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Ein Übersetzungsproblem melden
1) double shotgun secret at the first room (press button in second room)
2) +1 health pill on top of scaffold (corridor, after you officially get a double shotgun)
3) tommy gun ammo at bottom of elevator (in the wall)
4) marsh hopper surprise (jump to the first capsule with marsh hopper and bunch of marsh hoppers will appear in tunnel)
5) ?
You are probably missing the secret double shotgun at the very beginning. There's a button on the wall when you exit the very first door. It spawns a double shotgun in the lobby room.
good enemy placement, i bet you made quake maps before this.
very conservative with pickups. the elevator is a nightmare without the tommygun.
if you would change one thing it would be to add some more health pickups and bullets for the tommygun.
Please read carefully :
"Important Cooperative Gamemode Note
The cooperative mode of the campaign was designed to be played with the option "EXTRA ENEMIES" ENABLED. The first three levels work well with this option disabled BUT you should be aware by the fact that there could be missing enemies during your game experience. Though, this doesn't prevent the levels from being completed.
Therefore, the fourth and last level were NOT designed to be played with "Extra Enemies" option disabled and you will encounter problems proceeding if you keep it disabled. Make sure the option is ENABLED in order to play the level without any problems."
Stick to singleplayer OR cooperative with extra enemies option ENABLED
I got stuck often.