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Possibly - though:
if it requires compiling and hence a compiler, is it an OSX solution? Standard installs don't include dev tools.
Also downloading unknown scripts from the internet.
Not knocking your comment - looking for more looking for specific info.
https://github.com/viktorholk/arma3-mod-manager-console
"You should also be able to read the mod info by clicking on the requisite icon. If all you see is a white jigsaw piece and can't see any mod info something went wrong - check for typos etc."
This is not always true, if a mod lacks a mod.cpp file there will be no tool tip or iconography; it will show up as a puzzle piece and most likely remain as the @Mod name you gave the folder.
This does not effect the functionality of the mod, the mod.cpp file is optional and more about it can be found here: https://community.bistudio.com/wiki/Arma_3:_Mod_Presentation
If you see a puzzle piece and think you have done all the steps correctly, try and find some mechanic or item the mod adds in game.