Tabletop Simulator

Tabletop Simulator

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Legends of the Five Rings RPG Table
   
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Game Category: Role-playing Games
Tags: 4+
File Size
Posted
Updated
112.380 KB
May 3, 2020 @ 1:01pm
Jun 11, 2020 @ 9:00pm
4 Change Notes ( view )

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Legends of the Five Rings RPG Table

Description
-Custom L5R dice (FFG version)
-Stance tokens (stated objects)
-Grid paper with snap points for minis
-Range Ruler for grid based movement optional rule
-4 player places + 1 GM place with a custom dice roller

Dice Roller instructions:
1) Drag dice from bags to the grey area.
2) Roll button to roll the dice (or select all then R)
2.1) Reroll button to roll only selection (or select then R) to reroll for advantages/disadvantages
3) Keep button to keep selected dice, remove unselected dice and automatically reroll exploding successes.
3.1) If exploding successes are rolled, player need to select (or not) and keep again to continue
3.2) Dice already kept are locked and don't need to be selected again
3.3) If pressing keep with no more exploding successes, result will be shown on screen/in the log
4) Clear button to remove all dice from the plate
4.1) Unlock button to unlock all dice on the plate to reuse them
5) Upper right buttons add locked (kept) ring dice with a specific face
6) Lower right allows to channel/strike as air/center dice
6.1) Channel will set aside selected dice
6.2) Use will add set aside dice to the plate, unlocked.
6.3) Drop will destroy set aside dice.
6.4) Channel will drop set aside dice before adding new selection
6.5) Because added dice with use are unlocked, to roll using channelled dice:
6.5.1) Add reduced dice pool the the plate
6.5.2) Roll dice
6.5.3) Use channelled dice to add them to the plate
6.5.4) Keep dice as normal

Range Ruler instructions:
-While hovering a mini, press scripting button 1 to 5 (default to numpad 1-5)
-While button is pressed, an overlay depicting range bands 1 to pressed button will be added around the hovered mini.
13 Comments
Pol  [author] Jun 11, 2020 @ 9:02pm 
@DSerrano Nice catch. It's now fixed.
Pol  [author] Jun 10, 2020 @ 5:41pm 
@DSerrano Oh. I'v played a few sessions and did not notice this. I'll specifically try your steps to reproduce.
El Flamingo May 15, 2020 @ 8:58am 
What Miniatures are being used? do you have a workshop page for them?
El Flamingo May 15, 2020 @ 7:11am 
Hello, im trying to use the dice roller but after I select "Keep Dice" it will say "you have to keep atleast one dice" despite the fact that he dice still remain in the grey area.
DSerrano May 12, 2020 @ 1:27am 
@Pol, I checked again, and this is what I found:

If you for example keep a success and an explosive success, the roller rolls again the explosive as it should be, but if the rerolled dice is for example a success/strife dice and you don't want to keep it, even if you don't select it, it will add the strife and the success,. So, for my example above, instead of getting 2 successes and 1 strife, you will get 3 sucesses and 2 strife. I hope it's easy to understand!

Best Regards!
Pol  [author] May 11, 2020 @ 8:13pm 
DSerrano. I did not notice anything weird with the exploding dice. If I don't select an exploding dice it will be dropped when I press Keep and no more dice will be added. If I select it a new die will be spawned and rolled (and it need to be selected or not before pressing keep again).
Pol  [author] May 11, 2020 @ 10:11am 
DSerrano. It's suppose to add the die only if you select it before keeping, but I'll investigate. I have a game session tonight to try it.
DSerrano May 8, 2020 @ 2:06am 
Hi Pol,
Thanks for the answer, I managed to make it work already, yes, I didn't see the scripting areas at th beginning! Thanks a lot for your work.
By the way, I think I have found an issue with the roller, When you get an explosive success, it rolls it, but it always add the additional dice, no matter if you mark it or not before pressing "keep", not sure if I am doing something wrong...
Cheers!
Pol  [author] May 7, 2020 @ 7:01pm 
DSerrano After "there is still need to modify code" there was the whole procedure to copy the roller. I don't intent to make it easier to copy (because I have that game to run now that I finished my table, and as of now I'm not sure I know exactly how to make that easier). So the way to copy the roller is to copy the "board" with the bags, create the 2 scripting zones and setting the variables with the right guid in the four first line of the board script. Hope you can use it anyway ;)
DSerrano May 6, 2020 @ 12:53am 
Pol, thanks for the clarification! looking forward to your code changes to allow the copy of the roller! amazing work! This roller is exactly what I was looking for.
By the way, I have tons of things for L5R saved locally (not in workshop though...) Decks with all Kata, Kihos, Shujs... encrypted character sheet, etc...
Let me know if you need anything, is nice to see someone creating things for my favorite game!