Half-Life: Alyx

Half-Life: Alyx

50 ratings
Between a Dock and a Hard Place
   
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Tags: Alyx Addon
File Size
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201.560 MB
May 26, 2020 @ 7:55pm
1 Change Note ( view )

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Between a Dock and a Hard Place

Description
Alyx has been laying low in the Ravenholm dock ward. The Combine are closing in. It's time to move on.

Made as part of a one-week challenge for myself to learn hammer. If you're a player, let me know what you think! If you're also a map maker, let me know what nice tools I'm not taking advantage of in hammer.

Hit me up on Twitter @jmpritz http://twitter.com/jmpritz

Thanks to my brother Will for playtesting and naming the map.
13 Comments
λrokh Oct 11, 2023 @ 1:42am 
Nice one. Fun to play.
I like the environment and surprise combat
My playthrough: https://youtu.be/KsCKpFcHC0g
vincent_g Aug 26, 2022 @ 4:21am 
My play-through ----> https://youtu.be/K6vIFeLIt6I
T-Bone Jun 29, 2022 @ 5:56am 
considering it was your first map, that was quiet good
Skummeh Mar 24, 2021 @ 5:56pm 
A lot to love in this combat-focused map. My playthru and feedback here: https://youtu.be/ipZsVMNyFYw
sylvan Jul 23, 2020 @ 12:54pm 
good
Xegon Jun 8, 2020 @ 11:27am 
Awesome map!
Blargensnorf Jun 3, 2020 @ 8:58pm 
(cont.)
-A lot of door with handles that dont open. If its a locked door connecting two rooms i can kinda understand that but if a door leads nowhere it'd be nice to put a knobless door there.
-The second fabricator seems a bit useless as theres only like 4 more enemies after it.
-I spent a good couple minutes trying to figure out what to do in the room with the second fabricator, the button on the door doesnt really stand out. Try putting a light above it or maybe some ammo or resin under it, or both.

Thats it thats all im done im sorry. id love to see more from you!
Blargensnorf Jun 3, 2020 @ 8:57pm 
Very fun map, thoroughly enjoyed it! Now for an entire essay of critiques and stuff.

-You can get to the end and also out of bounds by squeezing through the containers, dont know if that was intentional or not but its always fun trying to get out of bounds.
-The lighting outside seemed a bit off, like its a cloudy day but its hella sunny? Not actually bad just thought it was weird.
-If you're going to put your player in the direct sight of 10 combine like in the first combat scenario, you should also let your player immediately see some obvious cover too. For example a box on top of the shipping containers, or a large stack of boxes you can see on the ground before they get a chance of shooting you.
-Very generous with resin, maybe a bit too much. I find like 3 pucks of resin looking through cabinets and then over in the corner there's like a pile of 40. Spread them out a bit more, find or make interesting hiding spots for the 5 stacks.
(cont.)
CubicVirtuoso Jun 3, 2020 @ 5:31am 
Neat map! Lots and lots of grenades. here's my run:
https://www.youtube.com/watch?v=S8hTVWDfmg4&feature=youtu.be
Jo291 Jun 2, 2020 @ 11:48am 
Disregard my last comment. It appears that the Vulkan integration in Alyx is still in an experimental state and is what was causing it to crash. It works now that I've switched back.