Left 4 Dead 2

Left 4 Dead 2

491 ratings
[SURVIVAL] CEDA [SURVIVAL]
   
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Game Modes: Survival
File Size
Posted
Updated
68.533 MB
Jan 6, 2014 @ 11:56pm
Feb 3, 2014 @ 3:40am
3 Change Notes ( view )

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[SURVIVAL] CEDA [SURVIVAL]

Description
Current Player Record (82 Minutes): http://steamcommunity.com/sharedfiles/filedetails/?id=835078276

For a complete collection of CEDA policies during outbreak scenarios and for an up-to-date report on the current Green Flu Outbreak, please head to the following website: https://steamcommunity.com/groups/CivilEmergencyandDefenseAgency

NOTE: To prevent conflicts please disable Whitaker's Gun Shop Roof if you intend to play this map!

When a military outpost in the centre of philadelphia opens up for evacs it sounds too good to be true... It is. They arrive to find everyone gunned down and the staff dead. They choose to stay and use all the traps and technologies available to them...but how long will they survive?

Features:

-Huge survival map spanning 3000 units from the highest to lowest walkable point!
-Two modes to mix up the gameplay and to test your skills (Aboveground and Underground)
-Through the extensive use of randomised events, each play through is different from the last. The elevator might be ready after 5 minutes, maybe 10, you never know.
-Innovative and immersive objectives mode and assignment system allows you to play freely or try to live out the last moments of the survivors.
-7 different traps to use to your advantage against the undead enemy (lasers, incendiary, explosives, gases and more)
-Large open spaces to claustrophobic corridors to test your strengths and weaknesses
-Vast array of weapons to use including 3 different armouries throughout the map!
-Make use of the blast doors and miniguns to dispatch and slow your enemies.
-Alternate story lines to immerse you deeper in the game (the events in the underground mode occur before the above ground mode)

I'm aware that the map may become very hard after you get underground, in single player I haven't experienced it because the director treats zombie spawning differently for a single player rather than 2 or more. If you experience amazingly high amounts of zombies while underground I need to enforce that it has been my focus for a good part of half a year and right now it seems to be the best it's been, but again, i haven't been able to see the effects of the new tweaks I did with other people.

Thanks to everyone who stood by me and helped me with the development of this, I know I said for months that it was ready and then went back to the story board but we're finally here!
253 Comments
Larva1856 Apr 6 @ 7:43pm 
Why is it always sunny in this Philadelphia.
Jane Lane Feb 9 @ 7:58am 
I guess you could say it's always sunny in Philadelphia
mackkings Jan 3 @ 3:34am 
add css weapons in the gun room and underground
it makes it feel more modern in a way that it has TLS stuff in it
[Solid] _ Ibis Sep 22, 2024 @ 5:34pm 
Fd
死。Μεγαθήριο May 11, 2024 @ 1:26am 
@s. prīncēss . ıu
死。Μεγαθήριο May 11, 2024 @ 1:26am 
Piece of shit
BECKBRU Nov 3, 2023 @ 5:06pm 
Texeon NURV  [author] Dec 8, 2021 @ 4:37am 
Thank you very much TheCloudNine. I totally agree, the specials spawning has always been so OP in this map. I believe it's because of the extremely tight spawn locations as a lot of the game area is player reachable or in-view.

I don't think I ever figured out why the tanks wouldn't stop coming :S It's been so long since I worked on this :D
TheCloudNine Dec 8, 2021 @ 12:28am 
Definitely well made in many aspects, but I would honestly just recommend this to people who want a REAL challenge, not some easy breezy "boring" map. Special infected spawns seem VERY uncontrolled. Multiple of the same special spawn at the same time, along with about 3 other types of specials, and Tanks appear about every 30 seconds or less. My friend and I keep managing to get 9/10 cans but end up dying due to the extremely overwhelming number of specials, but other than that this is definitely a pretty cool map!
Texeon NURV  [author] Nov 18, 2021 @ 4:03pm 
@PlayGamer: Thanks very much mate :)