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Right now, the game is unplayable due to severe death waves. About 1 hour in, I lose 30,000 citizens to death+leaving from city angrily. If my theory is correct, I cannot play the game until I can disable the district-hopping optimization.
Above are what I believe is happening in my city. In a small town, steps 1~4 might not be much of an issue, but scale this up to 10 districts across 25 tiles, with a population of 622,000 and you can see how it would create a vicious cycle. That is, if this is correct(which is why I'm asking you).
1. Although there are some buildings with corpses in district 'A', they've all been assigned a hearse. So, a hearse in district A is assigned to a building in district 'C'.
2. District C is very far from district A. Although there is no congestion anywhere, it takes the hearse about 2 weeks in-game to travel.
3. Meanwhile, in district A, many citizens die and more hearses are required. Therefore, your mod calls for some other unused hearses in other districts, much like steps 1 and 2.
4. The hearse from A arrived at C and did its job, but finds out again that district A has already called other hearses from other districts and it can go pick up some body from yet another district.