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For example, when I set the ttt_prop_disguiser_cooldown to 10 in the .cfg file and open up the game, the console will state that the cooldown value is 10 yet when I use the item the cooldown will actually be 30 seconds instead.
How the conclusion of the convars not applied properly due to being changed too "early" is due to how when the convar is changed in-game via console, it successfully adjusts the cooldown value, albeit you'd have to adjust it to something else than 10 in my case initially since I presume the game thinks it's already at a value of 10 (e.g. Cant change the cooldown to 10 seconds after setting it to 10 in the .cfg file, but I can set it back to 10 successfully after setting it to anything else other than 10 first.)
Occasionally I get these errors when using the prop disguiser which causes the player to not have the PD_Disguised NWBool reset. I've seen the same effect when a player is killed while disuised or when the round ends while a player is disguised, but it doesn't happen every time.
[[TTT/2] Prop Disguiser Improved] lua/weapons/weapon_ttt_prop_disguiser.lua:115: attempt to call method 'PropUnDisguise' (a nil value)
1. unknown - lua/weapons/weapon_ttt_prop_disguiser.lua:115
Timer Failed! [STEAM_0:0:24550179_DisguiseTime][@lua/weapons/weapon_ttt_prop_disguiser.lua (line 112)]
[[TTT/2] Prop Disguiser Improved] lua/weapons/weapon_ttt_prop_disguiser.lua:68: bad argument #1 to 'Send' (Entity expected, got nil)
1. Send - [C]:-1
2. PD_Msg - lua/weapons/weapon_ttt_prop_disguiser.lua:68
3. unknown - lua/weapons/weapon_ttt_prop_disguiser.lua:95