Monster Train

Monster Train

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Events Guide
By sono
While most events have clearly indicated outcomes, some are secret. This guide tries to collect all of them.

Also some bonus Lore, because why not.

Work in progress, feel free to chip in.
   
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Dante (Mysterious Figure)
There's already a different guide up for this one.

You get 3 candles. After an unclear amount of time (seems to be 2 fights), Dante returns.



Dante joins you, giving you a card and a relic that gives 2 magic power per Blight.



Note that the Deadweight card is also a Blight, and events can add more Blight cards.

Enemies can also add Blight cards to your deck in the form of Vengeful Shards.

The Multistrike adapts to the amount of Blights you currrently possess, so aiming for more Blight cards is a must.

Dante is insanely powerful, and can carry a run on his own if you can stack some damage on him and/or give him quick.
Automatic Railspikes and Spikedriver Colony (Heph the Blacksmith
The Blackmisth will offer you the choice between these 2 cards:




The Spikes create a copy of themselves every time they Slay. Heph informs you she'll upgrade them once you have 4.

After the battle where you get the fourth, she'll show up and upgrade them with +10 spellpower and Consume. This fills up an upgrade slot, so make sure to upgrade them first, preferably before you make copies. Since they will no longer duplicate once you have a minimum of 4, you might want to try to get up to 3 and then spend a battle getting as many as you can, since they become at minimum a 0 cost deal 10 spell with Consume.


Spikedriver colony copies itself on death, once you have at least 4 copies they get +20 attack. Same advice as the Spikes, upgrade these before you start making copies.
Abandoned Winged Card Donation
An abandoned Clipped will ask for either a Spell or Creature.

If you do, he returns it later with an upgrade. If you leave it, it upgrades a second time.

Spell: +25 gold on use and adds a copy to your discard. Reserve: +2 health
Spell level 2: +35 gold, costs 0, and adds a copy. Reserve: +5 health

Creature: +3 attack, Revenge: +1 attack and Endless. Extinguish: 30 damage to front.
Creature: +8 attack, Revenge: +1 attack to floor and Endless. Extinguish: 50 damage to front.

Don't use your bad cards for this or you will be sad. For a creature I reccomend something small and killable if you have the space to cycle the extinguish. Tank can work as well.

For the spell, remember that it can fill up your hand if the battle lasts long.
Abandoned Stave or Calcified Ember
The Abandoned Stave does what it says on the tin.

3 Calcified Ember: Eventually turns into Calcified Amber. If you play them, they won't be around to be upgraded. Duh.



This can be a good event, mostly dependent on your energy needs versus your draw. Abandoned Stave will generally more than pay for itself, but all the energy in the world doesn't help if you keep drawing dead cards. Calcified ember has to be kept in your deck, so this can get you killed but the reward is worth it. Skipping is always an option.
Abandoned store (Name Pending)
There's an event that lets you choose to get a Consumable card from 1 of 3 factions. When you do, there's a chance that the store collapses or that you get to pick a seconds card from the remaining factions.

There is a low chance that you can get the third chance, only had it happen once so far.
Armageddon Batllefield
When you come across a battlefield, you get to pick the Shield, Sword or Skull. If you hold onto it for several battles you will receive a Relic: 'Hope for Peace'. All Purge effects become Consume instead.
General advice
Umbra is really fun, it's also kind of garbage. You can win, but generally their Champion underperforms and they're the most hampered by mechanics (You can increase the room size, but are still limited to 7 units) and scale too slowly.

Unlike Snecko in StS, Volatile Gauge isn't too great. If it works you dominate, but it's hard to build your deck around it properly. Works best with Stygian (high cost spells), Hellhorned (having 5 Consumer of Crowns for free is hilarious) and Remnant (Reformed units are still free). Very fun, but don't pick it expecting to win.
Priority Relics: Split Anvil, Flicker's Liquor, Draw and Ember relics in general.
Avoid: Sting, Frozen.

Pyre related relics are a punch in the ♥♥♥♥ every time they're offered. They're not really worth it, although Vapor Funnel can save some damage.

Pyre hp in general is irrelevant, if things get to your pyre either ssomething's gone wrong or their damage output is too low to matter. It's a resource, get comfortable spending it.

All basic cards are garbage and should be removed once a better option has been added, except arguably Dregs since they remove themselves. Consume is a great cheap way to get rid of spells and still get some value out of them.

Thornfruit (Sting generating relic) can be a trap. Be aware that against Seraph the damage is irrelevant most of the time and it clogs up your hand.

There's at least 2 broad ways to play any Clan even before you add a secondary except Umbra.

Don't count on getting any specific relic, you'll often end a run with a bare handful.
Lore
You can turn on commentary by the train creator in the options (Show lore tooltips). One event has you find his corpse and take one of his tools. His Hammer, his 'History of the World' (which seems to be where all the commentary comes from), or 'Frozen Nostalgia', which is a pendant featuring a picture of Heph the Blacksmith, his daughter.

The Abandoned Stave, along with one of the Pyre upgrade Fel's Remorse, makes it clear that Fel the boss was his companion and probably lover. Her dialogue references her regret. Light's Gift probably references Fel as well.

Fel's relation to Heph is unclear.
Acknowledgements
A lot of this info comes from comments and the Monster Train Wiki: https://monster-train.fandom.com/wiki/Monster_Train_Wiki

If you have any more info that could be useful, feel free to let me know.
9 Comments
sono  [author] Jun 2, 2020 @ 4:46am 
Gotcha. That was due to Seraph adding Shards to your deck. It's supposed to be a harmful card, but because it's a Blight it actually empowers Dante. In a regular fight you would have a lower multistrike, same as if you purged the shards during the fight. I had the same thing happen using Dante, it makes the final fight trivial. I think that's the only Seraph that gives Blight, not sure atm.
Szaal Jun 1, 2020 @ 12:04pm 
monstertrain://runresult/ec558bdd-06dc-4b89-bafd-e54cc24195af
Here's the deeplink. The relic is on third pick after Daedalus fight.
And the pic: https://steamcommunity.com/sharedfiles/filedetails/?id=2116052444
Szaal Jun 1, 2020 @ 11:59am 
Looking back, I have Ashes of the Fallen (artifact): Summon triggers additional time. Summon itself has the tooltip: Triggers when played. Not sure if this is the case, but my run has the relic first before the Dante, so can't test whether it's actually the relic.
sono  [author] Jun 1, 2020 @ 4:16am 
@Szaal I'm curious, was this using other Blight cards or using a Tome?
@ProfitProphet it is, I'll change it. I wrote this in pieces without always beign able to start the game and look at the proper terms.
ProfitProphet May 30, 2020 @ 1:47pm 
In the lore section you mentioned that "You can turn on commentary by the train creator in the options" are you referring to the "show lore tooltips option?"
Szaal May 30, 2020 @ 12:30pm 
I just got Dante recently, but the boi has x7 Multistrikes even though I only have his original 3 candles. I didn't really care tbh, but I can send a deeplink if anyone want to recreate. Pretty epic run, though, double assassins instagib Seraph. Candle/Hellhorned Covenant 0.
Morihei May 30, 2020 @ 2:47am 
I have done the Spikedriver colony, you need to get them killed to generate copies. I had 5 (think 4 would have been enough). She came back and gave them all a +10 Attack upgrade (just like an upgrade slot) and removed the "Extinguish" ability from them. So ideally you want to upgrade the card twice before you start multiplying them.
Kurotxy May 29, 2020 @ 7:32pm 
sono, feel free to use the fandom Monster Train wiki to add events to your guide. We've still got some events missing over there but we're working on it! :steamhappy:
dacarnix May 29, 2020 @ 3:03pm 
I can confirm that the Calcified Ember does get turned into Excavated Ember after you're stuck with it for a while.