Torchlight II

Torchlight II

134 ratings
Playable Werewolf Class (v.3)
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2.195 MB
Dec 29, 2013 @ 8:44am
Feb 15, 2014 @ 6:53pm
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Playable Werewolf Class (v.3)

Description
This mod allows you to play as a werewolf. You can equip weapons and armor, tho weapons and armor will not show on your werewolf. Also when equipping weapons the normal werewolf attack animation will display. Currently you can equip all weapons except ranged and staff weapons. Shields will equip as well but will only show an attack animation on the arm that has a weapon equipped. I highly recommend not using shields and only using claw based weapons. At the moment the playable werewolf is black, tho in the future I plan on releasing different color playable werewolves or a werewolf color pack.


This mod uses a skill tree made by Zeunchainn for his Monster hero (v.119) mod which can be found here ...... http://steamcommunity.com/sharedfiles/filedetails/?id=201746196&searchtext=
It's a great mod that adds several playable monster classes and new pets.
Thanks go to Zeunchainn for allowing me to use his skill tree!


Added color pack. Had to add separate colored werewolves as there is no way to add a wardrobe to a monster class that I have seen.


Please let me know if the werewolf is overpowered, underpowered or you encounter any bugs.
And yes this mod does work with Synergies.

Future plans: New or altered skill tree that has elements and skills borrowed from the berserker class.
43 Comments
rabbard Jun 30, 2021 @ 1:30am 
This mod is dope. Wish you could switch back and forth, like a pet can with fish, but you can’t have everything. You get what you see on the box!
Tali Jan 12, 2017 @ 1:00pm 
This mod is amazing. I love the whole you don't need mana for the starting ability and the race/class is just sheer damage output as well. Good work, sir!
Drasiel Oct 27, 2015 @ 9:17am 
I have wanted this since I first saw the werewolves in act 3. Thankyou so much! I cannot wait to see where this class goes from here. As The Ninja Goat said, turning from a human to wolf could be really cool immersion wise, and offer you some really neat opportunities for different skill trees that synergize between wolf and human.
TheBeatlesRingo Aug 13, 2015 @ 3:05am 
is it possible to turn into a human aswell that would be a cool feature imersion :tongue:
eldarien Apr 28, 2015 @ 2:46am 
Hi Calduram, could you do that same with Deathflinger? That kind of sturmbreon with wooden spears. I'd love to play as him. And with only 4 spells, Onslaught, Hurl a boulder, that Direwolf breath(no icy one) and some kid of earthquake with a little flames. All other things can be same. And it'll be better, when you can hit with normal left click, not only with skill-right click. Thanks. Jindra
Otalek Mar 23, 2015 @ 9:04pm 
the wolf pack summon skill doesn't seem to activate at all. it'd be nice if this had ranks to increase the trigger chance of this ability, or just modified so the trigger chance was increased.
Skeletor Mar 1, 2015 @ 6:24am 
the werewolf doesnt reduce phisical nor elemental damage whit armours. hes really squishy. :p
caldurham  [author] Aug 30, 2014 @ 9:09am 
@Deamon Dante the problem you describe with no quest rewards can be fixed by using this torchlight 2 mod here : http://steamcommunity.com/sharedfiles/filedetails/?id=167282406
it's called "Generic Rewards - Multi classmod fix!" and gives quest reward items to any custom class.


also if anyone wishes to alter this mod please feel free. i have lost interest in torchlight 2 for the moment.
Deamon Dante Aug 30, 2014 @ 8:33am 
I don't know if this has been brought up before but I've founds a bug that when completing certain minor tasks (eg. rescuing slaves from slaver camp) there are no items to select as a reward and leave you permantly stuck if you turn in the quest.

Other than that I'm loving this mod XD
Majora Aug 17, 2014 @ 3:00pm 
hopeyou do failau, once I first saw the werewolf boss I alwaysed wanted to have a werewolf class that had health regeneration.