Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hopefully the guide's at least given you some insight to make something you can be proud of to say you did it yourself, that was the whole reason I made this to begin with.
Is the problem I have with this game, a lot of the stuff I don't know for what it is used. And at the end my creations are little boats that can do basic stuff.
For the channel hopper, you'll want something that will read the current channel's signal strength and if it's 0 it will go to the next channel. An easy way to do this is to pulse an up/down counter to go up by 1 and read that as the current channel being read. Once a signal greater than 0 is found a signal is sent to 'reset' the latch and whatever channel the up/down counter is reading on the up/down counter is the channel with a signal. Once the up/down counter exceeds channel 100 you'll want to reset it to 0 so it can start from the beginning.