RimWorld
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Prisoners Need Recruiting
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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27 apr 2020, ore 10:56
11 mag, ore 5:02
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Prisoners Need Recruiting

Descrizione
"Hey Dave"
"Yes Bob?"
"How long are we going to keep poor Cindy? She's going crazy there all alone."
"Who?"
"Cindy, you know, that miner chick we captured 3 seasons ago?"

Is this you? Do you wonder why you aren't getting new recruits only to suddenly remember that you do have a prisoner, and that you haven't set them to "Recruit"? No more. No. More.

This mod creates an alert when you have a prisoner or prisoners that are set to "No Interact". You can right click the alert to dismiss it until your prisoner status changes (new prisoner or prisoner changes status).

Non-steam downloaded and source files: https://github.com/MadaraUchiha/RimWorldMod-PrisonersNeedRecruiting/releases
Discussioni più popolari Visualizza tutte (1)
0
26 ago 2021, ore 20:22
suggestion
noghettoblastrs
28 commenti
Madara Uchiha  [autore] 11 mag, ore 5:07 
The mod has been updated to 1.5, the 1.4 version does not work out of the box. Have fun! cc @Three
Madara Uchiha  [autore] 1 mag, ore 8:32 
@Three it _should_ be, as it's not doing anything super special. I will be updating all of my mods officially Soon™️
Three 29 apr, ore 13:53 
Is it safe to use this in version 1.5? :guard:
Weaver 15 nov 2022, ore 21:13 
Could we have an option to not alert for unwaveringly loyal prisoners?
TaikaJamppa 23 ott 2022, ore 18:39 
Convert, to put it simply, makes your wardens ''convert'' prisoners to the wardens' ideologies. In case someone is still wondering...
Maphew404 11 ago 2022, ore 18:14 
love this mod. any chance you can update it to where if have a prisoner, it will automatically switch from convert to recruit?
BloodyRain2k 3 ott 2021, ore 4:04 
No idea about "Convert", I don't have the DLCs.
Madara Uchiha  [autore] 2 ott 2021, ore 14:07 
I see what you mean about the default, but I didn't ask about the comparison between "Reduce resistance" and "Recruit", I asked between "Reduce resistance" and "Convert" (the new ideology prisoner interaction, to convert them to your ideoligeon).

I'll consider the default interaction angle (if/when I get to it), also, PRs welcome ;)
BloodyRain2k 2 ott 2021, ore 13:14 
What I mean is that there's sadly no way of changing the default from "No interaction", which is what the game does on it's own.
"Reduce resistance" is the same as "Recruit", except that it ONLY reduces the resistance to 0 and then does NOT automatically "Recruit" the prisoner.

I would say that it'd be the most logical choice, because you can still release prisoners for benefits if present, or directly go to recruit them with the next interaction.
Instead of finding out that you have that guy sitting there for 3 weeks and his resistance is still 18.0 because the game defaulted to "No interaction" again >_<
Madara Uchiha  [autore] 2 ott 2021, ore 6:10 
@BloodyRain2k I don't understand what you're asking for. What do you mean by "choose the default"? What do you mean by "At least reduce resistance"? How do you rank the different options? Is "Reduce resistance" "more" or "less" than "Convert" for example?