STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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Max XP Peragus and Telos with TSLRCM (WIP)
By Snowman and 1 collaborators
An attempt to maximize XP in the first planet of KOTOR 2: TSL using any in-game method other than infinite XP glitches.
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Introduction and Essential Starting Information
In this guide we will be attempting to maximise XP on Peragus while minimising the attribute, stat, feat, and power requirements needed to do so.

Before starting, here are a few important points:
  • You need to have the Restored Content Mod installed to follow this guide. I also have the M4-78EP mod installed but I am nearly certain it does not affect Peragus in any way. I do not have anything else installed.
  • Mines and Locks give more XP on Difficult than on Normal or Easy, so you will need to play on Difficult to maximise XP.
  • If you cannot hack a console/recover a mine/repair a droid/unlock a locked object it is because you forgot to use Force Valor beforehand. You will need to use it for nearly every skill check attempt throughout this guide.
  • When using the leveling tables, any extra skill points left over after leveling up are intentional, as meeting requirements at later levels will rely on having some skill points in reserve. Therefore, be careful when spending any extra skill points until you're finished with the guide, as you may need them for later levels.
  • Mines and locks give XP based on your actual level not on what level you would be based on your XP. This is important because both mines and locks give less XP once you have passed a certain level threshold. E.g. Easy locks give 10XP per level from levels 1-6 but only 5XP per level from then on. This means an easy lock picked at level 6 will give more XP than it will at levels 7-9, so you need to hold level ups at certain points in order to maximise XP. According to the wiki mines follow the same formula, but regardless of what level you are on Peragus they always give 15*level.
  • Some parts of this guide will ask you to save scum to manipulate random loot drops. As a Sentinel or Consular this isn't strictly necessary to get maximum XP, but it will require you to invest more points into your attributes, feats, and skills. If you have chosen to play as a Guardian you will need to save scum. You do not get enough skill points reach 15 Computer Use and Repair by level 9 without getting the Exchange Work Gloves. All of that said, save scumming is not hard and takes 5-10 minutes for each item needed on average and I will point out where I have found the loot in the guide so that you know where to look. The stat values in the tables below assume you will save scum for the Exchange Work Gloves. Additionally if you have a Dexterity stat below 12 you will need to add a point or two to your Stealth skill or save scum for a stealth boosting item, the Aratech SD Belt and Stealth Field Enhancer are the most common.
  • Be a jerk to Kreia at every opportunity. We need to get her below 10 influence by the time we leave Telos to get some of her dialogue XP. It's impossible to get her influence high enough to unlock those conversations so you need to lower it at every opportunity.
Minimum Stat Requirements
All classes require a minimum of 10 CHA and 14 INT

Quick reference leveling tables can be found below.

Jedi Guardian:
Level
1
2
3
4
5
6
7
8
9
Computer Use
0
1
1
1
2
2
5
8
8
Demolitions
4
5
6
7
8
8
8
8
8
Stealth
0
0
0
0
0
1
1
1
1
Awareness
0
0
0
0
0
0
0
0
0
Persuade
4
4
4
4
4
4
4
4
4
Repair
0
0
6
7
8
9
9
9
9
Security
0
0
0
2
2
2
2
2
2
Treat Injury
0
0
0
0
0
0
0
0
0
Stored Points
4
5
1
0
0
0
0
0
3

Level
Feat
Power
1
Computer Use
None
2
Repair
Force Valor
3
Security
Any
4
None
Any
5
Gear Head
Any
6
None
Any
7
Improved Gear Head
Any
8
None
Any
9
Master Gear Head
Any

Jedi Sentinel:
Level
1
2
3
4
5
6
7
8
9
Computer Use
4
5
6
7
8
9
10
11
11
Demolitions
0
5
6
7
8
8
8
8
8
Stealth
0
0
0
0
0
1
1
1
1
Awareness
0
0
0
0
0
0
0
0
0
Persuade
4
4
4
4
4
4
4
4
4
Repair
0
0
0
7
8
9
10
11
12
Security
4
5
6
6
6
6
6
6
6
Treat Injury
0
0
0
0
0
0
0
0
0
Stored Points
8
6
8
4
6
8
11
14
18

Level
Feat
Power
1
Demolitions
None
2
None
Force Valor
3
Repair
Any
4
None
Any
5
None
Any
6
Any
Any
7
Any
Any
8
None
Any
9
Any
Any

Jedi Consular:
Level
1
2
3
4
5
6
7
8
9
Computer Use
1
1
1
1
2
2
8
11
11
Demolitions
0
5
6
7
8
8
8
8
8
Stealth
0
0
0
0
0
1
1
1
1
Awareness
0
0
0
0
0
0
0
0
0
Persuade
4
4
4
4
4
4
4
4
4
Repair
4
5
6
7
8
9
10
11
12
Security
0
0
0
6
6
6
6
6
6
Treat Injury
0
0
0
0
0
0
0
0
0
Stored Points
6
4
6
2
2
3
0
0
3

Level
Feat
Power
1
Demolitions
None
2
None
Force Valor
3
Security
Any+Any
4
None
Any
5
None
Any
6
Computer Use
Any+Any
7
None
Any
8
None
Any
9
Any
Any+Any
Peragus Admin Level
Character Level 1:
  1. Upon waking up head to the medical bay terminal and open the morgue door
  2. Investigate the treatment request to start the side quest. Do not unlock anything else using this terminal.
  3. Complete the conversation with Kreia
  4. Get the mining torch, open the door, get the vibroblade
  5. Kill all the droids as you go down the corridor
  6. Once you get to the section where the corridor turns left, ignore the locked container and head left. Kill the 3 droids in the next room.
At this point you should level up.

Character Level 2:
  1. Ignore the locked containers in the room and head out into the atrium. Kill all the droids except the droid down the ramp behind the console.
  2. Make sure to head up the hallway across from where you entered and kill the 2 isolated droids in the room at the end.
  3. End the lockdown using the console.

    This turns the final droid non-hostile and gives you 50xp. If you have a point in Computer Skill you can reprogram the droid to defend organics, which will give you the 50xp you missed from killing it. However if you wait until you come back to this section with Kreia it will give you 52! xp. You can then salvage it for a few extra components you wouldn't have gotten otherwise.

  4. Turn back and release Atton, and complete his conversation.
Save before starting the conversation about unlocking the mining tunnel hatch with T3-M4.

Occasionally the droids you do not kill in the Hangar Bay in the next section will despawn by the time you return at the end of Peragus and you will have to reload to this point and go through the whole mission again to get them to spawn correctly. This is fairly common as I played through Peragus approximately 10 times to make this guide and the droids despawned twice.

At the end of this section you should have 1800 total XP.
T3-M4 Hangar Bay & Fuel Depot
NOTES: Nothing done in this section gives XP to the main character, so we want to do the minimum required to progress. This also means you can set the difficulty to easy for this entire section. This will allow as much XP as possible to remain for the MC when you come back through at the end of Peragus. However, all items collected are transferred over to the main character so we might as well grab anything that isn't behind a lock now. As you will be running past a lot of droids, be prepared to either reload a lot or use repair kits to get through this section.
  1. Start by unlocking the door to the Hangar Bay. A cutscene plays just inside the door.
  2. Turn around and loot the droid corpse, then open the door to the corridor leading to the Fuel Depot.
  3. Ignore the droids and run down the first ramp.
  4. Open the container on the landing while continuing to ignore the droids.
  5. Head down the second ramp and go through the door to the Fuel Depot.
  6. Once through, open the door across from you and quickly loot the corpse and droid, turn around and head back to the Hangar Bay.
  7. Keep ignoring the droids as you run up the ramps.
  8. You should have looted a mine from the body in the Fuel Depot. Set this on the malfunctioning door.
  9. Once it opens head in and loot the 2 containers inside.
  10. Unlock the footlocker to get the computer spikes you need to open the door to the Upper Fuel Depot.
  11. Head to the computer and only open the door. Don't do anything else.
  12. Head down the next corridor (continuing to ignore the droids) and loot the dead droid at the end.
  13. Turn right through the door and go through the next room and into the loading zone to the Upper Fuel Depot.
  14. Once inside head to the computer and unlock the door to the Mining Tunnels, then exit the console.
Remember to turn the difficulty back up to difficult.
Peragus Mining Tunnels
You will now resume playing the main character, who should currently be at level 2.
  1. Head straight down to the tunnels, ignoring the locked footlockers from before.
  2. Once there open the first container to get the armor it contains, so you don't take too much damage in the next section.
  3. Run past all the droids and pray they don't kill you.
  4. Once you get to the terminal use Force Valor then enter the console and use the "Disable Mining Against Organics" option, then log out. It should only cost you one spike if you have a computer skill of 4 or more.
The reason why we shut down the droids without killing any is that every droid you kill before shutting them down reduces the XP bonus from shutting them down by 50 whereas you only lose 25xp per droid for the 10 or so droids killed after levelling up to level 4.

Level Up!

Character Level 3:
  1. Once you level up use Force Valor again and re-enter the console, use the option to "Investigate Droid Schematics" to blind the droids.
  2. Then use the option to "Enable Mining of other Droids" to turn the droids hostile again, this should also cost 1 spike. Lower the fuel containment barriers and exit the console.
  3. Kill all the mining droids and leave the maintenance droids. Mining droids give less XP when killed at level 4 whereas maintenance droids do not, so we want to reach level 4 killing only mining droids to maximize XP. Avoid all locked doors, containers, and mines. At some point during this you should level up again.
Level Up!

Character Level 4:
  1. Now you've leveled up, kill the remaining mining droids and then kill the maintenance droids as well.
  2. Use Force Valor and re-enter the console. Spawn the droid that unlocks the door and then kill it.
  3. Once all the droids are dead backtrack through the section and recover all the mines. The reason we have waited until now to recover them is because they give more XP the higher level you are.
  4. Backtrack to the shut down droid at the start of the area, use Force Valor, and boot him up. With a Repair Skill of 8 you can optimize the weaponry and the targeting systems, as well as boot him into patrol mode, for maximum XP.
  5. Finally sweep the whole area looking for loot and locked containers, including the one next to the console (unlock using Security as you won't have enough computer spikes to unlock it through the console).
  6. Head to the turbolift up to the Fuel Depot.
You should have 8085 total XP at the end of this section.
Peragus Fuel Depot & Admin Level Part 2
  1. Upon leaving the tunnels you meet HK-50 and start a conversation with him. Interrogate him to your hearts content, then go get the Sonic Sensor.
  2. Kill all the droids in the corridor. The door at the end has 4 Floating Mines inside that only give XP if you kill them before they explode on you, so equip a blaster, open the door, and run to a safe distance to pick them off.
  3. Backtrack down the corridor and bash open the damaged door (which is next to a locked door, leave it locked) and kill the droid inside.
  4. Head over to the console and click through all the options except for destroying the console, then take the turbolift to the Admin Level.
  5. You can talk to Atton here for some dialogue but it won't give you any XP.
  6. Head over to the security desk (continuing to ignore the locked containers) and get the voice print.
  7. Return to HK-50 and get the final voice print, then persuade him to speak the code before leaving the conversation for an extra 250 XP. You may need to use Force Valor for the option to show up. This should level you up.
Level Up!

Character Level 5:
  1. Use Force Valor and then use the workbench to create a computer spike.
  2. Finally, go to the Med Bay on the Admin Level and hack the Med Bay computer to track the treatment request, but do not open the Med Bay storage room yet.
  3. Head back to the Fuel Depot and use the terminal to discover that HK-50 sent the request to poison the Kolto tanks.
  4. Go unlock the airlock door and proceed outside, ignoring the container next to the console.
  5. Watch the cut-scene with Atton and the Harbinger on the walkway and proceed through the airlock into the Dormitories.
You should have 11210 total XP at the end of this section.

Save just outside of the dormitories load zone while in space. I have managed to pull the Interface Band, the Infiltrator Gloves, and Aratech SD Belt from the footlockers and bodies in the poison gas area.
Peragus Dormitories & Admin Level Part 3
  1. Upon entering the Dormitories run straight through the entire area to the elevator and take it to get Kreia (the code to manually open the elevator is 7, 5, 13, 17, 3). This way we can come back and do this whole section with a 3, 5, or 7% bonus XP due to her Mentor passive ability. This is based on Kreia's level so remember to level her up ASAP. Remember to maximise her Repair Skill at every level.
  2. Backtrack to the Dormitories and work your way through the droids until you get to the locked door at the end of the U-shaped corridor.
  3. Unlock it and kill the 2 droids inside but do not unlock the 2 lockers.
  4. When you get to the console that opens the door to the Crew Quarters destroy it as this grants the same XP as using a repair part and a spike to end the lockdown but does not waste any items.
  5. Kill the 2 droids on either side of the corridor and turn around.
  6. In the next big open area leave one of the freeze ray turrets and the big droid alive and kill the rest of the droids.
  7. Kill the big droid. This should level you up.
Level Up!

Character Level 6:
  1. Kill the last freeze ray turret.
  2. Go back around the area unlocking all the containers and picking up all the mines while looting the place. View all the holotapes, find the secret stash, etc. then go back up to the Admin Level.
  3. Blowing open doors doesn't give XP so set the difficulty to easy to blow open the 2 damaged doors in the dormitories then set it back to difficult once they are open.
Return to the Admin Level
  1. Go to the Med Bay and open the storage room using Security (not the console), as this grants you more XP.
  2. You can now unlock the containers in this section as this is the highest level you will see them at, granting you the most XP for doing so.
  3. Just before entering the room with Atton equip a blaster, as the next fight features mines that you need to shoot before they explode to get XP from them.
  4. Kill HK-50 and the mines then head through the door behind him to the Fuel Depot and unlock the door and container you left locked in that section (next to the console).
  5. Finally, after all this time, you can reprogram the last mining droid to defend organics.
You should have 17599 total XP at the end of this section.

Save before you enter the Harbinger as you will need to save scum loot if you want an extra 30xp in the Fuel Depot after Harbinger. You need to get the Exchange Work Gloves and the Stealth Field Enhancer(if your Dex is low) in either the Harbinger Upper Deck or Harbinger Engine Deck.
Harbinger Upper Deck
If you are playing a Guardian I recommend quicksaving upon entering this area and running around checking all the loot containers to see if you got an Exchange Work Gloves. If you did, great, reload your quicksave and follow the route it will be wherever you found it before. If you didn't, reload the hard save you made before entering the Harbinger and repeat the process until you do. This will save you a ton of time compared to doing this section in its intended order before finding out whether or not you go the gloves.

This section is by far the most difficult section to route so I've borrowed some images from gamerwalkthroughs[gamerwalkthroughs.com] and drawn the route on them so it is easier for you to follow.

In this section there are 2 variables at play. Easy locks give more XP at level 6 than level 7 and each of the assassin encounters is scaled to your level when you encounter them rather than when you enter the area. Therefore we want to pick every lock while encountering as few assassins as possible before reaching level 7.

Red is the route you should take and yellow is assassin spawns. The numbers in-text refer to the numbered position in the image above it.


Upon spawning head to #2 and get the navigation charts from the computer as well as play the logs. Turn immediately around and head back the way you came to #1. Turn right and open the container then fight the assassins at the 4 way corridor. Go to #4 and play the logs, then head to #5, fight the assassins and enter the next area.

Harbinger Med-bay

Loot 3 of the 4 crew quarters, ignoring the locked one opposite #2 on the map above. We will come back to the locked room later.

Fight the assassins at the end of the corridor then head through the med bay to the console at #3. Save. Click through all the options, you should get 100XP but occasionally it doesn't give the XP. Reload if it doesn't. The plasteel cylinders in the Med Bay can contain the Stealth Field Enhancer. You will fight another group of assassins on the way to #7. Unlock all the containers here.

This should cause you to level up. Ignore this level up for now as for some reason locks will still give you more XP until you actually level up while enemies will still scale as if you had levelled up.

Go fight the 3 remaining assassin groups, unlock the door and investigate the droids at #5, then activate the droid at #4 (which Kreia can do for 1 part if you've maxed her Repair Skill).

Return to the previous area and fight the 2 remaining assassin groups, unlock the 1 remaining container, and loot the whole area. The plasteel cylinder at position 3 can contain the Exchange Work Gloves. If you are playing a Guardian you will need to have the Exchange Work Gloves at this point to unlock the next lock. Sentinels and Consulars can pick it up in the next section where it is quicker to save scum.

Return to the locked crew quarter opposite #2 in the second image. It is locked by a door that needs 19 Security to open on Difficult, which is impossible at this point in the game without a lucky +Security item drop. Fortunately for us, for some reason it gives the same amount of XP on Easy and Normal as it does on Difficult so we can turn down the difficulty and not lose any XP (because this lock is a difficult lock it gives more XP at level 7 than at level 6, however the extra XP we gain from this lock by levelling up is very quickly eclipsed by the XP lost from the rest of the locks on Peragus). Don't forget to turn the difficulty back up after doing this!

Head back through the Med Bay, down to the engine deck and meet Darth Harlequin-Ichthyosis.

You should have 25206 total XP at the end of this section.

Save before you enter the Harbinger's Engine Deck as you may still need to save scum a drop if you want an extra 30xp in the Fuel Depot after Harbinger.
Harbinger Engine Deck and Peragus Fuel Depot
  1. Use the console at the end of the corridor to open the door to the engine room (it will cost 1 repair part). The unlocked plasteel cylinder in this room can contain the Exchange Work Gloves
  2. Leave the room and make a U-turn to the left. Activate the engine hatch using the console then continue through the fuel lines to the Fuel Depot. Ignore everything else in this area for now.
The droids in this section occasionally see you through stealth with a skill of 1 but never see you with a skill of 2 which is why you either need 12 Dexterity, an extra point or 2 into your Stealth skill, or a Stealth boosting item.

Assuming you save scummed the loot necessary:
  1. Add T3 to your party, equip the Exchange Work Gloves and Safety Harness(guaranteed drop), then go into solo mode and recover the mine. All mines from this point until the end of Peragus require 15 Demolitions to recover.
  2. Equip the Stealth Field Enhancer(if you needed it because of low dex), and the Stealth Belt(guaranteed drop), sneak around the droids and when you get to a mine position yourself so that the droids won't see you and equip the Safety Harness and use Force Valor to recover it.
  3. Repeat step 2 for the final mine in the fuel lines.
  4. Kill the 2 large droids in the room after the 3rd mine.
  5. Sneak up the ramp, disable the containment field and kill 3 of the 4 large droids.
  6. Go back down the ramp and kill 3 mining droids without killing one of the healing droids then kill the last large droid.
  7. Kill the rest of the droids and go back to the Harbinger Engine Deck and open the last 2 locked containers.
You should have 28931 total XP at the end of this section.

Save before the next section.

Sometimes the droids you left there as T3-M4 will despawn and you will end up with less XP. Reloading sometimes fixes it but other times you may just have to reload to before the T3-M4 section.
Hangar Bay
  1. Here you get the pleasure of fighting all the droids you left behind during your first stint as T3-M4, as well as all the newly spawned droids. Kill them all, not forgetting the 2 you left down the ramps in the lower Fuel Depot.
  2. Open all the locked containers in the area then head over to the console.
  3. Click through all the options in the console except downloading the area map (it costs spikes and doesn't give XP). This should open the door to the hangar where you will find even more droids to kill.
  4. Kill droids until you get to the locked footlocker at the end of the hallway and unlock it.

At this point it gives more XP to pick up the remaining mines at level 8 than it does to unlock the remaining locks at level 6 so...

Level Up!

Character Level 8:
  1. Kill all the droids while watching out for the mines and recovering them as you make your way down to the decontamination chamber.
  2. When you get to the console in the decontamination chamber switch to T3-M4 and use him to shut down the gas and open the door, to minimize the number of spikes that you need to use.
  3. Head into the Hangar Bay and open all the containers and kill the final droid then board the Ebon Hawk.
  4. Before boarding the Ebon Hawk you should have 33831xp. Save as the shooting Sith section is very random.
  5. Once you board, kill all 28 Sith soldiers with the turret (don't use exploding barrels to kill them, as this doesn't provide any XP). There is 300 additional XP for not allowing anyone to board the ship, but this comes at the cost of being able to loot the soldiers that board.
  6. After you hyperspace jump from Peragus and complete Kreia's dialogue you receive your final XP from Peragus.
There is something strange going on during the Sith boarding section causing me to get varying amounts of XP even if everything went the same. I've tested shooting them all as soon as possible, shooting them as late as possible, exploding barrels while no sith is near them, etc. I've ran it a number of times and am always a multiple of 50xp off making me think sometimes the Sith do not correctly give you XP.

When you regain control of your character you should have 40706 total XP if you did everything exactly as I did including save scumming. If you find any adjustments to this guide that increase that number please let me know!
Ebon Hawk
  1. Fix T3 with Computer Use once: 250xp
  2. Do not fix him anymore
  3. Make him play the video
  4. Investigate HK-47
  5. Talk to T3 about HK-47: 500xp
  6. Talk to Kreia (remember to be a jerk)
  7. Talk to Atton
41456xp

You need to skip the remaining 1250xp from repairing T3-M4 because if you get the XP you lose the 5% kreia bonus you could get next time you see T3-M4 which amounts to 113xp. Additionally if you took the 1250xp now you would be level 14 when you fight the 3 HK-50 droids at the polar base meaning they would give 300xp instead of 375. If you don't take the 1250 you can kill 2 of the 3 for 375 before you level up and get 300 for the last one. As far as I can tell in order to get 375 for the last HK-50 you would need to only take 500xp on the Ebon Hawk and get 13 droids from the 19 enemies at the end of Chodo's quest-line which would leave you with 66007xp at the end of Citadel Station and 90201xp at the start of the HK-50 fight. You would then need to kill all 3 HK-50's without killing or exploding a mine which is probably impossible.
Telos Citadel Station
Getting Started
  1. Kill the guy in apartment A2 200xp
  2. Get Harra's quest in apartment A1
  3. Kill the 2 mercenaries in the entertainment district 375xp ea.
  4. Kill the Sullustan 250xp
  5. Kill the exchange door guard 375xp
  6. Leave and re-enter area
  7. Kill new door guard 375xp
  8. Repeat 2 more times 375xp ea.
You should level up after guard 3.

Level 10
  1. Talk to Czerka agree to help 100xp
  2. Talk to Ithorians agree to help 100xp
  3. Win swoop racing and beat Mebla Dule 3 times in a row for the D Paazak card, buy her +/- cards
Harra's Quest must be done before killing the exchange as you need to talk to Luxa before she disappears. Sadly TSLRCM fixed a bug where you could do this quest twice. Light Side and Dark Side give same XP so pick whichever suits character.

Light Side
  1. Talk to Doton, say you don't have money for the 1k paazak wager 100xp
  2. Talk to Harra, he will tell you about the Exchange 50xp
  3. Talk to Luxa, tell her about Doton but don't have him beat up 50xp
  4. Beat him in Paazak
  5. Free the dancer 250xp
Dark Side
  1. Talk to Doton, say you don't have money for the 1k Paazak wager 100xp
  2. Talk to Harra, he will tell you about the Exchange 50xp
  3. Talk to Luxa, tell her about Doton and have him beat up 50xp
  4. Make Doton free the dancer
  5. Keep the dancer to get her money for the rest of the game
  6. Take Doton's 2k
  7. Kill him anyway 250xp

Get your gear back from Gren and accept all his side quests

Batono Quest
  1. Ask Czerka hangar guard about Batono's whereabouts
  2. Ask Lorso the same question
  3. Ask Chodo as well, he will tell you where Batono is
  4. Find Batono, convince him you will protect him and say you'll come back
  5. Tell Lorso Batono's location
  6. Don't return to Batono yet, we need to level up before fighting the Czerka mercs
Main Quest
  1. Go to the Ithorian hanger to get the droid and blast the thugs
  2. Working with Ithorians gives more XP than working with Czerka by almost 2k
  3. Complete Ithorian questline until you kill the exchange by killing Slusk and Luxa but don't return to Chodo yet.
Duros Quest
  1. Talk to Gren about modified blaster
  2. Kill duros assassin
  3. Talk to the Samhan Dobo and accept his smuggling quest (do not talk to Dendis as you can savescum amazing items in his inventory as long as you save before talking to him)
You should level up to 11 after talking to him

Level 11
  1. Use security to retrieve the Bachani plant sample
  2. Return to Dendis
  3. Kill the Ithorian in the hangar bay before getting the shield
  4. Return to Dendis
  5. Unlock the med bay plasteel container with Security not Computer Use (if your Security skill is too low just turn down the difficulty it gives the same XP at every difficulty)
  6. Kill the CSD guard
  7. Return to Dendis and accompany him to the hangar
  8. Kill all 3 CSD
Main Quest
  1. Talk to Chodo and do the B4-D4 section until you talk to Chodo with the data as B4-D4
  2. Don't talk to Chodo when you are your main character again
  3. Kill B4-D4 and T1-N1 at the docks
Batono Quest Part 2
  1. Tell Batono you're taking him to Gren
  2. Pretend you don't know the guards and kill them
Main Quest
  1. Talk to Chodo then leave the area
  2. Chodo should call you about the mercs attacking
  3. Save before loading into the Ithorian zone
The mercenary attack on the Ithorians gives variable XP depending on how many droids spawn vs mercenaries, droids give 250xp and mercs give 200xp. 19 droids is ideal but nearly impossible. 10 is the most I've ever gotten to spawn. 11 would save 10xp in the restoration zone if you can manage it.

Once you've killed the mercs talk to Chodo and you're done.

Assuming 10 droids you should leave Citadel Station at level 12 with 66098xp
Telos Restoration Zone
You must take Kreia in your party.
  1. Kill all the enemies in both zones without recovering or exploding any mines
  2. Before going into the secret base recover all the mines
  3. Loot everything
This should easily get you to level 13 and you should have 80016xp.
69 Comments
SCARaw Jan 26 @ 12:27am 
i tryhard as hard as i can (level 2 not leveling up tho, i know it affect mines exp) and im only 10650 EXP before dormitories
Very Gringo Jan 23 @ 1:32pm 
Iirc t3 video b4 tells and after peragus is Kotor 1 stuff. Ask him about that and pressure him to give more options, but pick the light side options. This guide gears you for a light side playthrough more than a darkside
zeckes Jan 16 @ 2:34am 
Anyone knows what video I am supposed to make T3 show me, before Telos and Atris? (as per the guide at Ebon Hawk section).
zeckes Jan 15 @ 7:53am 
IF I followed your guide exactly (except for what I am writing next) then these numbers should be correct.

At the start only use the console to unlock the morgue.
Peragus Admin Level - You'll be 50 xp short from what you listed (Just before T3) but for now that's ok.
Peragus Mining Tunnels - Here (Well, as you leave the area and meet HK) you'll only be 25 xp short from what you listed so if you start the treatment quest here you have gained 25 xp.
John Lemon Jan 4 @ 3:55pm 
By including some stuff I missed from the comments, I managed to squeeze 89 more xp out of Peragus (41410 xp when regaining control in the Ebon Hawk)

- 400 xp from the fuel depot terminal instead of 350 after checking the ID of the terminal, Investigating the comm system, getting the last voiceprint and checking the fuel lines. 26 xp of this is lost because one less droid is killed at level 5 in the dorms (if someone finds a better optimization... I tried to keep the fuel depot enemies for after getting Kreia but I can't get better xp than through the default route), BUT you can get all mines (vs 2) in the fuel depot at level 8, which gives out 15 more xp

- 50 xp from a repair check on the hangar computer if you skip it as T3 (missed it earlier)
John Lemon Jan 3 @ 9:51am 
-Kill Corrun & Opo Chando during the Mainframe quest (obvious for the extra exp but not in the guide)

-Delay killing B4-D4 to after the attack

-During the attack, mercs/droids spawn as you progress further into the compound. You can savescum to maximize droid spawns :
--In the entrance, 5/6 spawns can be droids
--In the main hall, 7/8 spawns can be droids
--In the vivarium, 4/5 spawns can be droids
Getting the highest amount of droids is easy for the entrance and vivarium but can be time-consuming in the main hall. You should have 67127 exp after killing B4 & T1.

-In the restoration zone, keep Bao-Dur level 10 and delay getting the mines until you've killed all enemies in the two outside zones. You should have 81758 exp before heading into the base.

I'll see how it plays out with the level up timings, especially during the HK-50 fight, and i'll tweak some stuff around if needed.
John Lemon Jan 3 @ 9:50am 
-When you find T3, dodge the first two mines, kill all mkI droids on the lower floor, stay as far as possible from the upper level, recover the third mine, kill the two mkII droids, get the first two mines. You should level up around here. Then, deactivate the containment field and kill the mkII droids on the upper level. You should get full exp from them since they will only spawn when you get near the console (Exp : 29351)

-Unlock all containers in the fuel depot using level 6 Atton. Get the mines with your MC. You should have 34271 exp before boarding the Ebon Hawk

-In the turret minigame, shoot exactly 10 Sith. You should level up (Exp : 36021) when regaining control of your char and get full exp from 19 Sith on board. You should have 41321 exp after the bunch of cutscenes.

From here, its getting more experimental and there might be stuff that needs further tweaking

-Don't repair T3 in the Ebon Hawk

-Level up Kreia ASAP to increase her mentor bonus
John Lemon Jan 3 @ 9:49am 
By compiling some tips in the comments plus some optimizations I found, I was able to get 67127 xp before leaving telos citadel without doing the sneaking around the mines in the fuel depot and without repairing T3

-Delay investigating the med bay terminal until you leave the mining tunnels.

-Get the 350xp from the fuel depot terminal by investigating terminal ID, checking fuel line cameras & getting the last voiceprint from the same session.

-In the dorms, unlock the console using a part, end the lockdown but delay stopping the gas until you level up. Leave the two mines in the dorm.

-You can level up to 7 in the harbinger med bay and keep Atton level 6 and use him from now on to open locks, except the hard lock in the crew quarters, which you should open with your level 7 main char.

-At level 7, before accessing the engine deck, activate the med bay droid then get the mines from the dorm. You should have 26121 exp when leaving the harbinger.
Señor Brown Dec 24, 2024 @ 4:31am 
@kivitea I didn't know you could go back to the dormitories after boarding the Harbinger. Those extra 42 XP points causes us to lose 25 XP upon exiting the fuel lines, since we can only kill one Mk. 1 mining droid instead of two before leveling up. Still, it's a net gain of +17 XP at the end of Peragus.

Also, my final XP count from before was off by +40 XP because I forgot to unlock the final two footlockers in the hangar with Atton at Lvl 6.

So with both your latest suggestion, the two missing footlockers' XP, and adjustments to the turret/boarding portion, we end up with approximately 41145 XP right below the Ebon Hawk section of the guide.
kivitea Dec 23, 2024 @ 12:22am 
@Señor Brown you can also recover mines in dormitories at 7 lvl (+30xp) and unlock normal lock on Harbinger (+10xp)