Rivals of Aether

Rivals of Aether

38 ratings
Leona
   
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File Size
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2.366 MB
May 15, 2020 @ 7:02pm
Oct 31, 2020 @ 2:20pm
2 Change Notes ( view )

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Leona

In 1 collection by BeebzX20
rivals characters
533 items
Description
From SNK's KOF universe, the Silent Soldier, Leona Heidern, is here in Rivals. Get ready to utilize her I-slasher, Baltic Launcher, and much more!

Specials:

Normal: (Baltic Launcher) A slow moving multi-hit projectile that can trap your opponent inside. Great for grab confirms.

Up: (V-Slasher) Recovers in a V shaped pattern and leaves behind an explosion at the base. Kinda predictable and bad when you're super close to the bottom blast zone.

Forward: ( Grateful Dead) A cinematic command grab that locks your opponent in place and does 20%. Very strong and can kill, but has a long cooldown.

Forward with Full Meter: (Rebel Spark) Pressing fspecial will put Leona in a 4 limb dash forward. Pressing special again will make her lunge forward and perform a cinematic grab that locks your opponent in place and does 45%.
If you miss you lose half your rage bar, once your rage bar is empty this becomes normal fspecial again.

Down: (I-slasher) A semi-spammable multi-hit projectile with a boomerang effect. Great for racking up %!

Stuff might be OP or janky. I would love to hear feedback!

Compatible with:
-Otto
-Feri
-TCO
-Kirby (Clairen ability for now)

Sprites are from the Neo Geo Pocket Color. Ripped by Grim.

To do list:
Balancing
Other NGPC characters!
Add support for other mods.
7 Comments
Tafnir Nov 21, 2024 @ 5:37pm 
From said friend:
"Oh man!

Wow they even got her moveset and her kicks right!

This is a work of LOVE."

Again, great work!
Tafnir Nov 21, 2024 @ 4:13pm 
Me: "Hey, [BFF], who's your favorite video game character? I'll look for them in Rivals."
BFF: "Oh, Leona Heidern."

Fantastic work.
AlmostMaxxed Nov 11, 2022 @ 2:53pm 
i would love for more capcom v snk hand held characters
Inferno May 16, 2020 @ 1:01pm 
The final change I'd like to suggest is to make the startup animations on her aerials a little bit more specific to each aerial. Nair and bair look very similar on startup, with up-air and dair also looking similar to one another. This makes it extremely hard to actually tell what Leona is doing in the air until she already has a hitbox out, making it frustrating to try and punish certain attacks. Outside of the three changes I mentioned in previous comments, this character is super fun to play and play against, so great job and thank you for putting in the time and effort to give us this character!
Inferno May 16, 2020 @ 12:55pm 
The second change I'd like to see is altering her recovery a bit. Right now, the initial part of her up-b (before the V-shaped explosion) forces her to dive down and forwards. It makes recovering near the edge on some stages really hard, since the forward motion can get her trapped under the bottom corner of the stage. If possible, I'd like to see that get fixed. One solution I had was to allow her to manipulate in what direction she dives, while keeping the downward motion. It would give her just a little bit more of a recovery mixup while fixing the catching issue and making it feel a bit better to use.
Inferno May 16, 2020 @ 12:50pm 
This is really well done! I do have a few things I'd like to say about the character though. First up, I personally feel like the meter charge needs just a little bit of tweaking. As of right now, you can get full meter from being hit for about 105%. As far as I can tell, you don't get anything from attacking your opponent, which I'm not a huge fan of. I think it would work pretty well if you enabled meter gain off of hitting your opponent and reduced the amount of meter you get from getting hit. Considering you only lose a small amount of meter on death, I figured it would shift meter from a second-stock nuke button into more of an active use tool that can act as a trump card.
Ashen Two May 16, 2020 @ 5:21am 
Great work