammo_ar2_large
weapon_frag
weapon_rpg
item_rpg_round
weapon_slam
weapon_physcannon
weapon_bugbait
Items
Ammo crates
pistol: ent_create item_ammo_crate
smg1: ent_create item_ammo_crate AmmoType 1
ar2: ent_create item_ammo_crate AmmoType 2
rpg: ent_create item_ammo_crate AmmoType 3
shotgun: ent_create item_ammo_crate AmmoType 4
grenade: ent_create item_ammo_crate AmmoType 5
357: ent_create item_ammo_crate AmmoType 6
crossbow: ent_create item_ammo_crate AmmoType 7
ar2_altfire: ent_create item_ammo_crate AmmoType 8
smg1_grenade: ent_create item_ammo_crate AmmoType 9


Supply items
Medkit: ent_create item_healthkit
Small Medkit: ent_create item_healthvial
Battery: ent_create item_battery




Supply crate with battery pack: ent_create item_item_crate modelscale 1 itemclass item_battery itemcount 7

Pyrotech crate: ent_create item_item_crate modelscale 0.2 itemclass env_flare itemcount 3




Chargers

Healthcharger: ent_create item_healthcharger


Suitcharger: ent_create item_suitcharger


Citadel suitcharger: ent_create item_suitcharger spawnflags 8192




Flares
Ep1 prop flare: prop_physics_create props_junk/flare
Static flare: ent_create env_flare
Static flare - unlim: ent_create env_flare spawnflags 4


Attack and defence
Friendly turret: ent_create npc_turret_floor spawnflags 512
Hopper Mine: ent_create combine_mine bounce 1 startdisarmed 1
Magnusson device (ep2 required): ent_create weapon_striderbuster

Other items
Thumper: ent_create prop_thumper
Suit: give item_suit
Little fire - cosmetic: ent_create env_fire spawnflags 4

Special
crossbow_bolt
npc_satchel
npc_grenade_frag
rpg_missile
grenade_helicopter
grenade_ar2
npc_tripmine
prop_combine_ball
ent_create rpg_missile targetname m1 angles "270 0 0"; ent_fire m1 setmodelscale 2
ent_create prop_vehicle_prisoner_pod model models\props_combine\eli_pod_inner.mdl vehiclescript scripts/vehicles/prisoner_pod.txt
Construction - Tools
Rotate entities with ent_rotate command. Example: ent_rotate 90
To remove an entity, use impulse 203

Moving an entity is not that easy.
First, set a name to the entity you're going to move with ent_setname command. Example: "ent_setname prop"
Then create a base prop: ent_create prop_physics model models\props_junk\popcan01a.mdl targetname base
Attach that prop to the can with ent_fire prop setparent base
Move the can until the prop is placed finally.
To detach it use
ent_fire prop clearparent
Construction - Doors
There are several spawnable doors, they will become solid after first use of an animation
Kleiner door: ent_create prop_dynamic model models\props_doors\doorklab01.mdl solid 6 angles "0 0 0" targetname dr1
Open: ent_fire dr1 setanimation open
Close: ent_fire dr1 setanimation close

Ravenholm door: ent_create prop_dynamic model models\props_lab\ravendoor.mdl solid 6 angles "0 0 0" targetname dr2
Open: ent_fire dr2 setanimation ravendoor_open
Close: ent_fire dr2 setanimation ravendoor_drop

Elevator door: ent_create prop_dynamic model models\props_lab\elevatordoor.mdl solid 6 angles "0 0 0" targetname dr3
Open: ent_fire dr3 setanimation open
Close: ent_fire dr3 setanimation close

Small combine door: ent_create prop_dynamic model "models\combine_gate_citizen.mdl" targetname drc1 solid 6 angles "0 0 0"
Open: ent_fire drc1 setanimation open
Close: ent_fire drc1 setanimation close

Large combine door: ent_create prop_dynamic model "models\combine_gate_vehicle.mdl" targetname drc2 solid 6 angles "0 0 0"
Open: ent_fire drc2 setanimation open
Close: ent_fire drc2 setanimation close

Tall combine door (does not spawn properly, you will have to move it): ent_create prop_dynamic model "models\props_combine\combine_door01.mdl" targetname drc3 solid 6 angles "0 0 0"
Open: ent_fire drc3 setanimation open
Close: ent_fire drc3 setanimation close

Construction - Props 1
You can spawn props here in synergy. It is not as easy as gmod, but you can still try it.

List of prop spawning commands.


General construction
prop_dynamic_create props_wasteland\medbridge_post01.mdl //concrete block
prop_dynamic_create props_combine\combine_booth_short01a.mdl //combine booth
prop_dynamic_create props_lab\blastdoor001a.mdl //small door
prop_dynamic_create props_lab\blastdoor001b.mdl //small door 2
prop_dynamic_create props_lab\blastdoor001c.mdl //big door
prop_dynamic_create props_c17\concrete_barrier001a.mdl //road block
prop_dynamic_create props_wasteland\interior_fence002b.mdl //fence small
prop_dynamic_create props_wasteland\interior_fence002b.mdl //fence medium
prop_dynamic_create props_wasteland\interior_fence002c.mdl //fence big
prop_dynamic_create props_combine\combineinnerwall001c.mdl //huge combine wall (spawns as a half)
prop_dynamic_create props_canal\locks_small_b.mdl //big metal door
prop_dynamic_create props_canal\locks_large_b.mdl //giant metal door
prop_dynamic_create props_c17\display_cooler01a.mdl //shop cooler


Furniture
prop_physics_create props_interiors\furniture_couch02a.mdl //yellow
prop_physics_create props_interiors\furniture_couch01a.mdl //blue
prop_physics_create props_c17\furniturecouch001a.mdl //red
prop_physics_create props_c17\furniturecouch002a.mdl //green
prop_physics_create props_c17\lockers001a.mdl //lockers
prop_dynamic_create props_lab\lockers.mdl //green lockers witn no doors
prop_physics_create props_lab\filecabinet02.mdl //filecabinet
prop_physics_create props_wasteland\controlroom_filecabinet002a.mdl //filecabinet high
prop_physics_create props_c17\furnituredresser001a.mdl //wooden closet
prop_physics_create props_c17\furnitureshelf001a.mdl //heavy wooden shelf
prop_physics_create props_c17\furnitureshelf001b.mdl //heavy wooden shelf plank
prop_physics_create props_c17\shelfunit01a.mdl //wooden shelf
prop_physics_create props_wasteland\kitchen_shelf001a.mdl //metal shelf
prop_physics_create props_wasteland\controlroom_storagecloset001a.mdl //green metal closet
ent_create prop_physics_override model models\props_interiors\bathtub01a.mdl //bath
ent_create prop_physics_override model models\props_c17\furniturebathtub001a.mdl //bath 2

prop_dynamic_create props_combine\breendesk.mdl //breen desk
prop_physics_create props_wasteland\controlroom_desk001a.mdl //metal desk
prop_physics_create props_wasteland\controlroom_desk001b.mdl //metal desk
prop_physics_create props_c17\furnituretable002a.mdl //wooden table
prop_physics_create props_c17\furnituretable003a.mdl //small table
prop_physics_create props_c17\furnituretable001a.mdl //round table
prop_physics_create props_c17\furniturechair001a.mdl //wooden chair
prop_physics_create props_c17\chair_office01a.mdl //office chair
prop_physics_create props_c17\chair02a.mdl //metal chair
prop_physics_create props_wasteland\controlroom_chair001a.mdl //metal chair 2
prop_physics_create props_c17\furniturearmchair001a.mdl //chair
prop_physics_create props_combine\breenchair.mdl //breen chair
prop_physics_create props_wasteland\cafeteria_bench001a.mdl //wooden bench
prop_physics_create props_c17/furniturebed001a.mdl //bed
ent_create prop_ragdoll model models/props_c17/furnituremattress001a.mdl //mattress
Construction - Props 2
Tech
prop_physics_create props_lab\citizenradio.mdl //radio
prop_physics_create props_lab\reciever01a.mdl //a radio with no screen
prop_physics_create props_lab\reciever01b.mdl //oscilloscope
prop_physics_create props_lab\reciever01c.mdl //small radio
prop_physics_create props_lab\reciever_cart.mdl //big receiver
prop_physics_create props_lab\monitor01a.mdl //old monitor
prop_physics_create props_lab\monitor02.mdl //monitor
prop_physics_create props_lab\monitor01b.mdl //small monitor
prop_physics_create props_c17\computer01_keyboard.mdl //keyboard
prop_physics_create props_lab\harddrive01.mdl //harddrive opened
prop_physics_create props_lab\harddrive02.mdl //harddrive
prop_physics_create props_c17\tv_monitor01.mdl //TV
prop_physics_create props_c17\consolebox01a.mdl //radio
prop_physics_create props_c17\consolebox03a.mdl //radio
prop_physics_create props_c17\consolebox05a.mdl //radio

prop_dynamic_create props_lab\cornerunit2.mdl //eli's computer
prop_dynamic_create props_lab\securitybank.mdl //security monitors
prop_dynamic_create props_lab\servers.mdl //server panel
prop_dynamic_create props_lab\workspace003.mdl //server panel - big
prop_dynamic_create props_lab\workspace001.mdl //kleiner's computer
prop_dynamic_create props_lab\workspace002.mdl //kleiner's teleporter computer
prop_dynamic_create props_lab\workspace004.mdl //eli's telepoter computer
ent_create prop_dynamic model models/props_lab\mobileprojector.mdl defaultanim open_simple solid 6 //projector ep1

Misc
prop_physics_create props_c17\briefcase001a.mdl //bfiefcase
prop_dynamic_create props_c17\statue_horse.mdl //horse statue
prop_physics_create props_junk\garbage_glassbottle003a.mdl //bottle
prop_physics_create props_junk\glassbottle01a.mdl //bottle small
prop_physics_create props_junk\garbage_glassbottle002a.mdl //bottle with paper cover
prop_physics_create props_junk\glassjug01.mdl //bottle wide
prop_physics_create props_junk\garbage_coffeemug001a.mdl //cup
prop_physics_create props_junk\watermelon01.mdl //watermelon
prop_physics_create props_junk\trashdumpster02b.mdl //metal panel
prop_physics_create props_junk\trafficcone001a.mdl //cone
prop_physics_create props_junk\popcan01a.mdl //soda
prop_physics_create props_junk\gascan001a.mdl //gas can
prop_physics_create props_junk\garbage_newspaper001a.mdl //newspaper
prop_physics_create props_c17\paper01.mdl //newspaper list
prop_physics_create props_lab\bindergraylabel01a.mdl //book grey
prop_physics_create props_lab\bindergreen.mdl //book green
prop_physics_create props_lab\binderbluelabel.mdl //book blue
prop_physics_create props_lab\binderredlabel.mdl //book red
prop_physics_create props_lab\clipboard.mdl //clipboard
prop_physics_create props_lab\partsbin01.mdl //parts bin
prop_physics_create props_wasteland\cargo_container01b.mdl //opened container
prop_physics_create props_wasteland\cargo_container01.mdl //clsed container
prop_physics_create props_canal\boat002b.mdl //boat -sethealth 99999
prop_physics_create props_c17\furniturewashingmachine001a.mdl //washing machine
prop_dynamic_create props_wasteland\kitchen_fridge001a.mdl //fridge
prop_dynamic_create props_c17\light_floodlight02_off.mdl //floodlight
prop_dynamic_create props_c17\metalladder001.mdl //ladder
ent_create prop_physics_override model models\props_c17\furniturefridge001a.mdl //fridge small
ent_create prop_physics_override model models\props_c17\furnituresink001a.mdl //sink
prop_dynamic_create props_lab\handrail01_long_stairwell01.mdl //handrail
prop_physics_create props_junk\metal_paintcan001a.mdl //paint can
prop_physics_create props_junk\metalbucket01a.mdl //metal bucket
prop_physics_create props_junk\plasticbucket001a.mdl //plastic bucket
prop_physics_create props_junk\ravenholmsign.mdl //ravenholm sign
prop_physics_create props_wasteland\laundry_cart002.mdl //cart

prop_physics_create props_combine\combine_hatch01.mdl //shield - ep1
prop_physics_create props_borealis\bluebarrel001.mdl //plastic barrel
prop_physics_create props_c17\oildrum001.mdl //barrel
prop_physics_create props_c17\oildrum001_explosive.mdl //explosive barrel
prop_physics_create props_junk\gascan001a.mdl //gas can
prop_physics_create props_junk\propane_tank001a.mdl //gas can
prop_physics_create props_junk\sawblade001a.mdl //sawblade
prop_physics_create props_debris\metal_panel01a.mdl //jumper panel
prop_physics_create props_junk\wood_crate001a.mdl //small breakable crate
prop_physics_create props_junk\wood_crate002a.mdl //big breakable crate

This is a small asylum i made using some of the props above. It doesnt look well, but its safe.
You can spawn any prop from game dir.
NPCS
You can spawn rebels:
ent_create npc_citizen citizentype 3 spawnflags 262660 additionalequipment weapon_smg1
ent_create npc_citizen citizentype 3 spawnflags 262660 additionalequipment weapon_ar2
ent_create npc_citizen citizentype 3 spawnflags 262660 additionalequipment weapon_shotgun
ent_create npc_citizen citizentype 3 spawnflags 262660 additionalequipment weapon_rpg

Medics:
ent_create npc_citizen citizentype 3 spawnflags 393732 additionalequipment weapon_smg1
ent_create npc_citizen citizentype 3 spawnflags 393732 additionalequipment weapon_ar2
ent_create npc_citizen citizentype 3 spawnflags 393732 additionalequipment weapon_shotgun

Playable Music


All music by Kelly Bailey


How does it work: you spawn a sound entity then activate it; you dont need to spawn it in order to activate again. To play the sound again, use the second part of the command. Example: ent_fire sg20 playsound


HL2 Music

Intro song "Shadows Fore And Aft" 1:25
ent_create ambient_generic message song_intro spawnflags 33 targetname sg_int;
ent_fire sg_int playsound

Song 1 "Particle Ghost" 1:38
ent_create ambient_generic message song1 spawnflags 33 targetname sg1;
ent_fire sg1 playsound

Song 2 "Lab Practicum" 2:53
ent_create ambient_generic message song2 spawnflags 33 targetname sg2;
ent_fire sg2 playsound

Song 7 "Ravenholm Reprise" 0:51
ent_create ambient_generic message song7 spawnflags 33 targetname sg7;
ent_fire sg7 playsound

Song 14 "You’re Not Supposed To Be Here" 2:39
ent_create ambient_generic message song14 spawnflags 33 targetname sg14;
ent_fire sg14 playsound

Song 16 "LG Orbifold" 2:50
ent_create ambient_generic message song16 spawnflags 33 targetname sg16;
ent_fire sg16 playsound

Song 20 "CP Violation" 1:43
ent_create ambient_generic message song20_submix0 spawnflags 33 targetname sg20;
ent_fire sg20 playsound

Song 23 "Triage At Dawn" 0:43
ent_create ambient_generic message song23 spawnflags 33 targetname sg23;
ent_fire sg23 playsound

Song 29 "Apprehension And Evasion" 2:16
ent_create ambient_generic message song29 spawnflags 33 targetname sg29;
ent_fire sg29 playsound

Song 31 "Brane Scan" 1:39
ent_create ambient_generic message song31 spawnflags 33 targetname sg31;
ent_fire sg31 playsound


Ep1 Music

VLVX Song 1 "Disrupted Original" 1:18
ent_create ambient_generic message ep_song1 spawnflags 33 targetname e1sg1;
ent_fire e1sg1 playsound

VLVX Song 4 "Guard Down" 1:39
ent_create ambient_generic message ep_song4 spawnflags 33 targetname e1sg4;
ent_fire e1sg4 playsound

VLVX Song 11 "Eine Kleiner Elevatormuzik" 1:18
ent_create ambient_generic message ep_song8 spawnflags 33 targetname e1sg11;
ent_fire e1sg11 playsound

VLVX Song 12 "Self Destruction" 2:00
ent_create ambient_generic message ep_song9 spawnflags 33 targetname e1sg12;
ent_fire e1sg12 playsound

VLVX Song 18 "What Kind of Hospital Is This" 3:05
ent_create ambient_generic message ep_song10 spawnflags 33 targetname e1sg18;
ent_fire e1sg18 playsound

VLVX Song 21 "Penultimatum" 2:50
ent_create ambient_generic message ep_song16 spawnflags 33 targetname e1sg21;
ent_fire e1sg21 playsound


Ep2 Music

VLVX Song 9 "Crawl Yard" 1:15
ent_create ambient_generic message ep2_song10 spawnflags 33 targetname e2sg9;
ent_fire e2sg9 playsound

VLVX song 22 "Vortal Combat" 3:15
ent_create ambient_generic message ep2_song0 spawnflags 33 targetname e2sg22;
ent_fire e2sg22 playsound

VLVX Song 23 "Sector Sweep" 2:47
ent_create ambient_generic message ep2_song1 spawnflags 33 targetname e2sg23;
ent_fire e2sg23 playsound

VLVX song 24 "Last Legs" 2:07
ent_create ambient_generic message ep2_song3 spawnflags 33 targetname e2sg24;
ent_fire e2sg24 playsound

VLVX song 27 "Hunting Party" 3:30
ent_create ambient_generic message ep2_song11 spawnflags 33 targetname e2sg27;
ent_fire e2sg27 playsound
Decals
You can place decals on the most of the surfaces
Lambda - Small - 32x32 ent_create infodecal texture decals/lambdaspray_1a
Lambda - Normal - 48x48 ent_create infodecal texture decals/lambdaspray_2a
HL2 Logo - 64x64 ent_create infodecal texture vgui/ui_logo

Blue Mark - 64x64 ent_create infodecal texture sprites/combineball_glow_blue_1
Red Mark - 64x64 ent_create infodecal texture sprites/combineball_glow_red_1
Hazard Texture - Normal - 64x64 ent_create infodecal texture dev/dev_hazzardstripe01a
Hazard Texture - Small - 32x32 ent_create infodecal texture halflife/stripes2
Small red mark - 16x16 ent_create infodecal texture halflife/+0~generic86r

Carpet - 104x64 ent_create infodecal texture decals/decalrug001a
Carpet - 128x64 ent_create infodecal texture decals/decalrug002a
Carpet - 64x128 ent_create infodecal texture decals/decalrug003a

Giant cat - 512x512 ent_create infodecal texture matsys_regressiontest/background

There are many textures you can use for decals.
Warning! You can't remove a decal after it has been placed.
Host Commands
If you're running a listen server, then you'll be able to use those commands.

Player management
To gain player info, use status command
kill <name>
kick <name>
banip <ip>
banid <steamID>

Gravity (600 is default): sv_gravity <number>
Time master (1 is default): host_timescale <number>
Blue physcannons: physcannon_mega_enabled 1
All airboat has guns: ent_fire prop_vehicle_airboat enablegun 1
Reset all suitchargers on the map: ent_fire item_suitcharger recharge
Take player's weapons: ent_create player_weaponstrip targetname st; ent_fire st strip
Switch to the next map: ent_create game_end targetname ge; ent_fire ge endgame

Combine overlay, its kinda useless
ent_create env_screenoverlay targetname cbov overlayname1 effects/combine_binocoverlay overlaytime1 1
ent_fire cbov startoverlays
ent_fire cbov stopoverlays
Text display
A text placed slightly above the center of the screen. Modifying the command can change the text, color, hold time and the placement of the text

ent_create game_text targetname txt message "Put Your Text Here" color "100 100 100" color2 "240 110 0" holdtime 3 spawnflags 1 fadeout 0.5 fadein 1 x -1 y 0.3; ent_fire txt display


A yellow text displayed as a hint. Dont forget to set your title.

ent_create env_hudhint targetname hint message "Put text here" spawnflags 1; ent_fire hint showhudhint
Printing a text in the console
To simplify your interaction with the console, you can print a pre-recorded text inside.
To create a text you're going to put into the console, you need to put a .cfg file into
"Steam\SteamApps\common\Synergy\synergy\cfg" dir. I recommend you to choose a short and easy to remember name for your cfg file. Now open it with Notepad or some other text editor and type what you would like to see in your console when you will execute this file. Use the "echo" command at the beginning of every line. This may be an example for you.



In-game view
This will make you able to copy and paste the commands without using the steam overlay.
You can also load a great bunch of pre-recorded commands by executing a .cfg file. Displaying a text is just one of the ways to use this feature.
My .cfg files can be downloaded below.
Link: https://www.dropbox.com/s/0iz8zx349ek59cw/syn_cfg.rar?dl=0
sv0
Since many players use the commands to create a mess mostly, as a host you will have to be more cautious.
sv0 is my short name for exec files that have
sv_cheats 1 at the beginning and sv_cheats 0 at the end.

Example:

sv_cheats 1
ent_create item_item_crate modelscale 0.2 itemclass env_flare itemcount 3 targetname prt
ent_fire prt color 255
sv_cheats 0
Some of my sv0 execs will be found here:
https://www.dropbox.com/s/gqpgl4z5zg0zzin/sv0.rar?dl=0
131 Comments
GσттZ Mar 22 @ 2:29am 
@Mac, you can't make an entity a player.
Mac and Cheese Mar 20 @ 10:14am 
how whould i for example make this entity a player? steam64id uid or smh else?
Tinker  [author] Mar 20 @ 10:02am 
@Mac, Targetname means the name you give to an entity, so you can refer to it and give it commands.
Mac and Cheese Mar 20 @ 8:42am 
what does targetname and m1 need/mean?
Lightbringer Jan 14 @ 1:41am 
Can you add this? This is the friendly turret.
ent_create npc_turret_floor spawnflags 544
al.solodov Dec 13, 2024 @ 2:41am 
PIPE?! MP5K?! MG1?! WHATA HEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE...
Tinker  [author] Dec 6, 2024 @ 1:07am 
Quite unlikely. This guide is already bulky and things take time and energy. So your best shot is using hl2 hammer to figure npc names and spanw flags out.
Hakurei Reimu Dec 6, 2024 @ 12:32am 
i know theres other npcs like friendly turret and rollermine will they be added in this guide?
Tinker  [author] Nov 24, 2024 @ 1:17pm 
or stick with ent_create
Tinker  [author] Nov 24, 2024 @ 1:17pm 
i don't think its possible to place different class entities inside one crate. You would either have to use multiple crates