RimWorld

RimWorld

68 ratings
Drug production - Joint vs yayo vs flake
By eloy2030
I was wondering (like most out there XD) what's the most profitable drug to produce and I came across some numbers that analyze profit per plant. Almost always the question is smoke vs flake, which is more profitable.

such as:
https://www.reddit.com/r/RimWorld/comments/dt416x/why_its_more_profitable_to_make_smokeleaf_joints/

the conclusion there is smoke is more prfitable $108.87(smoke) vs $102.69 (flake) per growing space per year. That's not a huge margin, but ok. (yayo is not even mentioned)

"But, space is not the most scarce resource, it's time" I said. So, I made an experiment. How much profit can I make, IN THE SAME AMOUNT OF TIME, producing the three drugs.
   
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Raw Data (You can find on the wiki)
Plants data

Skill required:
  • Smokeleaf Plant: Plants lvl 4
  • Psycoid Plant: Plants lvl 6

Growth time (real time)
  • Hydroponics
    Smokeleaf Plant: 4.5 days
    Psycoid Plant: 5 days

  • Normal soil
    Smokeleaf Plant: 13.64 days
    Psycoid Plant: 16.36 days

Leaves per plant
  • Smokeleaf Plant: 9 leaves
  • Psycoid Plant: 8 leaves

Value and production

Value
  • Smokeleaf Joint $11
  • Flake $14
  • Yayo $21

Production
  • Smokeleaf Joint - 4 leaves => $24.75 per plant harvested
  • Flake - 4 leaves => $28 per plant harvested
  • Yayo 9 leaves => $21 per plant harvested

Sun Lamp Hydroponics revenue

Smokeleaf Joint
  • 24 hydroponics basins
  • 4 plants per basin
  • 864 leaves per batch
  • 216 Joints per batch
  • $2376 per batch
  • $528 per day
  • Revenue in the same space on normal soil (no lamp) per day $174.2

Flake
  • 24 hydroponics basins
  • 4 plants per basin
  • 864 leaves per batch
  • 192 Flake per batch
  • $2688 per batch
  • $537.6 per day
  • Revenue in the same space on normal soil (no lamp) per day $164.3

Yayo
  • 24 hydroponics basins
  • 4 plants per basin
  • 864 leaves per batch
  • 96 Yayo per batch
  • $2016 per batch
  • $403 per day
  • Revenue in the same space on normal soil (no lamp) per day $123.2



Experiment
***EDIT: So, I made the whole guide again. Thanks to @BallinStalin who pointed that flake and yayo used intellectual for crafting instead of cooking***



So, Using this setup, I made them produce the three drugs for 20 days.

Three identical colonists (Joint, Flake and Yayo), all with planting lvl 10 and cooking lvl 10 or intellectual lvl 8.


Using dev mode I made sure they were working ALL the time (when one finished crafting I would insta grow another batch of plants.

Results

Producing joints
  • After 10 days
    552 joints * $11 = $6072
  • After 20 days
    1100 joints * $11 = $12100

Producing Flake
  • After 10 days
    768 units * $14 = $10752
  • After 20 days
    1556 units * $14 = $21784

Producing Yayo
  • After 10 days
    480 joints * $21 = $10080
  • After 20 days
    956 joints * $21 = $20076

*Note that the values at day 20 are pretty close to double those at day 10 making the experiment quite consistent.


Final thoughts
So, in conclusion, joints are WAY below the other two in terms of profit. The two possible scenarios are personal use or if you don't have a plant lvl 6 pawn yet (which can happen only in the very beggining, mostly)

Of the other two flake is on top by a VERY SMALL (in my opinion) margin, considering how dengerous flake is:
"It is a cheaper and less powerful version of yayo but has a significantly higher addiction rate which makes using this drug somewhat impractical." - from the wiki.

I hope you find this useful and let me know if u find any flaws in my logic or if you have any questions!

What would you rather grow and why?

Cheers!
40 Comments
geniusthemaster Jul 5, 2021 @ 11:27am 
and banned
eloy2030  [author] Jul 5, 2021 @ 10:22am 
@freakyman done, ty!
Always Neutral Jun 20, 2021 @ 7:10pm 
I pretty much knew flake was the way to go. Silver all the way baby!
Lhirstev Jun 20, 2021 @ 1:50pm 
I pretend the drugs I sell have long term effects on the colonies I sell them too, So I imagine selling flake would lead the "allied" factions suffer internal struggles as a result of drug addictions. It further expands into the idea, that maybe "wild people" are just past drug addicts that got kicked out of their colonies, or something.
geniusthemaster Jun 16, 2021 @ 11:15pm 
well they both result in mankind dying on planet earth instead of the stars. so niether are profitable
Kittenpox Jun 12, 2021 @ 8:37pm 
Unsurprising, really. :-) Smokeleaf Joints require 8 work to make, Yayo requires 6, Flake requires 5. Even with a bigger profit margin, Smokeleaf takes more time to produce at the Drug Lab than Flake does.
Cat Kraken Jun 9, 2021 @ 6:58pm 
i use them all and sell the random junk i get from raiding
Freakyman Jun 8, 2021 @ 10:14am 
I think you meant to use the other values instead of * $11 on flake and yayo
Freakyman Jun 8, 2021 @ 10:10am 
Flake and Yayo Results are incorrect, i only glanced and i noticed the math seemed weird.
Flake: 768 units * $11 = $8448, 1556 units * $11 = $17116
Yayo: 480 joints * $11 = $5280, 956 joints * $11 = $10516
Damien Darkside Jun 3, 2021 @ 11:44pm 
I smoke the leaf, sell the Yayo