Stellaris

Stellaris

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Cat_Fuzz Extra Special Vanilla: Hot Axis Habitability (Alpha v0.2)
   
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Jun 24, 2020 @ 11:25am
Jun 25, 2020 @ 5:24am
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Cat_Fuzz Extra Special Vanilla: Hot Axis Habitability (Alpha v0.2)

Description
This mod changes how habitability works by creating a 4th habitability axis, 'Hot', which changes the way species interact with planet types.

WHAT DOES IT DO:

• Changes habitability by laying out compatible habitable types onto a grid (see images for details)
• Makes different habitability types have different playstyles. Continental gives you more access to types of planets, at the cost of them not being very habitable, while extreme planet types like deserts or arctic planets give you more favourable habitability for you type, but fewer planets to choose from.
• Terraforming has now been changed to reflect this - costing a little more time and resources, and can terraform to the next adjacent planet type in the grid.


KNOWN ISSUES:

Currently this is an Alpha Public test, so there may/will be a few small issues, such as some terraforming not working quite right or what have you. Let me know about these so I can update the mod.

• No real known issues as yet. I'm still working on the Terraforming mechanic getting the AI to use it, but so far that's it.
• I've not yet got habitability trait modding working with this yet, but not sure if this is a feature or not of this mod. (pending feedback)

Let us know your feedback or thoughts in the comments.

MOD CLASHES:

• Not Achievement Friendly
• Will clash with anything affecting habitability traits, terraforming files.


EXTRA SPECIAL VANILLA SERIES

UNITY / TECH DEPENDENCE:
https://steamcommunity.com/sharedfiles/filedetails/?id=2140985311

SCALED TRAITS:
https://steamcommunity.com/sharedfiles/filedetails/?id=2141378663

EXPANDED PERSONALITIES:
https://steamcommunity.com/sharedfiles/filedetails/?id=2140654244

DEFINED MILITARY:
https://steamcommunity.com/sharedfiles/filedetails/?id=2140664464

These mods are designed to tweak and play with existing mechanics in the game to try to build a better overall experience and to create some fun gameplay. They are largely personal modes I've been using over the last few years, but I've decided to release them.

I may add one or two mechanics here and there (such as traits that are more extreme than vanilla ones), add more to something (AI Personalities) or largely change a current system (Hot Axis Habitability, Tech/Unity Dependence), but these are all largely done within the realm of the game as it exists, and this is my deisgn philosophy and I don't plan on creating any new elements outside of this scope.
Popular Discussions View All (2)
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Jun 26, 2020 @ 6:32am
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Jun 26, 2020 @ 6:31am
BUG REPORTS
Cat_Fuzz