Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Guv's AI Difficulty Stat Bonus Changes (Legendary, Very hard and Hard)
   
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Tags: mod, battle
File Size
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161.413 KB
May 19, 2020 @ 1:59pm
1 Change Note ( view )

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Guv's AI Difficulty Stat Bonus Changes (Legendary, Very hard and Hard)

Description
I doubt many will use this mod...
But once I realised that the AI is actually smarter at Legendary battle difficulty, I knew I had to do something about it. I used a mod that removed all AI Difficulty Bonuses and called it a day... but I realised it wasn't enough. They are needed to make them function properly.

Why? Because the AI cannot make complicated moves and manouvers. They're predictable while you can surprise them. They need to have some bonuses to turtle while you need to play around it. So I decided to help myself and do some edits of my own.

What does this Mod do?
  • Made reasonable changes to the Legendary, Very hard and Hard Battle AI hidden stat bonuses, while also adding Morale bonuses at higher difficulties.

Some Info
Edits that I have made to difficulty hidden stat bonuses. Why I made specifically these changes is to help the AI sustain longer fights and they will rally more often, while reducing and removing some more blatant stat increases.

On Legendary:
Removed Charge bonus +20%
Removed Melee attack bonus +20% (a stat that is not used, but ok?)
Removed Melee Interval bonus +20%

*New*: Morale +8 for all AI controlled units
Changed Melee damage bonus from +20% to 10%
Changed Melee defence bonus from +20% to 10%

On Very hard (and hard I guess?)

Removed Charge bonus +10%
Removed Melee attack bonus +10% (a stat that is not used, but ok?)
Removed Melee Interval bonus +10%

*New*: Morale +4 for all AI controlled units
Changed Melee damage bonus from +20% to 5%
Changed Melee defence bonus from +20% to 5%


Here are the vanilla values for comparission purposes.

Vanilla Legendary:

Charge bonus +20%
Melee attack +20% (a stat that is not used, but ok?)
Melee attack interval +20% (says it's 0.8 in value, so the lower the better I presume?)
Melee damage +20%
Melee evasion +20%
Missile reload rate +20%

Vanilla Very hard (and hard I guess?):

Charge bonus +10%
Melee attack +10% (a stat that is not used, but ok?)
Melee attack interval +10% (says it's 0.8 in value, so the lower the better I presume?)
Melee damage +10%
Melee evasion +10%
Missile reload rate +10%

Compatibility
This mod should be compatible with anything that aims to do the same. I recommend to NOT use the mod that removes all stat bonuses. However, if you only want the +8 leadership bonus, I think you can use both mods if you find the right load order.

Afterword
New here? Want to find more of my mods? Simply type Guv or Guvenoren in the searchbar at the Workshop or you can press here to go to my workshop right the way!

For my Warhammer 2 Workshop, press here to go to that workshop directly.

Please concider joining my Steam Group for complaints, requests and Mods and update notifications!

Please do post a comment here if you find any errors!
*Rate and Favorite if you fancy this!*
17 Comments
lwhのsama Jul 15, 2022 @ 1:22am 
amazing mod:steamthumbsup:
lwhのsama Jul 14, 2022 @ 10:30pm 
does it work well now?
Gonger Oct 10, 2021 @ 2:14pm 
You're the best. Legendary difficulty was all about spamming/abusing your heroes in battle and autoresolving battles on the campaign.
Green Raven Apr 11, 2021 @ 3:02am 
Oh, I read the thing wrong... feel pretty silly.
OK, thanks for your hard work!
Guvenoren  [author] Apr 10, 2021 @ 10:51pm 
Likely because of the new system. I advice to not use this mod
Green Raven Apr 10, 2021 @ 7:37pm 
Still getting +8 morale on very hard...
Guvenoren  [author] Mar 12, 2021 @ 4:16am 
Updated for Fated Divided dlc.

no changes
Vinny Sep 20, 2020 @ 8:58am 
Good mod
Guvenoren  [author] Sep 2, 2020 @ 12:41pm 
yep
Rib Roast Sep 2, 2020 @ 12:37pm 
does this work even if it isn't up to date?