Among Us

Among Us

30 ratings
Disable Crewmate exclusive animations [Obsolete]
By ColrblindMartian
This guide will show you how to disable all animations that can only be done by a crewmate.
Following animations will be disabled:
  • Medbay scan (Submit scan)
  • Clear Asteroids (Weapons firing)
  • Prime Shields (Map: THE SKELD)
  • Empty Garbage (Map: THE SKELD: remove garbage exiting the hatch)
The tasks will still be available, only the animations will be affected.
4
   
Award
Favorite
Favorited
Unfavorite
INFO
This mod is obsolete with the update v2020.9.1s - the animations can be turned off from inside the game now

tested with game version v2020.8.12s
These changes will only affect your own game! It does not matter if you host a game or not. Everybody else will still see these animations. If you want to have a fair match with this mod then you have to make sure everybody in the game uses this modification.
Shouldn't be that hard if you play with the same guys or with a group of friends.
Introduction
Hi fellow Crewmates,
I've been playing this game for a few weeks now and I think it is pretty fun.

There are just some gameplay mechanics that I think could be improved and would make the game more thrilling.

In particular, I don't like the fact that there are certain tasks that can verify a crewmate and prove that he/she is not an impostor. I think this takes some excitement out of the game.
That's why I tried to mod the game and disable those animations for you.
HowTo
Tested with Version v2020.8.12s

All you have to do is download the exe file and execute it. This programm will automatically create a backup file.
File: AmongUsHardorePatch.exe: https://github.com/ColrblindMartian/AmongUsDisableCrewOnlyAnimations/raw/master/AmongUsHardcorePatch.exe

This application needs the Microsoft .Net Framework 4.6.1[www.microsoft.com] if not already installed.

To undo these changes all you have to do is run the executable again and select "Remove Mod".
Affected Animations
Following Tasks will be affected (all maps):
  • Medbay scan (Submit scan)

  • Clear Asteroids (Weapons firing)


  • Prime Shields (Map: THE SKELD: lights indicating shield on/off will always be off)


  • Empty Garbage (Map: THE SKELD: remove garbage exiting the ship hatch)
Let me know if I missed an animation.
How did I do it?
-- For those interested in what changes I had to make to disable the animations --

Every animation in this game (except for the garbage and leaf exiting the hatch animation, more on that later) consists of a specific amount of frames. All I did was to replace the linked frames in the animation with the "idle" frame, the animations are still playing but all frames are the same and thus it looks like the animations are turned off.

I used a Hex editor to make the changes.
It took me some time to find the locations in the file, but with the knowledge on how many frames each animation has and by a lot of trial and error I made it.

The garbage exiting the hatch is a completely different story and took me as much if not even more time than all the other animations together.
The difference is that the other animations are pre-defined/-drawn animations consisting of a defined amount of frames.
The garbage exiting the hatch however is a particle effect. This means it will eject a random amount of the garbage (leaves, garbage, totem etc.) with a random velocity out of the hatch of the ship.
First I tried to "delete" the garbage images, but the problem was that there is another task (clean O2 filter) that needs the images of the leaves in order to work.
My final solution was to disable the particle system renderer for this hatch. Disabling it is easy all I had to do is switch a flag from 1 to 0, the real problem was finding the location of that flag.

Link to Github repository: https://github.com/ColrblindMartian/AmongUsDisableCrewOnlyAnimations
13 Comments
Jinky Minus Oct 27, 2020 @ 5:49am 
nice shields as well
Valor Sep 12, 2020 @ 11:11am 
i think the "visual tasks" option disables this? havent tested it out but i think so
SaltSnorter Sep 5, 2020 @ 5:21pm 
id rather not visual task are key to proving innocence and taking them away is like taking away a impostors ability to kill
ColrblindMartian  [author] Sep 3, 2020 @ 10:04am 
Oh.
And here I am just finished with my installation application that automatically disables selected animations.

At least it is accessible to everyone now
strobe Sep 1, 2020 @ 7:24am 
On the latest version, there is an ingame way to disable Visual Tasks, making this guide obsolete.
Cyclops Aug 24, 2020 @ 3:51pm 
Any chance to get this working on version "V2020.6.9i" its the standalone version for when you download on the authors website. When using the modded assets file it just crashes the game at launch when using it.

Thanks!
Taesers on Stun Aug 19, 2020 @ 8:23pm 
Thanks! This will be very helpful, especially for people who are new to the maps. This way, we can focus on the point of the game.
Piniut LEGIT Jul 7, 2020 @ 5:36am 
From what I know is that:
on The Sheld there are 4 animation tasks: Weapons, Medbay, Garbage and Shield;
on Mira HQ there is only 1 animation task: Medbay;
on the Polus there are 2 animation tasks: Weapons and Medbay.
So it's 7 in total, still nice that you thought about people that wanted them to be "turned off".

So if you know what kind of task is it you actually might get rid of them or make them less in your game, so people won't be proven so easily and also impostors will have easier job.

But for me it's good these animations exist. Also info for fellow impostors: match you acting doing the task with a progress bar! And if the task has segments, the bar won't go up (until it's totally finished).
s1mp Jun 29, 2020 @ 8:03am 
I like those animations, they give some more clues to crewmen
ColrblindMartian  [author] Jun 28, 2020 @ 4:17am 
Yes it does work on all maps.