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Rapporter et oversættelsesproblem
You are correct that the game heavily favours Lights, speed is a big part of that, but not because it makes them better against inf, because it makes them better against most incoming fire.
The biggest threat to tanks in RA, is other Tanks. Not infantry. While slower than a LT even a HT shouldn't have trouble squishing inf. The only MBT which struggles is the Mammy, because it's so slow.
Also range matters, more the further into a game you are. As armies get bigger, the amount of tanks that can get in range is relevant to who will win a firefight. One reason Allied players transition to Meds from LTs the further into a match they get, is the extra range & resilience per-gun becomes more important than reduced cost efficiency once army size reaches critical-mass.
lit tank: 0.63 * 300 / 700 = .270
med tank: 0.60 * 400 / 800 = .300
hev tank: 0.86 * 400 / 950 = .362
mam tank: 1.00 * 600 / 1700 = .353
So heavy tanks give you the most real bang for the buck in straight tank-versus-tank combat.
However, there's another HUGE factor that you didn't take into account:
1) the faster a tank is, the better it is at crushing infantry
2) the more tanks you have, the better they are at crushing infantry (both because infantry has fewer places to run, and because you can squoosh infantry in more different places at the same time)
Since the biggest threats to tanks are grenadiers and rocket infantry, rather than other tanks, the game ends up very heavily favoring light tanks.