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Goldminermac's Empire: Dastardly Machinations
   
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Mod, 1.1, 1.2
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109.669 KB
2020年5月25日 18時18分
2020年8月14日 16時05分
5 項目の変更履歴 ( 表示 )

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Goldminermac's Empire: Dastardly Machinations

Goldminermac 作成の 1 件のコレクション
Goldminermac's Empire
6 アイテム
解説
So, you have taken the high road and maybe made a small profit, now what?
The path of evil is quite rewarding but also quite... evil.

Shed your morality and leap headfirst into cartoonish bouts of villainy,
you could process dead colonists into extra food, you could process live
colonists into extra food, and build a department of oppression to keep
spirits low and unrest even lower!

Sell your own loyal followers into slavery for a quick buck, steal your
people's belongings for use in other colonies and even stage attacks on
yourself for a boost to loyalty!

However, you will be the ruler of a miserable empire, and managing unrest
will be a constant challenge, whether or not this is worth it is up to
you.

Adds six new buildings:
-Suspicious Butcher Shop
-Cannibal Camp
-Department of Oppression
-Slave Market
-Resettlement Committee
-Raider Camp

This mod is not affiliated with Saakra in any way.

Original banner art credit of Helixien.
19 件のコメント
Quartinium 2022年7月16日 10時07分 
Anyone using this in 1.3?
Krof Gninut 2022年2月15日 4時40分 
I figured out why it seemed to disappeared: Its listed in the modlist as "UNKNOWN".
Krof Gninut 2022年2月14日 6時05分 
These are among the few mods that wont even appear in my modlist. Its as though the mod manager doesnt even know they exist. I have a similar problem with that mod that adds SOS2 precepts to ideology, and I still dont know why.
Thundercraft 2021年8月31日 12時13分 
Also, can someone explain the Raider Camp to me? I'm not sure that I understand how it's supposed to help. Well, I do realize that it adds loyalty. But... I'm not sure I get the reasoning.
Thundercraft 2021年8月31日 12時10分 
Generally, I don't go for an evil overlord play-style. (I won't even use cannibalism.) So the only part of this mod I'd be interested would be the Resettlement Committee.

But this has me wonder: Does the Resettlement Committee fit with the theme of the rest of this mod? I mean: In what way is this Resettlement Committee, well... evil? How is it dastardly?

Resettlement Committee - Quote, "A portion of the population is constantly on standby to be ordered to found another settlement."
Reianor 2021年7月31日 5時14分 
Morality taken on it's own is not really a factor.
We can write whole beeping libraries on how killing or stealing is bad, but at the end of the day a conflict between you and the person looking to kill or rob you is just that - a conflict between the two of you and your positions in life.

Tangible differences only begin when you add a third party. Who would other people rather share the street with? The guy robbing whoever he can, the guy minding his own business, or the guy that saved a random kid from a wild dog even though he knew he'd suffer a bite in the kid's stead in the process?

Inner conflicts aside, being known as a pain in the ass by everyone around you is the one and only direct downside of being a pain in the ass to everyone around you.
Reianor 2021年7月31日 5時14分 
"The path of evil is quite rewarding but also quite... evil."
I believe 'destructive' is the word you were looking for.

That's real life's one and only inherent downside of the egoism. The more you ignore the cost of your actions for others the less they want to keep coexisting with you.
Nekro Philadelphia 2021年7月18日 18時52分 
Can anyone confirm if this is functional as is for 1.3? just wanna make sure i can still use this with the new DLC
reenigne1 2021年7月14日 21時41分 
I updated empire to the version that came out june 12, and all the dastardly buildings in a game already in progress disappeared, and took their building slots with them, plus I no longer have the ability to build the dastardly buildings in this old save. made a new game, and everything works fine, it's just an issue with a game in play when the update was made.
Goldminermac  [作成者] 2020年12月6日 18時48分 
It should? I don’t think it changed much about buildings. If anyone wants a mod specifically for some of the new features I might make one.