The Elder Scrolls Online

The Elder Scrolls Online

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Dragonstar Arena Quick Guide (Veteran)
By CarbonCopy
A quick run-down of the (Vet) Dragonstar Arena group "dungeon" mechanics, with tips.
   
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Engagement Summary
All ranged enemies get killed first, Aoe dmg is recommended for some dps. Kill enemies in this order banner, mage, archer, fat mele, ad mele. Boss fights, kill ads first, kill together, and focus targets together. Stand behind the enemy, not behind tank, watch for the stupid amount of AOEs that pop, stay together and follow tank. Note: interrupt ranged enemies. <--applies to mostly all dragonstar arena dungeon rounds.
Rounds Summary
1.Kill enemies with *Banner on back* first, kite boss out of protection AOE. Stay away from spike traps.

2.Stay near bonfires. Light bonfires when they go out, with torches on edge of map, or die of hypothermia.

3.Stand in between small side opening entrances to avoid Poison AOE, or between wall scones on either side. For boss move to exit to avoid more Poison AOE, maintain fight.

4.Kill Enslavers(Priority), avoid and kill spinners when possible. Tank boss and aggro Enslavers at the same time.

5.Kill Shadowcaster, then kill gargoyle. Curse mechanic, each player must run to a different green lit pad when cursed by a Shadowcaster. All left outside of lit zone will be killed.

6.Lots of things can one shot kill, must dodge roll archers AOE, watch out for line of sight shooting. LOS shooting means one needs to visually watch for archers taking aim. Main AOE this round heals stamina for first two seconds, then very quickly kills you after.

7.Split up to kill *Deadric Sacrifices First* they spawn near any of the altars, move on and help
someone else kill their sacrifice target. Sacrifices will continue to spawn, and need to dealt with.

8.Interrupt Ice Centurion asap, kill Ice Centurion first, then Fire, then Charged. Kill dwemer spider ads before they charge dwemer sphere/crossbow. *Block* boss meteor AOE and don't clump together, prioritize Ice Centurion, and Centurions, then boss. (2 players will get targeted, one by a yellow/orange circle, and one by a blue/white circle, they need to stack till the circles clear or they will die.

9.Move to a corner, Interrupt! Avoid green death holes that suck you into the ground(until). Banner unit can only be killed by going into green death hole(except boss unit), dps jumps into hole to nuke, then comes back to nuke unit on the surface, kill ads, and additional banner units while fighting boss.
Final Boss Fight
Split up to edges of map when targeted with AOE(do not overlap), it dmgs, and spawns an ad(kill it). It also dropa an AOE that stays for the whole fight(important to run to edges). Kill secondary boss ads asap, kite boss out of circle of protection so it does not heal. Ads need to be killed before focusing boss. Block giant red AOE.
Tank Notes
*Stick to map corners with the exception of rounds 3, 5, 7, 8, Final.
*group/chain ranged DPS.
*maintain aggro at all times.(especially true for bosses)
*point enemies away from group.
KEY
AOE-Area of Effect
DPS-Damage per Second
Aggro-Threat generated from taunting or attacking the enemy
dmg-Damage