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At the start only use the console to unlock the morgue.
Peragus Admin Level - You'll be 50 xp short from what you listed (Just before T3) but for now that's ok.
Peragus Mining Tunnels - Here (Well, as you leave the area and meet HK) you'll only be 25 xp short from what you listed so if you start the treatment quest here you have gained 25 xp.
- 400 xp from the fuel depot terminal instead of 350 after checking the ID of the terminal, Investigating the comm system, getting the last voiceprint and checking the fuel lines. 26 xp of this is lost because one less droid is killed at level 5 in the dorms (if someone finds a better optimization... I tried to keep the fuel depot enemies for after getting Kreia but I can't get better xp than through the default route), BUT you can get all mines (vs 2) in the fuel depot at level 8, which gives out 15 more xp
- 50 xp from a repair check on the hangar computer if you skip it as T3 (missed it earlier)
-Delay killing B4-D4 to after the attack
-During the attack, mercs/droids spawn as you progress further into the compound. You can savescum to maximize droid spawns :
--In the entrance, 5/6 spawns can be droids
--In the main hall, 7/8 spawns can be droids
--In the vivarium, 4/5 spawns can be droids
Getting the highest amount of droids is easy for the entrance and vivarium but can be time-consuming in the main hall. You should have 67127 exp after killing B4 & T1.
-In the restoration zone, keep Bao-Dur level 10 and delay getting the mines until you've killed all enemies in the two outside zones. You should have 81758 exp before heading into the base.
I'll see how it plays out with the level up timings, especially during the HK-50 fight, and i'll tweak some stuff around if needed.
-Unlock all containers in the fuel depot using level 6 Atton. Get the mines with your MC. You should have 34271 exp before boarding the Ebon Hawk
-In the turret minigame, shoot exactly 10 Sith. You should level up (Exp : 36021) when regaining control of your char and get full exp from 19 Sith on board. You should have 41321 exp after the bunch of cutscenes.
From here, its getting more experimental and there might be stuff that needs further tweaking
-Don't repair T3 in the Ebon Hawk
-Level up Kreia ASAP to increase her mentor bonus
-Delay investigating the med bay terminal until you leave the mining tunnels.
-Get the 350xp from the fuel depot terminal by investigating terminal ID, checking fuel line cameras & getting the last voiceprint from the same session.
-In the dorms, unlock the console using a part, end the lockdown but delay stopping the gas until you level up. Leave the two mines in the dorm.
-You can level up to 7 in the harbinger med bay and keep Atton level 6 and use him from now on to open locks, except the hard lock in the crew quarters, which you should open with your level 7 main char.
-At level 7, before accessing the engine deck, activate the med bay droid then get the mines from the dorm. You should have 26121 exp when leaving the harbinger.
Also, my final XP count from before was off by +40 XP because I forgot to unlock the final two footlockers in the hangar with Atton at Lvl 6.
So with both your latest suggestion, the two missing footlockers' XP, and adjustments to the turret/boarding portion, we end up with approximately 41145 XP right below the Ebon Hawk section of the guide.