Stellaris

Stellaris

135 ratings
Holosphere Species Pack
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73.385 MB
Jun 18, 2020 @ 6:33pm
Oct 29, 2020 @ 6:18pm
4 Change Notes ( view )
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Holosphere Species Pack

Description
Finally I think I’ve got it! May I boldly present, The Holosphere Species Pack! I’ve spent the past week brushing up the coding for this oldy but goody.

Firstly all thanks and credit to Selfae for making the original.
Selfie’s original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=868965217
All pop and city 2D art by Selfae.

What Ya Get:
A functional species pack with all the ships except the juggernaut and unique starbases. I had to make a lot of changes for this to work so most of the original nuts and bolts were changed to reflect the original vision.


Origin photo artwork by: Cameron Gray. Title: Awake Could Be So Beautiful
https://parablevisions.com/awake-could-be-so-beautiful/


NEW ORIGIN
Phased Existence: "We are beings made of photonic energy. Without mass we have developed advanced computing technology that allows us to build robotic works and computer interfacing techniques that allow us to become one with our technology. Yet our brightest of philosophers must always wonder, is our evolution organic or synthetic?"

REQUIREMENTS: Utopia DLC is now required for origin to work. More requirements TBA.


Change log: 6/24/20
Added the hologram bodies to main pop list should show up now.
Added a system to game start that should give you a big advantage.
Added pop upkeep so they act more like living pops.
Fixed some errors on log.


Thanks for all the steam awards, I'm not sure if I deserve it or not.

6/27/20

930+ downloads and 120+ favorites...This is mind blowing...Thank you all for the support. I'll do my best to keep the content great! 6/24/20



Thank you so much to all of you who have sub/ liked this mod. I was just playing around for fun and now this mod made it to the most popular list of last week and its only been up for 48 hours! Thank you so much, its a rather humbling experience. 6/19/20



BETA
I would consider this a beta upload. I am working on making an archaeology event that will advance a unique story about the Holofrixits origin.

Conflicts:
I used vanilla crisis event files for the ships/ starbases so idk if there will be conflicts with ship or strabase mods. Sorry no NCS for a while, maybe ever. Use different shipset. Please report any and all problems.
(I'll figure out how to make bug report page in future updates.)
Popular Discussions View All (3)
1
Dec 18, 2020 @ 1:50am
Suggestions
mrearly1
0
Jun 24, 2020 @ 9:58pm
Plans and help
mrearly1
0
Jun 24, 2020 @ 9:54pm
Bug Reports
mrearly1
32 Comments
Blubbyfeet Dec 23, 2023 @ 8:29am 
this for current stellaris?
mrearly1  [author] Dec 19, 2020 @ 12:26pm 
@Darmok and Jalad at Tanagra: first off great name. Secondly, sorry I made it to work with one origin b/c otherwise it wouldn't work with the planet I wanted. There is another mod on workshop that will let you use this species
Darmok and Jalad at Tanagra Sep 23, 2020 @ 8:26am 
mmm when i use this mod with a certain origin mod they seem to conflict as their origins start me in the Holosphere starting system instead of doing what they are doing
kerrigan1603 Jul 28, 2020 @ 10:46am 
Shouldn’t it be ai?
Flamehedgehog63 Jul 1, 2020 @ 4:32pm 
Wait nvm I fixed it.
:Blessing:
Flamehedgehog63 Jul 1, 2020 @ 4:31pm 
I am getting the missing discriper file error.
llordender Jun 26, 2020 @ 2:27pm 
i give award for another creative species
DanielTripleDecker Jun 25, 2020 @ 8:56pm 
Amazing i waited a while for this mod to work again
crgzero Jun 25, 2020 @ 4:11pm 
I still think Paradox will re-add the other 2 drives back into the game as a DLC later on down the road.
Steven Jun 25, 2020 @ 3:05pm 
I also never understood there theroy on jump drives..

you can always jump drive emerngey FTL out of combat but you cant use that same tech to move around the system till you unlock it seems to me that emergency ftl should be part of jump drive system and should not be option till you get the tech for it..

and why allow jump drives anyways if you take out warp drives due to fact that you dont like how warp drives breack hyper lanes game balance I mean jump drives are same thing breacking game hyperlane system.. why keep one tech that breacks that game system but remove anther tech becuase you dont like how it breacks that same system it makes no sense at all ?