RimWorld

RimWorld

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Command Palette
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Mod, 1.3, 1.4, 1.6
File Size
Posted
Updated
1.950 MB
Apr 25, 2020 @ 12:05pm
Aug 8 @ 11:35am
37 Change Notes ( view )

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Command Palette

In 1 collection by Fluffy
Fluffy Mods
19 items
Description
all your commands in one place

Features

Ever been annoyed about the ever increasing number of architect categories? Can't find anything in the 'Furniture', 'More Furniture', 'Furniture Plus' and 'RimKEA Furniture' tabs?

Panic no longer, for Command Palette is here.



Right-click with nothing selected to open the command palette.

Recently used commands will be immediately shown. Type a few letters to show commands whose name or description are similar.

Known Issues

None

Thanks to

Think you found a bug?

Please read the short guide on got to report a bug, and then create a bug report on GitHub[github.com].

Other versions

See the GitHub releases[github.com] page for a list of all releases of Command Palette. This includes old releases, the current release, and sometimes new beta versions that aren't quite ready for a steam release.

License

My goal is for all my modding to be free to use and re-use in any way you want, as long as you give me credit for the original work. All code I wrote is licensed under the MIT license. All original creative content (e.g., text, icons, sounds) is licensed under the CC-BY 4.0 license.

Some of the code and content in this mod may be authored by other people, and have a different license. If this is the case, the original author(s) and license will either be given in the source code, or be in a 'LICENSE' file next to the related content. Please do not decompile my mods, but use the original source code available on https://github.com/fluffy-mods/CommandPalette so this information is preserved.
Popular Discussions View All (1)
0
Jun 17, 2022 @ 12:34pm
[request] Vanilla UI Expanded compatibility
Drexl
180 Comments
Davi Aug 23 @ 12:37am 
can i rebind the key to mmb or m4 or m5 buttons?
ilyvion Aug 22 @ 5:30am 
@Fluffy: I've seen issues with Steam's downloader/updater. Like I recently subscribed to a mod I'd never subscribed to before and got an old version of it without a 1.6 directory in it, despite it having been updated to 1.6 several versions ago. Got fixed by running a "verify all files" sweep on RimWorld, but I hope Valve gets it together on this soon.
Fluffy  [author] Aug 14 @ 2:00am 
For the record, I have no intentions of picking back up all my mods. I may update a few I think deserve some extra love, and that I can do in an evening or two without too much effort. Depending on the circumstances, that may mean updating my own version of it, or if there is a new maintainer that is actively doing updates, I may contribute updates to the new version.

TLDR;
if you're a player, don't get your hopes up for me to come back to modding 'full time'.
if you've been maintaining, continuing, updating or improving one of my mods, please keep doing so! I really appreciate the love and care you've shown, and will do what I can to work with you and not undermine your efforts.
Fluffy  [author] Aug 14 @ 1:52am 
@Everyone; re: mod showing up as not compatible; has anyone else noticed that? It's showing up as fine on my end, but it's possible I made a mistake when dusting of and resurrecting my release scripts. It's also possible this is a Steam problem (it does have a history of not updating mods correctly sometimes), a manual unsubsibscribe-resubscribe may help. IIRC RimSort and maybe some mods also have a button to automate this process and force an update/integrity check for mods.

@ArmoredStone: Yup, still around and mostly (on average) doing well, just live moving on. I'm also happy to see many of my mods have been picked up by others, and in quite a few cases been substantially improved in the process. That was always one of my reasons for picking permissive licenses, good to see it working out!

@YinYang; Given the available evidence, I'd say a bit of scepticism was a good starting point. I can't fault you for that!
Yinyang107 Aug 12 @ 3:36pm 
Mod Replacement mod told me to replace Command Pallette Continued with Command Pallette, and I was like, huh? that mod is dead that's why I needed the Continued one. More fool I for being so untrusting.
ArmoredStone Aug 10 @ 7:36pm 
@Fluffy :D Fluffy! Good to see you! Seems like a lot of your projects got picked up by others, but it's always nice to hear from the original authors to know they're still around :) hope you're doing well <3
Also for some reason the mod manager in game still shows this isn't updated
John Dee Aug 9 @ 2:23am 
Slava!
5H0 Aug 8 @ 1:16pm 
Thanks Fluffy; don't feel forced and take your time.
Fluffy  [author] Aug 8 @ 12:57pm 
I got the urge to do a bit of modding, so updated this to 1.6.

Also fixed some outstanding issues:
- (tweak) palette now closes after making a selection (with a mod option to go back to the old behaviour)
- (tweak) search now prioritises matches whose label starts with the query (new), then matches whole label contains the query, then any match in the description.
- (bugfix) if you set a keyboard keybind to open the palette, that keybind isn't pre-entered into the search field anymore
- (bugfix) stuff selection dropdown now correctly opens for small palette UI scales
КРИГ Jun 1 @ 3:26pm 
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Почему не помогаешь своим на фронте?
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