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I've been thinking about some other improvements, such as the scoreboard indicating the current player (the last to throw the dice), the lead player, and some extra scoring information in 'sudden death', once one player goes over the finish line. It can be hard for the mathematically challenged (like me) to keep a handle on how much more you need to score when the numbers can be split three ways - committed score, running score and what you've got in your hand.
So, I will be opening the lid on this again, and I'll make some time to add in your suggestions - watch this space!
As you've discovered, the scripting's designed for mouse users and to emulate a table-top game of Farkle/Zilch as closely as possible. So the scoring scripts are driven by the player picking up the free dice with the mouse and physically rattling and throwing them, rather than using the 'R' button. That's just how me and my friends play :)
But there's nothing stopping the script also responding to the 'R' method... and it's certainly easy enough to add a button/keypress for a scripted throw for all non-locked dice.
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