A Hat in Time

A Hat in Time

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Crystal Cove
   
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341.651 MB
31 mei 2020 om 0:45
1 aug 2020 om 21:50
7 wijzigingsnotities (weergeven)

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Crystal Cove

In 1 verzameling van oppoh
Oppoh's Levels
5 items
Omschrijving
A short, but scenic path through a forgotten sea cave. There are no enemies or traps to hurt you here so all you'll need is your adventurous spirit.



Music used in this level is : Wandersong Original Soundtrack - 42 - Mermaid Ruins




PS: This is my first map and I have learned a huge amount while making it. Please let me know if you come across any issues or have any suggestions.
28 opmerkingen
Meki 9 jan 2023 om 4:47 
i was half way through the level when i realised i played this before haha, overall good level, very thematically coherent with nice level design
mak 29 dec 2022 om 19:11 
very nice
WitWo 19 sep 2022 om 16:58 
Very cool map filled with lots of visual spectacle / eye candy! :D

However, i feel like it would benefit from making all the assets collide per-poly, as there seems to be many areas where players can kinda "float" over resized-meshes
Nooby 8 jan 2022 om 8:51 
im pretty sure this from scooby doo mystery thinging like i loved that one so i think this gonna be amazing + the comments you got are amazing so i cant wait too do this
Rootfelt_Heartbeat 15 mei 2021 om 14:59 
Loved the atmosphere of this from the music to the lights and models
Run(2)slo 22 jul 2020 om 20:54 
Fun map. The music was a bit too harsh of a sound with my headphones, so I had to turn that way down. There were a couple places (like at the beginning) where there were invisible walls. It would be clearer for the player if there was some visual hint that the area is blocked off. Other than that, pretty good map.
Jã1 15 jul 2020 om 18:52 
This is one of the best levels that I played
matheusstaffa 12 jul 2020 om 16:34 
This level is amazing! You did a great work! I got some tips for you: 1) the song it's amazing but can get boring after some time. You can change the music after some checkpoint to make it better so it doesn't get annoying. 2) The draw distance dowsn't work on some parts even on higher settings (like in the beggining). 3) I think it would be better change the yarn for rift tokens. Most people who played already have the hat, but maybe they need to unlock something on roulette. But you did a great work!
oppoh  [auteur] 9 jul 2020 om 21:11 
I agree. All of the new feedback from the challenge road has been very useful in letting me know what should be tweaked. Once the challenge road is over. I plan to adjust the level based on all the feedback plus a few extra surprises.
Karsui 9 jul 2020 om 15:43 
It is really cool level, but exploration experience breaks way too many invisible walls and respawn points imo.
There is also a few collision bugs, but most of them you won't notice, unless you go where "creator didn't want you to go".