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On a server, you need to make sure that your mutator is being activated by either enabling it from the .ini files or the MutLoader (Like any other mutator) or KFMapVote entry.
@GRIMM
Not sure, I've never had this issue before. Maybe the mut is not loading properly with other muts that you have?
Have fun!
Good News! Turns out I used the mut in my own KF Portable project.
This commit shows that I had the files needed here: https://github.com/Vel-San/killing-floor-portable/commit/bf464c359167b2599166ee46777a09fcbed37f79
If you know how to use GIT, please clone the project and checkout that commit. Once you do that, you can simply grab the files fromt here
Or you can grab the files from here (Click on download and just move the files to your KF directory) (Linked in description above!!)
I think you can get the class names from the .ucl (Not sure tho), if not, simply open the .u files with some Unreal Editor/Viewer (or decompile them).
I have absolutely no clue how ScrN works so I can't say if this is compatible with it. IMO This will most likely not work with ScrN because of their heavy modifications to all classes.