Left 4 Dead 2

Left 4 Dead 2

2,029 ratings
The Grave Outdoors
4
   
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Game Content: Campaigns
Game Modes: Co-op, Realism
File Size
Posted
Updated
858.237 MB
May 8, 2020 @ 8:14pm
Apr 27, 2021 @ 5:57am
18 Change Notes ( view )

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The Grave Outdoors

Description
Originally made by Megadude for L4D1 only, later ported by Herbius in L4D2 with different name Dead Military "2", despite there's no "1" exist. Megadude made it pain in the a** to port (becasue he hates L4D2 for some reason), He placed bunch of L4D2 props like swamp trees, baggage cases, army helicopter (only in finale) and screaming oak's roller coaster blocking the way, triggers locking the saferoom door (all of which only affects L4D2 once again), constant horde spawn outputs in explosive/breakable objects, and even original textures that used in L4D2 was altered in this campaign to serve other purpose (like train station/bessie sign and parking lot textures on last map).

All path-blocking props and saferoom door-locking triggers were removed by Herbius, but he left all panic outputs in objects and removed "info_map_parameters" entity which director uses to spawn only few items and not all at once. Also he forgot to fix navigation files hence why in his port zombies spawn with delay and mostly not reacting on you.

Now every harmful for L4D2 texture is defused, nav's fixed and all of skipped by Herbius panic outputs along with climbing stuff to get on top of tunnel/cliff he put in finale are gone. Restored "info_map_parameters", added M60/GL/Chainsaw spawns and more various spots for Upgrade Packs (explosive/incendiary ammo and laser sights).

However few things were changed from original version such as Crescendo events since L4D2 doesn't have "PanicEventControlled" output I had to use "logic_timer" entity with "ForcePanicEvent" refire each 15 seconds. on 5th map (The Source aka Outside) metal detector is now unskippable (gauntlet) panic event instead of end saferoom's houldout (like in Death Toll), and Finale's 2nd tank-fight now has 2 tanks (becasue 1 is too ez pz).

Created: Megadude[www.gamemaps.com]
Ported: Herbius
Fixed: Me
154 Comments
DemBo Apr 24 @ 6:05am 
Apr 19 @ 8:41pm 
80min 5/5
Fortnite Highwire Mar 18 @ 8:51pm 
(Played on Realism Advanced + Smart Bots mod)
Thia map be like heres a really cool and fun unique environment. Okay, now lets add a pointless infinite horde section to top it all off! You wanna explore? Go for it. But nothing prepares you for the millions of specials, commons, Witches and Tanks this map provides. Every 30 seconds you legit see a tank or a witch and theres MULTIPLE throughout each map, and this conflicts with the infinite horde sections, making several retries a thing in order to clear each map. Did you notice how i said 'each map'? Yeah, theres 8 of these amazing banger maps, EIGHT of them. And all 8 do the exact same thing.
Its really a battle of wits with this map, If youre really good at this game and enjoy mental torture, round up a 4 stack like I did and play this with the settings I listed above. Jesus christ I had to kick half the tanks on maps 6-8 because I was just so done with the constant bloat and same 1 cycle.

Waiter, waiter! More tanks please.
Elliot-_- Mar 18 @ 8:50pm 
waiter waiter please more infinite hordes and tanks and witches
mad milk Mar 18 @ 8:49pm 
id rather stay inside
God Dammit Nappa Mar 9 @ 8:00am 
Can i have more tanks please????
вοѕѕ Feb 1 @ 5:33pm 
excesivamente largo :steamthumbsdown:
Killer Queen Jan 29 @ 8:19am 
For fun
A C E Jan 20 @ 7:49am 
Why does every chapter flash out?
A_Handy_Beaver Nov 13, 2024 @ 6:50am 
V any other things in the review?