Counter-Strike 2

Counter-Strike 2

Ocen: 333
All Mirage Smokes (128 Tick - 2020 Update)
Autorstwa: wølf
Every Mirage smoke that you will ever need (maybe).

Includes:
  • Territorial Smokes for Beginners,
  • Situational Smokes for Intermediates, and
  • Psychological Smokes for Advanced Players.

64-tick version here: All Mirage Smokes (64 Tick - 2020 Update)
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Introduction

Howdy

This guide covers over 80 smokes that will help to improve your competitive edge.

Herein you will find a variety of smokes for different strategies including:
  • Territorial Smokes
  • Situational Smokes
  • Psychological Smokes

From the noob to the professional player, this guide will have a little something for everyone:
  1. For Beginners
    Territorial smokes will allow you to acquire or maintain the necessary map control to beat the opposition.
  2. For Intermediates
    A multitude of peculiar smokes and one-ways will allow you to gain the element of surprise.
  3. For Advanced Players
    Add a series of smokes to your repertoire that will allow you to assist your team from across the map or cunningly deceive your opponents.

The smokes in this guide are categorised based upon the general location from which they are thrown.

Number
Location
1
T-Spawn
2
CT-Spawn
3
A-Site
4
B-Site
5
Middle
6
Palace
7
Apartments

Początkowo opublikowane przez Disclaimer:
These smokes are designed for 128-tick servers and may not necessarily transfer accurately when playing on servers with a different tick rate. This guide is accurate as of its publication on 22/06/2020.

For my guide on 64-tick Mirage smokes, click here.

Jump-Throw Bind
Why do I need a jump-throw bind?

The vast majority of these smokes are thrown while stationary, making it incredibly easy to replicate and find success when executing.

However, many of these stationary-thrown smokes take advantage of a jump-throw bind which allows you to jump and throw smokes in the exact same fashion each time.

Setting up a jump-throw bind.

1. Navigate to your Counter-Strike: Global Offensive config (cfg) directory.
By default, it is usually located in: Program Files (x86) > Steam > steamapps > common > Counter-Strike Global Offensive > csgo > cfg.

2. Inside this folder, create a new text file with notepad (or similar) and enter the following:
alias "+jumpthrow" "+jump;-attack"
alias "-jumpthrow" "-jump"
bind "key" "+jumpthrow"
echo "Jump-throw bind is now set."
NB: Here, "key" can be replaced with any input that you would prefer i.e. bind "z" "+jumpthrow" is what I use. For those that are not experienced with making their own config files, I recommend that you choose a key that is not bound to anything else as this code will overwrite any antecedent function.

3. Save this file as "name.cfg" where "name" is whatever you prefer i.e. "jump.cfg" (you must include the .cfg suffix) and ensure it is saved in the "any files" format, not a "text document."
This file will remain even if you update your game, so long as you do not uninstall Counter-Strike: Global Offensive.

4. Launch Counter-Strike: Global Offensive, open up the developer console and type "exec name" where "name" was what you titled your cfg file earlier - your jump-bind is now working.
Make sure you have enabled developer console in your game settings. The jump-throw bind works by first pulling the pin on your grenade and then pressing your allocated jump-throw key. You may need to repeat this step each time you launch CS:GO.

1. T-Spawn
Window / Sniper's Nest
  • Crouch, walk and jump-throw.

Middle Cross / Short
  • Throw.
  • Stand on top of the bin and aim at the end of the forked antenna.
  • Provides cover from short / catwalk.

Middle Cross / Short Alternate
  • Throw.
  • Stand on top of the bin and aim at the end of the antenna.
  • Provides cover from window / sniper's nest.

Short
  • Jump-throw.

Apartment's Entrance
  • Jump-throw.
  • Aim at the end of the antenna.

Underpass / Lowers
  • Crouch and jump-throw.
  • Aim at the top left of the wooden peg.

Connector
  • Jump-throw.
  • Aim at the spot on the carpet between the red and yellow patches.
2. CT-Spawn
A Main / A Ramp
  • Jump-throw.

Palace
  • Jump-throw.
  • Aim to the right of the vent on the roof.

Mid Peek
  • Jump-throw.
  • Aim halfway along the antenna after the fork.

CT-Ramp / Ticket Booth
  • Crouch and jump-throw.
  • Aim at the top of the inner window.

Deep Apartments
  • Jump-throw.
  • Aim at the face of the wooden peg. Requires precision as the gap for the smoke is only a few inches across.

Palace
  • Jump-throw.
3. A-Site
A Main / A Ramp
  • Throw.

Palace
  • Throw.
  • Aim towards the left edge of the wooden peg.

Mid Peek
  • Throw.

Palace
  • Run and jump-throw.
  • Stand with your back against the crate, run and throw after a step or two.

Palace
  • Throw.

CT-Ramp / Ticket Booth
  • Throw.

Jungle
  • Jump-throw.

Stairs
  • Throw.

A Main / A Ramp
  • Throw.
  • Aim just above the top of the concrete perimeter for the door on top of the stairs.

A Main / A Ramp
  • Crouch and throw.

Palace
  • Crouch and throw.

Tetris
  • Throw.

Stairs
  • Crouch and throw.

CT-Ramp / Ticket Booth
  • Throw.

Palace
  • Throw.
  • Rough throw; does not need to be overly accurate.

One-way Connector
  • Underarm throw (default RMB).
  • Stand just into the connector.

Jungle
  • Throw.

Stairs
  • Throw.

CT-Ramp / Ticket Booth
  • Throw.
4. B-Site
Deep Apartments
  • Jump-throw.

Apartments
  • Throw.
  • Aim on the right-hand side of the thin shadow, where the tarpaulin intersects the sky.

Apartments
  • Run and throw.

Apartment Balcony
  • Throw.

Apartments
  • Throw.

Apartments
  • Throw.

Apartments
  • Throw.

Mid Peek
  • Medium throw (default LMB and RMB simultaneously).

Mid Peek
  • Throw.

Short
  • Throw.

Short
  • Run and throw.

Market Window
  • Throw.

Market Door
  • Throw.

Murderhole / Vent
  • Jump-throw.

Market Ramp
  • Throw.

One-way Market
  • Throw.
5. Middle
Short
  • Jump-throw.
  • Aim in line with the left edge of the carpet.

Tetris
  • Jump-throw.
  • Stand on top of the single crate.

Jungle
  • Jump-throw.
  • Stand on top of the double crate.

Connector
  • Crouch and jump-throw.
  • Stand on top of the double crate.
  • Aim slightly up and to the right from the top right corner of the window.

Window / Sniper's Nest
  • Throw.

Short
  • Throw.

Short
  • Run and throw.
  • Most successful when thrown near the start of the catwalk.

Short
  • Throw.

Window / Sniper's Nest
  • Medium throw (default LMB and RMB simultaneously).

Connector
  • Throw.

CT-Ramp / Ticket Booth
  • Jump-throw.
  • Aim roughly halfway down the right side of where the paint has worn away.

Short
  • Throw.

Connector
  • Jump-throw.

Palace
  • Jump-throw.
  • Aim halfway along the left angled edge of the windowsill.

One-way Window / Sniper's Nest (Left)
  • Medium throw (default LMB and RMB simultaneously).

One-way Window / Sniper's Nest (Right)
  • Throw.
  • Aim at the top part of the black scratch that is on the floor.
6. Palace
CT-Ramp / Ticket Booth
  • Jump-throw.
  • Line up with the third bar in the fence and aim at the end of the distant wooden peg.

Stairs
  • Throw.

Jungle
  • Throw.
  • Aim along the line of the vertical crease in the wall's brickwork.

Short
  • Jump-throw.
  • Stand on the highest platform, just along its edge.

Window / Sniper's Nest
  • Jump-throw.
  • Stand with your back against the centre of the first wooden scaffold leg.
7. Apartments
Market Window
  • Jump-throw.

Market Door
  • Jump-throw.

Side of Site
  • Crouch and jump-throw.

Market Cross
  • Jump-throw.

Short
  • Jump-throw.

Site Cross
  • Jump-throw.

Bench Cross
  • Jump-throw.

Apartment Balcony
  • Throw.
  • Aiming in terms of wooden pegs: second column, third row.

Site Cross
  • Jump-throw.

Default
  • Throw.

Side of Site
  • Throw.

Short
  • Jump-throw.

Bench
  • Throw.
  • Aim in-line with where the corner of the concrete "ring" around the tall tower is.

Back of Site
  • Jump-throw.
  • Aim at the bottom right corner of the fourth window.

Jungle
  • Jump-throw.

Connector
  • Throw.
  • Stand on the ledge, just where the red and white walls meet.
Final Remarks
I hope that you found this guide useful and perhaps learnt a smoke or two that you did not know before.


🔥 Happy smokin' 🔥

Regards,
Jack (wølf).
Komentarzy: 14
Takumi Fujiwara 30 czerwca 2020 o 5:26 
Great guide, helped me out a lot . Cheers +REP
Dalida 30 czerwca 2020 o 3:35 
gg
CONT FURAT 29 czerwca 2020 o 20:12 
thanks !
[PK] - White Wolf 29 czerwca 2020 o 3:13 
good:d2bloodseeker:
El Chupacabra 29 czerwca 2020 o 3:13 
nice
pakai 29 czerwca 2020 o 3:01 
nice
k 29 czerwca 2020 o 1:18 
:D :OldEraser:
Jhonzn 28 czerwca 2020 o 21:59 
nice gj
乐阳 28 czerwca 2020 o 19:52 
nice
SH4D0W 28 czerwca 2020 o 17:21 
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