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That's it for the compliments.
Thank you
- The host should experiment with the ingame graphic and video settings. I would first look at setting the window mode not at fullscreen but at borderless, it improves perfomance and is less buggy.
- The host should also look in keeping stability and fps high, so if that requires lowering the graphics, the host should do so. Don't go further than high in the settings, the visual improvements are negligble above that.
- Do a speedtest on your upload speed, then adjust your "bandwith limit" in Host Settings in accordance to the results. The higher, the better.
- Consider using Exclusive input mode (you can find it in host settings), especially if the host is assigned as the commander
- In client turn H.265 on, it requires a GPU or CPU that supports H.265 encoding, but if it does, the streaming quality is higher and it requires a lower bandwith. If one client doesnt support H.265 then it will revert back to H.264 for everyone.
- The host should turn off Vsync, especially when it has freesync or gsync. This will lower the latency. Turning vsync on or off in Parsec should also be experimented with, in my experience turning it off improves the latency. Turning of freesync or gsync will also lower latency potentially.
If you do not mind not using nicknames for its original intend, then use those nicknames as a way to assign who is gonna play that soldier.
For example if a player's name is Tom you could give his soldiers the nickname: Tom1, Tom2, Tom3, Tom4. Something else is also fine if the nickname makes it clear to which player the soldier is assigned to
I would recommend to give each player at least four soldiers to assign a nickname to because their soldiers will get wounded or die and need to rotate in between missions.