Counter-Strike 2

Counter-Strike 2

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ZaphkieL
By ZaphkieL
ːdatealivekurumiːWeapon: Clock, Flintlock Pistol & Musketːdatealivekurumiː

ːdatealivekurumiːAstral Dress: Elohim (神威霊装・三番エロヒム, "Spirit Dress of God's Authority, Number 3")

Time Manipulation
Through a combination of using time, shadows, and reiryoku as fuel, Kurumi can manipulate time through her bullets. Her flintlock pistol and musket both possess special bullets that can cause different effects on the subject's time depending on the number of the bullet.

To activate any power she needs, she first needs to call her Angel (regardless of whether the Angel has been summoned already or not) and position her flintlock at the number of the bullet on the Angel, in which the power is loaded from the number into her firearm. Next, she fires that loaded gun to her target; if Kurumi intends to use the effect on herself, then she shoots herself. The bullets take effect the instant they connect with their target

The downside of these bullets is that they consume her time, or in other words, life force. This is visually represented by the clock in her left eye moving clockwise. The cost also differ between bullets, in which one may cost more time than the other. In case of last two bullets, they can even cost her her entire remaining time.

ːdatealivekurumiːFirst Bullet Aleph (一の弾アレフ, Arefu): Accelerates external time on its target. Kurumi frequently uses this bullet to increase her own speed in battle.

ːdatealivekurumiːSecond Bullet Bet (二の弾ベート, Bēto): Slows down the external time on its target. Used to stall an approaching enemy, this bullet is an alternative to the Seventh Bullet in case Kurumi wants to save time.
Third Bullet Gimmel (三の弾ギメル, Gimeru): Speeds up internal time to cause the subject to age.

ːdatealivekurumiːFourth Bullet Dalet (四の弾ダレット, Daretto): Rewinds time on a target. However, despite restoring physical injuries, it cannot resurrect those who are already dead.

ːdatealivekurumiːFifth Bullet Hei (五の弾ヘイ, Hei): Allows Kurumi to see a glimpse of the future. Overuse of this bullet strains Kurumi's mind from the sheer amount of visions seen.

ːdatealivekurumiːSixth Bullet Vav (六の弾ヴァヴ, Vav): Sends the consciousness of its target into the body of a past version of themselves. Consequently, since only the mind is sent back, the Reiryoku and time spent on traveling is reset with every loop. However, unlike the Twelfth Bullet, the user is only able to travel back to a few days at maximum regardless of how much time is used. Due to giving a thank you kiss to Shido for saving her from Kotori, this bullet was left sealed for Kurumi after the events of Volume 4.


ːdatealivekurumiːSeventh Bullet Zayin (七の弾ザイン, Zayin): Temporarily freezes the target's time.

ːdatealivekurumiː:Eighth Bullet Het (八の弾へット, Hetto): Creates a temporal clone of the target.

ːdatealivekurumiːNinth Bullet Tet (九の弾テット, Tetto): Allows Kurumi to share her senses with someone in a different time or dimension.

ːdatealivekurumiːTenth Bullet Yud (十の弾ユッド, Yuddo): Peeks into the past of any object struck. By using this bullet on herself, Kurumi was able to regain her memories from her amnesia.

ːdatealivekurumiːEleventh Bullet Yud Aleph (十一の弾ユッド・アレフ, Yuddo Arefu): Sends its target to the future. The distance of time traveled forward is exponentially proportional to the amount of time and Reiryoku spent. After the effects of the bullet wears off, users are sent back to their original time period.

ːdatealivekurumiːTwelfth Bullet Yud Bet (十二の弾ユッド・ベート, Yuddo Betto) Sends its target to the past. It has the same drawback as the Eleventh Bullet in terms of cost for the length of time traveled. After the effects of the bullet wears off, users are sent back to their original time period.



   
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1 Comments
𝕱𝖊𝖊𝖑𝖎𝖓𝖌𝖘 Jan 3, 2021 @ 12:58pm 
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