Killing Floor

Killing Floor

91 ratings
Halloween 2011 Zeds Mutator
   
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File Size
Posted
67.856 MB
May 5, 2020 @ 10:11am
1 Change Note ( view )

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Halloween 2011 Zeds Mutator

In 1 collection by Vel
QoL Mods [Greylisted]
30 items
Description
Ever thought of the 2011 ZEDs that were the bomb, but tripwire decided to never bring them back? Well, this mutator revives them! A long lost gem of a mutator!


This mutator is NOT mine. All Credit goes to Unknown There is no change-log for now as it's the same since release.

Number Of Files

8

File Names

\Animations\KF_Freaks_Trip_HALLOWEEN_Old.ukx
\Animations\KF_Freaks2_Trip_HALLOWEEN_Old.ukx

\Staticmeshes\kf_gore_trip_sm_HALLOWEEN_Old.usx

\System\KF_Circus_ZEDS.u
\System\KF_Circus_ZEDS.ucl
\System\KF_Halloween_2011_ZEDS.u
\System\KF_Halloween_2011_ZEDS.ucl

\Textures\KF_Specimens_Trip_HALLOWEEN_Old.utx

Class Name

KF_Halloween_2011_ZEDS.KFMutCrazy

Usage

1- Subscribe
2- Launch the game and wait to see 'Completed'
3- Restart the game and you should see the mutator. If that doesn't work, try manually enabling it in WebAdmin or add the Class in your Kf Server launcher

White-Listed?

No (Tested on Dedicated Server)

Manual Download Links

MEGA Link: https://mega DOT nz/folder/YDoEmKiC#s6FGAtgh40-TvB4bHsLaMQ

- Animations:

1. https://github.com/Vel-San/killing-floor-portable/blob/bf464c359167b2599166ee46777a09fcbed37f79/Animations/KF_Freaks2_Trip_HALLOWEEN_Old.ukx

2. https://github.com/Vel-San/killing-floor-portable/blob/bf464c359167b2599166ee46777a09fcbed37f79/Animations/KF_Freaks_Trip_HALLOWEEN_Old.ukx

- Static Mesh

1. https://github.com/Vel-San/killing-floor-portable/blob/bf464c359167b2599166ee46777a09fcbed37f79/Staticmeshes/kf_gore_trip_sm_HALLOWEEN_Old.usx

- System

1. https://github.com/Vel-San/killing-floor-portable/blob/bf464c359167b2599166ee46777a09fcbed37f79/System/KF_Circus_ZEDS.u

2. https://github.com/Vel-San/killing-floor-portable/blob/bf464c359167b2599166ee46777a09fcbed37f79/System/KF_Circus_ZEDS.ucl

3. https://github.com/Vel-San/killing-floor-portable/blob/bf464c359167b2599166ee46777a09fcbed37f79/System/KF_Halloween_2011_ZEDS.u

4. https://github.com/Vel-San/killing-floor-portable/blob/bf464c359167b2599166ee46777a09fcbed37f79/System/KF_Halloween_2011_ZEDS.ucl

- Textures

1. https://github.com/Vel-San/killing-floor-portable/blob/bf464c359167b2599166ee46777a09fcbed37f79/Textures/KF_Specimens_Trip_HALLOWEEN_Old.utx


NOTE

If you want ALL the Event ZEDs, please visit this instead https://steamcommunity.com/sharedfiles/filedetails/?id=2091907460
41 Comments
Vel  [author] Oct 12, 2024 @ 5:03am 
@Marquillo

On a server, you need to make sure that your mutator is being activated by either enabling it from the .ini files or the MutLoader (Like any other mutator) or KFMapVote entry.

@GRIMM

Not sure, I've never had this issue before. Maybe the mut is not loading properly with other muts that you have?
Marquillo Oct 11, 2024 @ 5:32pm 
I've already installed all the files in my game and it works. I've tried to put them on a server but I can't activate the mutator, what should I do?
GRIMM Apr 26, 2024 @ 7:09am 
has no one ever faced such a problem? With this mutator, when changing the game mode via KFMapVoteV2, the patriarch becomes invisible on the next game. the problem is solved only by restarting the server. Is there any solution?
GRIMM Mar 13, 2024 @ 12:50am 
I have encountered such a problem - I use a mutator that allows to change the game types in the voting menu. I have set Halloween monsters as a separate type. But after playing it, when I select waves with standard monsters, the patriarch remains Halloween, and his model does not load, he is invisible. This only applies to the patriarch, the rest of the monsters are fine. Has anyone encountered a similar problem?
Vel  [author] Jan 17, 2024 @ 1:13am 
Idk man :) You need to see if that mutator supports custom zeds like this - or if it even overrides this mutator.
Vel  [author] Aug 11, 2022 @ 12:28pm 
No problem, and still, like I mentioned, there is another mutator that has these skins + everything else linked in the description above (Under the NOTE section).

Have fun!
Mortimer Aug 11, 2022 @ 12:15pm 
Thank you so much! Sorry for the late reply. Thank you!
Vel  [author] Aug 1, 2022 @ 8:09am 
@Mortimer

Good News! Turns out I used the mut in my own KF Portable project.

This commit shows that I had the files needed here: https://github.com/Vel-San/killing-floor-portable/commit/bf464c359167b2599166ee46777a09fcbed37f79

If you know how to use GIT, please clone the project and checkout that commit. Once you do that, you can simply grab the files fromt here :csdsmile:

Or you can grab the files from here (Click on download and just move the files to your KF directory) (Linked in description above!!)
Mortimer Jul 29, 2022 @ 11:29am 
Can you please update the MEGA link? It's dead.
Vel  [author] Mar 13, 2022 @ 11:02am 
Hot damn, for some reason I didn't get any notification for your comments.

I think you can get the class names from the .ucl (Not sure tho), if not, simply open the .u files with some Unreal Editor/Viewer (or decompile them).

I have absolutely no clue how ScrN works so I can't say if this is compatible with it. IMO This will most likely not work with ScrN because of their heavy modifications to all classes.